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				<title>Super Newb Tyranid player with a 1500 point list</title>
				<description><![CDATA[ Hey fellas just wanted to know what you thought of the below list?<br /> <br /> Trying to go for some sort of second turn alpha strike, just wanted to know if anyone thought it would work?<br /> <br /> Hive Tyrant:<br /> <br /> Wings<br /> Hive Commander<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers with bugs<br /> <br /> 15 x Gene stealers with a Brood Lord<br /> 15 x Gene stealers with a Brood Lord<br /> <br /> 10 x Ymgarl Gene stealers<br /> <br /> 1 x Doom in a spore<br /> <br /> 1 x Mawloc<br /> <br /> I'm thinking the stealers infiltrate into cover or behind walls as close to the enemy as possible whilst still getting cover and/or <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocked. Hive Tyrant also hides out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> if possible in my deployment zone. I go first and try weather the fire on the stealers from the enemy first turn.<br /> <br /> Second turn I get a 2+ for units from reserves so "in theory" everything comes in... Mawloc comes in first and clears some room, Ymgarl pops out ready to assult, doom drops in (hopefully close enough :/ ) the remaining stealers move up to assault and also my Hive Tyrant flies over to provide support and synapse and I win!!!!<br /> <br /> Easy?<br /> <br /> I have 193 points left over also to spend... but this is some what close to what I was thinking with a turn 2 assault?<br /> <br /> Please bear in mind my gaming group are kind of newbish and we don't play even close to the meta type amazing death star lists <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Any feed back would be much appreciated! <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 09:03:56]]> GMT</pubDate>
				<author><![CDATA[ bodazoka]]></author>
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				<title>Super Newb Tyranid player with a 1500 point list</title>
				<description><![CDATA[ People will tell you it's hard with Genestealers... and people would probably be right. But it would be pointless to advise you buy other figures when a new codex is almost certainly around the corner. <br /> <br /> What other models do you have? ]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 09:16:02]]> GMT</pubDate>
				<author><![CDATA[ Hivefleet Oblivion]]></author>
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				<title>Super Newb Tyranid player with a 1500 point list</title>
				<description><![CDATA[ Me personally I have 8 half put together genestealers <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> but currently I am using my mates army and he has around 5 x large box lids full of tyranids. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> assume he has everything he has been collecting for years now, O and he allows me to borrow anything.<br /> <br /> I played a 1250 point game the other day and had 2 x squads of 10 stealers and 1 x squad of Ymgarl's and I agree they didn't have the punch that I thought they would. <br /> <br /> My mistake there I think was that the squad's were not big enough. Ideally <span class="glossaryitem" onmouseover='gp(269);'>id</span> like to have 20 stealers and 15 Ymgarl's to make sure that first hit makes a squad of <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines fail a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 23:17:07]]> GMT</pubDate>
				<author><![CDATA[ bodazoka]]></author>
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				<title>Super Newb Tyranid player with a 1500 point list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/567570/6330980.page"><b>bodazoka wrote:</b></a><br/><br /> <br /> My mistake there I think was that the squad's were not big enough. Ideally <span class="glossaryitem" onmouseover='gp(269);'>id</span> like to have 20 stealers and 15 Ymgarl's to make sure that first hit makes a squad of <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines fail a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test.<br /> <br /> </div></blockquote><br /> <br /> You so don't want that. You want them to fail on THEIR turn not yours. you might look at smaller stealer broods with a second ymgral brood. Next you need to run them as the kncok out punch behind a wall of multi charging cheap hormigaunts. That way they get past over watch, and can do what they do best to full effect.<br /> <br /> What powers were the <span class="glossaryitem" onmouseover='gp(327);'>BL</span>'s taking? <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 01:58:17]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Super Newb Tyranid player with a 1500 point list</title>
				<description><![CDATA[ My other army is Necron's and I only started playing towards the end of 5th so I am yet to actually play a list that includes psychic powers!<br /> <br /> I have had 1 game with the nids so far and mostly forgot that my <span class="glossaryitem" onmouseover='gp(327);'>BL</span>'s had powers.. currently though I am just using the codex ones until I get confident to be able to start rolling on the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> for powers. <br /> <br /> What would help me be able to try break the unit in there turn rather than mine? one thing I can think of is challenging with the <span class="glossaryitem" onmouseover='gp(327);'>BL</span> first turn so that he cant kill too many troops?<br /> <br /> Also do you mean moving the hormigaunts up with the stealers behind them? instead of infiltrating?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 03:45:48]]> GMT</pubDate>
				<author><![CDATA[ bodazoka]]></author>
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