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				<title>1,850 BA/SM &quot;Blood-Star&quot;</title>
				<description><![CDATA[ So this is my first post on Dakka in a loooooong time, since I got out of the hobby for a while.  I've been getting in a ton of games and relearning 6th edition.  My <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> is semi-competitive, with some really good players but mostly just people looking to have a good time and throw some dice around.  Now, I've always been a big fan of super expensive close combat death stars.  It's kinda my thing.  But I'm also a fan of winning, and big expensive complex units seem to be the thing nowadays.  So I built this list to be competitive enough to win far more games than I lose, but not so much to be super cut-throat and <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span>.  Here it is.<br /> <br /> Primary Detachment: <span class="glossaryitem" onmouseover='gp(10);'>BA</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> -Dante- 225 points<br /> <br /> Elites<br /> -Sanguinary Priest- 90 points<br /> Jump Pack<br /> Power Weapon<br /> <br /> Troops<br /> -10x Assault Marines- 225 points<br /> 2x Melta Gun<br /> Power Axe<br /> <br /> -10x Assault Marines- 225 points<br /> 2x Melta Gun<br /> Power Axe<br /> <br /> -Sanguinary Guard- 250 points<br /> 3x Swords<br /> 2x Axes<br /> 2x Infernus Pistols<br /> Chapter Banner<br /> <br /> Fast Attack<br /> -Baal Predator- 145 points<br /> Assault Cannon<br /> Heavy Bolter Sponsons<br /> <br /> -Baal Predator- 145 points<br /> Assault Cannon<br /> Heavy Bolter Sponsons<br /> <br /> Heavy Support<br /> -Stormraven Gunship- 230 points<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Multi Melta<br /> Hurricane Bolter Sponsons<br /> <br /> Allied Detachment: <span class="glossaryitem" onmouseover='gp(119);'>SM</span> (Iron Hands)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> -Chapter Master- 245 points<br /> Artificer Armor<br /> Relic Blade<br /> Jump Pack<br /> Shield Eternal<br /> Auspex<br /> <br /> Troops<br /> -5x Scouts- 70 points<br /> Camo Cloaks<br /> Sniper Rifles<br /> <br /> So the general idea is Dante, the priest, and the chapter master go with the sanguinary guard to form a close combat deathstar.  The master tanks all the str8+ wounds, and with careful positioning Dante can take the small arms fire with his 2+/5+<span class="glossaryitem" onmouseover='gp(265);'>fnp</span>.  In addition to it's durability, the unit has enough AP2 to cut through terminators, some initiative 5 and 6 strikes (Dante does have a pistol, if you need it), 3 melta weapons, hit and run to avoid getting bogged down in bad combats (that's the big one), and the ability to deep strike without error if you need them to.  To support the blood-star, i've got 2 fast moving and durable scoring units, one more back field scoring unit, and 3 sources of mobile firepower that are capable of engaging a variety of targets.<br /> <br /> So what do you fellow dakka-ites think of this list?]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 05:53:56]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>1,850 BA/SM &quot;Blood-Star&quot;</title>
				<description><![CDATA[ the one problem is that the sang guard are terminator price for no invuln. anything ap2 is going to wreck your sangs. (<span class="glossaryitem" onmouseover='gp(93);'>MCs</span> come to mind) also anything <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 will <span class="glossaryitem" onmouseover='gp(269);'>ID</span> dante, and the sang guard allowing no <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. just so you are aware of this. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> also, drop the relic blade, take a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>, or better yet, the burning blade. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The baal preds should be dropped, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, you just giving something for this lascannons to shoot at and make up points (they will die.) use them for other things, either for a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, or <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, a terminator squad w/ corbulo, or a sternguard squad. I have tried and tested both, and both work AMAZINGLY. (made an eldar player w/ <span class="glossaryitem" onmouseover='gp(149);'>WS</span> spam VERY mad when it took 2 turns of shooting to even put one wound on corbulo! <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 07:13:51]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>1,850 BA/SM &quot;Blood-Star&quot;</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9817dad0e9cb34fd1e46a0eecbc02eaa.