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		<title><![CDATA[Latest posts for the thread "1850 Daemons w/ CSM allies"]]></title>
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				<title>1850 Daemons w/ CSM allies</title>
				<description><![CDATA[ C&C always welcome!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Fateweaver<br /> Keeper of secrets, greater, greater<br /> <br /> Troops:<br /> 10 plague bearers<br /> 10 plague bearers<br /> 10 pink horrors<br /> <br /> Heavy Support<br /> Daemon Prince, Slaanesh,armor,wings, Lash,Grimoire,mastery level 3<br /> Daemon Prince, Slaanesh, armor, wings,Lash, portal glyph, mastery level 3<br /> <br /> Allies: <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Be'lakor<br /> <br /> <br /> Troops:<br /> 10 Cultists<br /> <br /> <br /> Be'Lakor buffs the keeper with invisibility, the plague bearers and pink horrors hold objectives. Cultists stay in reserves and hopefully walk on turn 4 on an objective. Drop the portal glyph on an objective or where otherwise needed, and the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s do their job and Fateweaver supports. The grimoire most likely goes on fateweaver for survivability. If need be it can be tossed onto Be'Lakor giving him a 2+ invul in certain sticky situations. Thoughts?<br /> <br /> Also, as a side note the other option here is making the Daemon Princes Tzeentch, that gives them far more survivability. The way to do this and still be within 1850 would be as follows:<br /> <br /> Daemon Prince, Tzeentch, armor, wings, greater, exalted, mastery level 2<br /> Daemon Prince, Tzeentch, armor, wings, greater, exalted, mastery level 2<br /> <br /> Thoughts? I know flickering fire is decent, but handing out <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> isn't ideal, however the lash is <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 and can't be deny the witch'd. The only downside with slaanesh daemon princes is they lack rerolling failed saves of 1's which almost makes tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> like termies...]]></description>
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				<pubDate><![CDATA[Tue, 10 Dec 2013 16:27:08]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>1850 Daemons w/ CSM allies</title>
				<description><![CDATA[ Anyone?]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 14:20:56]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>Re:1850 Daemons w/ CSM allies</title>
				<description><![CDATA[ Looks like a great list...I'd love to see your opponents face when they bring some fliers and take <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> S7+ lash shots.  <br /> <br /> One quick aside, if you do exchange for Tzeentch princes, make sure to take a lesser reward too, and make it the Staff, that way your attacking at S8.]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 15:21:05]]> GMT</pubDate>
				<author><![CDATA[ greg0985]]></author>
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				<title>1850 Daemons w/ CSM allies</title>
				<description><![CDATA[ Thanks for the feedback. How are the lash shots <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 though?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, I'm wondering how people would feel about me changing up my troops selection a bit...<br /> <br /> I'm thinking this instead:<br /> <br /> 20 daemonettes<br /> 10 plague bearers<br /> <br /> What is my reasoning? Well, the plague bearer squad and the cultists will no doubt hold my home objectives, the daemonettes get upfield quick and if there's a few left after mopping enemy units up, they can squat on one and the portal glyph can pump out pink horrors on another.]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 17:05:38]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>Re:1850 Daemons w/ CSM allies</title>
				<description><![CDATA[ I said S7 assuming you rolled Biomancy and lucked into some Iron Arm goodness.  <br /> <br /> As to the Daemonettes, love the change.  I only take a dozen or so Horrors when I play, and they only hit the field if I roll the summoning bonus on the Warp Storm table, and I've run out of Daemonettes.]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 18:07:01]]> GMT</pubDate>
				<author><![CDATA[ greg0985]]></author>
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				<title>1850 Daemons w/ CSM allies</title>
				<description><![CDATA[ Doesn't the lash use unmodified strength?]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 18:09:39]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>Re:1850 Daemons w/ CSM allies</title>
				<description><![CDATA[ Nope, only vector strikes.]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 22:05:27]]> GMT</pubDate>
				<author><![CDATA[ greg0985]]></author>
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				<title>Re:1850 Daemons w/ CSM allies</title>
				<description><![CDATA[ I like it, I found the lash attacks quite helpful especially while you can shoot while swooping.<br /> The only reason that <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is also quite good is due to flickering fire and rerolls of 1 which make him better in saves.]]></description>
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				<pubDate><![CDATA[Thu, 12 Dec 2013 08:15:37]]> GMT</pubDate>
				<author><![CDATA[ avedominusnox]]></author>
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