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		<title><![CDATA[Latest posts for the thread "Highlights: 1500 Eldar vs Chaos Marines"]]></title>
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				<title>Highlights: 1500 Eldar vs Chaos Marines</title>
				<description><![CDATA[ Gudday! Recently I picked up a second hand Eldar army for incredibly cheap and today I brought it out for the first time versus my regular foe MarsNZ.<br /> <br /> I had a Farseer with Runes of Witnessing (ended up with Doom, Guide, Precognition), an Autarch with Banshee Mask, Warp Generator and two Power Swords, two squads of 18 Guardians with Scatter Lasser, 9 Dire Avengers with a Shimmer Exarch, 6 Harlequins with Kisses, 5 Warp Spiders with Power Blade Exarch, 5 Dark Reapers with Tempest Exarch, a Wraithlord with Brightlance and a Falcon with Bright Lance which I put the Harlequins in. The Farseer hung back with one group of Guardians.<br /> <br /> MarsNZ had a Tzeentchian <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Sorceror with the Sigil of Corruption and Doombolt, Invisibility and Dominate, a Dark Apostle with the Black Mace, 10 Chaos Marines with 2 Flamers, 10 Chaos Marines with 2 Plasmaguns, 35 Cultists with 3 Flamers (Dark Apostle in here), A Baleflamer Heldrake, 3 Nurgle Obliterators and a Defiler.<br /> <br /> We ended up playing Crusade with 4 Objectives, and I managed to Seize the Initiative!<br /> <br /> A few highlights of our game:<br /> - A large ruined wall blocked line of sight quite effectively halfway along the width of our deployment, which meant we both ended up placing both our objectives and our scoring units on my right of the board. After an initial clash on my left, we both ended up on top of each other on the right!<br /> - My Dark Reapers began the festivities by opening up on the Flamer marines, killing half the squad it felt like.<br /> - I was shocked at how fast Warp Spiders can really go! They leapt across the field to smother that Flamer squad in clouds of deadly wire in the first turn then leapt aside. <br /> - MarsNZ found Going to Ground helped a lot versus this onslaught. The only reason I didn't get First Blood straight away. I should have remembered that meant he wouldn't be charging me next turn and got in real close to hit him again. <br /> - My Farseer spent two turns crouched down behind a wall, unable to get line of sight to my squads to bless them because I kept forgetting to move him.<br /> - The Defiler and Wraithlord kept dancing back and forth past the large wall in the middle, unable to get a bead on each other.<br /> - The Warp Spiders managed to take off two of the Heldrakes <span class="glossaryitem" onmouseover='gp(661);'>HP</span> after it soared in, but it subsequently roasted most of them alive and regenerated both over the next two turns.<br /> - The first time I remembered to move my Farseer up and bless someone, it was the other Guardian squad, so the Scatter Laser might get the Heldrake. Unfortunately I rolled double sixes... Luckily the use of my Runes saved the day here!<br /> - Knocked two <span class="glossaryitem" onmouseover='gp(661);'>HP</span> off the Drake again! Then it roasted most of that squad, and the Scatter Laser in particular...<br /> - After shooting at the Defiler a couple of times, the Falcon turbo-boosted up to back up my forces readying an assault on the cultists in terrain. Unfortunately the Sorceror blew it skyhigh, killing a few cultists and Guardians in the explosion, and then the Cultists dropped all but one of the Harlequins that tumbled out. He proceeded to panic and spend the game fleeing off the board.<br /> - In anger I charged my Wraithlord into the Cultists, ready to squash the Apostle! Completely forgetting about the Fleshbane of the Black Mace. I proceeded to roll three 1s and a 2 To Hit and failed one armour saving throw. "Still, I'm toughness 8, I'm only in real trouble from the mace if I roll a six," I said as I dropped a die to the table. Of course, you know what that means...  <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0"> <br /> - The Cultists were Invisible for a large chunk of their assault, making it very hard to clear them as they wound there way through a forest and past some low barricades, and making it very frustrating to try and hit them in combat!<br /> - The Apostle ended up gaining: 2+ Armour, Spell Eater, Shred, Hatred, Fleshbane and at least one more Boon from his successful challenges.<br /> - The Cultists and Apostle assaulted their way up through a last Warp Spider and Exarch and few tattered Guardians, finally managing to get into combat with my Warlord. Where, for the fourth time, MarsNZ turned his Warlord into a Daemon Prince. I think he achieves this in about 50% of games against me...<br /> <br /> The final score at the end of Turn Five when I rolled a 1 to see if we played on, was:<br /> Chaos - 8<br /> Eldar - 4<br /> <br /> All in all I had a great time playing a new army, especially one that is so different from my Slaaneshi Marines and Daemons! Looking forward to bring out the Space Elves some more!<br /> <br /> The Apostle and his Rabble.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/562990-Rabble.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/7/562990_sm-Rabble.JPG" border="0" /></a><br /> <br /> <br /> <br /> <br /> Clash of Fates.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/562991-Clash.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/7/562991_sm-Clash.JPG" border="0" /></a><br /> <br /> <br /> <br /> <br /> The Anointed of the Gods.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/562992-Anointed.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/12/7/562992_sm-Anointed.JPG" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Sat, 7 Dec 2013 09:57:59]]> GMT</pubDate>
				<author><![CDATA[ Slaanesh-Devotee]]></author>
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