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/567357/6324719.page"><b>raiden wrote:</b></a><br/>the one problem is that the sang guard are terminator price for no invuln. anything ap2 is going to wreck your sangs. (<span class="glossaryitem" onmouseover='gp(93);'>MCs</span> come to mind) also anything <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 will <span class="glossaryitem" onmouseover='gp(269);'>ID</span> dante, and the sang guard allowing no <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. just so you are aware of this. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> also, drop the relic blade, take a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>, or better yet, the burning blade. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The baal preds should be dropped, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, you just giving something for this lascannons to shoot at and make up points (they will die.) use them for other things, either for a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, or <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, a terminator squad w/ corbulo, or a sternguard squad. I have tried and tested both, and both work AMAZINGLY. (made an eldar player w/ <span class="glossaryitem" onmouseover='gp(149);'>WS</span> spam VERY mad when it took 2 turns of shooting to even put one wound on corbulo! <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) </div></blockquote><br /> <br /> The Sternguard are a thought, but I've run the list with double squads of devastators.  I have 2 separate chapter masters, one with a relic blade and the other with a power fist,  Honestly, the squad packs enough AP2 that I'd rather have the initiative 5 str6 attacks, and not taking the shield eternal is a mistake.<br /> <br /> As for the Sanguinary guard having <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> denied, things like power axes, rending attacks, most <span class="glossaryitem" onmouseover='gp(93);'>MC</span> attacks and plasma no longer deny <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>,  Furthermore, with the new rules to how independent characters work in combat, Dante never has to go near a power fist.  Plus it's not like they can challenge him, seeing as the Chapter Master can just accept the challenge for him.<br /> <br /> Finally, since wounds are continuously allocated to the nearest model, careful placement of the chapter master (with his 2+/3++ 6+<span class="glossaryitem" onmouseover='gp(265);'>fnp</span> and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>) means that he tanks melta and lascannon wounds all day, while passing plasma/small arms fire off onto Dante if need be.  The squad is incredibly durable.<br /> <br /> The problem with the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> (and the reason im running Baal Preds) is the lack of mobility.  With the notable exception of the Scouts, everything in this army can move 12 inches a turn and retain effectiveness.  It's exceptionally mobile, and even the scouts have options with infiltrate, scout, and outflanking.  I think you need to rethink how you look at the sanguinary guard unit.  They're a lot more durable than you give them credit for.]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 07:37:23]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>1,850 BA/SM &quot;Blood-Star&quot;</title>
				<description><![CDATA[ Its not that they are not -durable- you just have to dump lots of points into them for it. that being said I LOVE my sang gaurd, the models are amazing. but in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, he can apply any ap2 too your sang guard models on his turn. 5+ will only do so much <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> why do you think oyu have to take shield eternal or burning blade? the limit is 1 of each relic. you can totally have a burning blade + shield eternal <span class="glossaryitem" onmouseover='gp(746);'>CM</span>. (hell, I have seen them w/ BB, SE, AND a primarch wrath just cuz)  <br /> <br /> I actually prefer a small bit of my army to sit back. This way, if things go poorly on the assault front, they still have to actually GET to the back field units. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 07:47:16]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:1,850 BA/SM &quot;Blood-Star&quot;</title>
				<description><![CDATA[ O.o I thought it was a 1 relic limit.  Huh.  Well that's... interesting.<br /> <br /> And would allocation in close combat works about the same way.  Rules are funny like that *rolls eyes*]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 08:14:56]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>1,850 BA/SM &quot;Blood-Star&quot;</title>
				<description><![CDATA[ yes, BUT, if all models are all equally close to the base, then the player whos turn it is decided where they are allocated. (at least, this how we played it at my place) <br /> <br /> and yes, its just like the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> artefacts. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 08:19:59]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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