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		<title><![CDATA[Latest posts for the thread "Death co blob 1st attempt (without allies). 2k."]]></title>
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				<title>Death co blob 1st attempt (without allies). 2k.</title>
				<description><![CDATA[ Ok so the vast majority of suggestions when I brought the idea of a dc blob up in the tactics thread were to include inquisitors as allies to buff the unit. I will try this when I have the inquisitor dex, but until then I have two options. Include allies or not to include allies. If including allies, I will benefit from a shield eternal tank to stand alongside corbulo, but I also lose out on lots of tasty av13 to supplement the unit if I do. So this 1st attempt is without allies.<br /> <br /> Every unit in this list has a very good reason behind it, in both distracting attention from the death co and also in preventing an enemy from avoiding their charge. I will go into these reasons after the list. The thing to note is that a footslogging dc has the problem of mobility and this is a list designed at combating this.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian<br /> Force axe<br /> Fear of darkness, blood rage.<br /> (Assault squad 1)<br /> <br /> Librarian<br /> Force axe<br /> Fear of darkness, blood rage.<br /> (Assault squad 2)<br /> <br /> Elites<br /> Furioso<br /> Frag cannon, melta gun, magna grapple<br /> Pod<br /> <br /> Corbulo<br /> (Death company)<br /> <br /> Troops<br /> Assault squad<br /> 5 man<br /> Pod<br /> <br /> Assault squad<br /> 5 man<br /> Pod<br /> <br /> 20 death company<br /> 2 powerfists, 1 poweraxe<br /> <br /> Fast attack<br /> Baal predator<br /> Flamestorm, heavy flamers<br /> <br /> Baal predator<br /> Flamestorm, heavy flamers<br /> <br /> Baal predator<br /> Flamestorm, heavy flamers<br /> <br /> Heavy support<br /> Vindicator<br /> <br /> Vindicator<br /> <br /> Vindicator<br /> <br /> Total: 2k<br /> <br /> I need to keep the enemy as close to the death co as possible. Here's how:<br /> If they deploy too far back, they risk running off the board to fear of darkness. If they deploy near the flanks, they run the risk of outflanking flamestorm baals roasting their units. If they don't spread out, vindicators will rip them a new one. Instead of a 3++ tanking character I have multiple av13 threats those ap3&lt; shots will be shooting at instead. Corbulo tanks everything that is lower than st8. Furioso goes for tanks, troops or squadrons. And when the death co hit, they are also boosted by blood rage thus saving on a chaplain. Got nothing against flyers and may consider dropping the frag cannon for dual talons on the dread.<br /> <br /> It can undoubtably be better with allies, but what do you think about it as a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> solo death company blob?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Low on scoring granted.]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 14:53:40]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Death co blob 1st attempt (without allies). 2k.</title>
				<description><![CDATA[ Your scoring units are way too few.  If those pods come in turn 2 they have to weather the storm of at least 4 turns.  In an objective game I would blast them off the board asap and remove any chance you have of winning.<br /> <br /> With that said I love death comany and love that you are using them so go for it.]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 15:34:10]]> GMT</pubDate>
				<author><![CDATA[ namiel]]></author>
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				<title>Death co blob 1st attempt (without allies). 2k.</title>
				<description><![CDATA[ Furioso could be dropped for another podding assault squad and a sniper scout unit. Although they wont do anywhere near the damage or distraction a furioso would do.]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 15:43:09]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Death co blob 1st attempt (without allies). 2k.</title>
				<description><![CDATA[ Majority of games are objective based though.  ]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 16:33:18]]> GMT</pubDate>
				<author><![CDATA[ namiel]]></author>
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				<title>Death co blob 1st attempt (without allies). 2k.</title>
				<description><![CDATA[ take lemartes if your going blob, the reroll to hit and wound make sure you kills something once a turn. the only thing is you need a way to get them there if they are not jump infantry. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> (possibly drop 2 baals and a vind for a storm raven to put that assault squad in <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 19:15:23]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Death co blob 1st attempt (without allies). 2k.</title>
				<description><![CDATA[ Yeh I usually run them in a pod or via raven, rarely via <span class="glossaryitem" onmouseover='gp(457);'>jp</span>, but never just footslogging. But I wanted to try something different. The idea is for corbulo to tank shots and get the blob to run across the table whilst the enemy is distracted by everything else.<br /> My other idea was a 10man with shrike and lemartes, infiltrating. But right now im focusing on the blob.]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 20:11:21]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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