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		<title><![CDATA[Latest posts for the thread "2000 Ork Escalation List "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 Ork Escalation List "]]></description>
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				<title>2000 Ork Escalation List </title>
				<description><![CDATA[ What do you think?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (140)<br /> - Biker Boss w/ Boss Pole, Cybork Body, Power Klaw<br /> <br /> Troops (968)<br /> - 6x Nob Bikers w/ Power Klaw, Boss Pole, Painboy, 6x Cybork Body <br /> - 12x Slugga Boyz w/ Nob, Boss Pole, Power Klaw, Trukk w/ Reinforced Ram <br /> - 12x Slugga Boyz w/ Nob, Boss Pole, Power Klaw, Trukk w/ Reinforced Ram <br /> - 12x Slugga Boyz w/ Nob, Boss Pole, Power Klaw, Trukk w/ Reinforced Ram <br /> - 12x Slugga Boyz w/ Nob, Boss Pole, Power Klaw, Trukk w/ Reinforced Ram <br /> <br /> Fast Attack (120)<br /> - Dakkajet w/ 3x Twin-linked Supa-Shoota<br /> <br /> Super Heavy (770)<br /> - Stompa]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/567532/6328003.page</link>
				<pubDate><![CDATA[Tue, 10 Dec 2013 03:39:10]]> GMT</pubDate>
				<author><![CDATA[ Bersaw]]></author>
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				<title>2000 Ork Escalation List </title>
				<description><![CDATA[ It depends how your running Escalation in your area. If D is allowed, the stompa is a waste of points - expect to see your whole army die to Eldar Rev titans first time every time.<br /> <br /> Without the D, I'm not sure that the Stompa really fits with a trukk rush. I took a look at some Stompa goodness myself, and I reckon you should consider;<br /> <br /> ~<span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek in the Stompa to give it cover, and project a MASSIVE forcefield bubble<br /> ~Gretchin to bubble wrap it. <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> + Fearless is great for grots, and Grots help deal with drop-pod melta<br /> ~Battlewagons. Run right in front of the stompa, giving them 5+ cover. They in turn give the stompa 4+. The same weapons are needed to kill both Stompas and Battlewagons, so whatever they don't fire at will likely reach the enemy lines intact<br /> ~Deffkoptas. They love the fearless from the Stompa, however their effectiveness is dependent on if they give 4+ to the stompa behind it.<br /> ~Multiple units of Lootas or Burna Boyz inside. Give them Mekboyz, and suddenly you can get 10x repair rolls on the Stompa each turn. Thats some durable stuff.<br /> <br /> The Nob bikers should work well with it though. They love fearless, and the stompa can help to give them mobile <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 03:53:39]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>2000 Ork Escalation List </title>
				<description><![CDATA[ <blockquote class="uncited"><div> If D is allowed, the stompa is a waste of points - expect to see your whole army die to Eldar Rev titans first time every time.<br /> </div></blockquote><br /> The <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons of a Stompa are D weapons. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/567532/6328495.page</link>
				<pubDate><![CDATA[Tue, 10 Dec 2013 08:26:38]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2000 Ork Escalation List </title>
				<description><![CDATA[ Same with the Khornedozer. If D is banned, the only logical conclusion would be to modify those weapons somehow. A comp system that said "Stompa is out, but Revenant w/ Sonics is in" would be the stupidest thing I've seen *since* D weapons]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 08:30:34]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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