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		<title><![CDATA[Latest posts for the thread "1000 pt Dark Angels (Raven/Greenwing)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1000 pt Dark Angels (Raven/Greenwing)"]]></description>
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				<title>1000 pt Dark Angels (Raven/Greenwing)</title>
				<description><![CDATA[ Looking for some feedback on a list for an upcoming tournament (1K points) at the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>... so far I have<br /> <br /> Sammael (in sableclaw)<br /> <br /> Ravenwing Command Squad<br /> 3x black knights<br /> - Grenade launcher<br /> - Champion upgrade<br /> <br /> 2x Ravenwing Attack Squad<br /> 3x bikes per squad<br /> - 1 Plasmagun per squad<br /> <br /> 2x Tactical Squad<br /> 10 marines per squad<br /> - Plasmagun / <span class="glossaryitem" onmouseover='gp(331);'>PC</span> each squad<br /> <br /> Predator<br /> Autocannon / Lascannon Sponsons <br /> <br /> So far, Bikes to run smaller units around...<span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads to hold objectives....Pred / Sam to draw fire + Kill larger threats. <br /> <br /> Any suggestions are super appreciated.  <br />  ]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 05:54:15]]> GMT</pubDate>
				<author><![CDATA[ Neomagicwarrior]]></author>
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				<title>Re:1000 pt Dark Angels (Raven/Greenwing)</title>
				<description><![CDATA[ Internet opinion is that Sammael on Jetbike is better than the Land Speeder, as he looses the ability to smack down in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, for the gain of a little firepower and (debatable) survivability. But that depends if you already have the model I suppose.<br /> <br /> I never think much of non-<span class="glossaryitem" onmouseover='gp(412);'>DW</span> company champions, Unwieldy is too much of a drawback for a model without a decent Invul.]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 20:41:10]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:1000 pt Dark Angels (Raven/Greenwing)</title>
				<description><![CDATA[ As far as Sammael, 1) I only have the speeder...2) So far, he has been played at long range. With Corvex, I would have lost tonight's game hands down. 7 BS5 Twin linked shots is good output...output I sorely needed.<br /> <br /> With regards to the champion upgrade: It's 5 points....is it better to just run him without it? The AP3 helped a bit this evening.<br /> <br /> Played the list tonight with a friend (Blood Angels). After determining a good play style, I made a few changes:<br /> <br /> Sammael (in sableclaw)<br /> <br /> Ravenwing Command Squad<br /> 3x black knights<br /> - Grenade launcher<br /> - Champion upgrade<br /> <br /> 2x Ravenwing Attack Squad<br /> 3x bikes per squad<br /> - 1 Plasmagun per squad<br /> <br /> <b>1</b>x Tactical Squad<br /> 10 marines <br /> - Plasmagun / <b>Heavy bolter </b> each squad<br /> <br /> <b>Devastator Squad<br /> 2x Lascannons / 2x Missile Launcher w/Flakk</b><br /> <br /> Predator<br /> <b>Lascannon</b> / Lascannon Sponsons <br /> <br /> I initially started my game off with the first list by splitting the two <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads into combat squads....Missile launchers got parked in the back and fired all game, whilst the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads went in to fight closer. Does the devastator squad seem like a better idea? ]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 04:26:46]]> GMT</pubDate>
				<author><![CDATA[ Neomagicwarrior]]></author>
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				<title>1000 pt Dark Angels (Raven/Greenwing)</title>
				<description><![CDATA[ As others have stated Sammael is significantly better on the bike. More survivable, more damage output and can join units and tank wounds for them.<br /> <br /> I'd add the 2 extra Black Knights to the command squad. Personally I'd also add a Libby and a Techmarine chuck Sammie in there and you've a serious death star for 1k. The Champion is terrible unwieldy is bad enough but that you're giving up the Corvus hammer is unforgivable. Any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> unit will be dead anyway between plasma and the 4 S5 rending attacks each model has which go first and hit on 3s due to the stasis bomb you've just dropped on him.<br /> <br /> You can take more weapons on the Ravenwing squad so you should. Melta is by far the best bet. Plasma is a big no no as a plasma carrying Ravenwing is the same points as a Black Knight!!!! So take the Black Knight instead, indeed a black knight in a command squad is 2 points cheaper!<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads are poor unless you're doing something funky with the dakka banner. Drop them.<br /> <br /> Pred needs a buddy and <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> aren't really worth it. Flakk is a poor option as you have no interceptor and no body bags so a flyer comes on and kills your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> who are now just 20 points more than they should have been. A 2nd Pred will do more for you.]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 10:32:18]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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