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				<title>CSM: Back to 40K after a 3 year time-out target 1500 pts</title>
				<description><![CDATA[ Hi there, after a 3 year time-out in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> I am planning to pick it up again. I started to plan a new 1500 pts army but the choices overwhelmed me and don’t make sense without experience in 6th ed. Can you help me make a start by giving tips and tricks for a build up.<br /> <br /> For example: I read 2 units of oblits in combination with 1 defiler work great but I don’t know if this also couts for 1500 pts and what options I should or shouldn’t take on the defiler.<br /> <br /> The army needs to be a capable army vs: <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Nids, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and Orks (we do not tell each other what they play against)<br /> <br /> I’m not planning to expand my collection yet and this is what I have to work with:<br /> <br /> Named Characters:<br /> Be’ Lakor (including the new rules set)			<br /> Ahriman (my favorite character fluff wise)<br /> Typhus (the only nurgle mini I like)			<br /> Abbadon<br /> Fabious Bile						<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 1 <span class="glossaryitem" onmouseover='gp(262);'>DP</span> <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> with wings (worked great for me in 5th)	<br /> 2 lords (one of which could do for a sorcerer)<br /> <br /> T:<br /> 3x 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>						<br /> 2x 20 Cultists<br /> <br /> E:<br /> 2x 10 1k sons (I favor Tzeentch for fluff and mini’s) 	<br /> 1x 10 Bezerkers<br /> 1x 10 Possessed 					<br /> 1x 10 Term (chainfists and 2 reapers)<br /> 2x Hellbrute						<br /> 1x 7 Chosen<br /> <br /> F:<br /> 2x 5 Bikes						<br /> 1x 10 Raptors<br /> 2x Spawn<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>:<br /> 1x Defiler						<br /> 1x <span class="glossaryitem" onmouseover='gp(87);'>LR</span><br /> 1x Pred							<br /> 1x Vin<br /> 1x 3 Obliterators (old on small base and yes, I really should be considering the new models)<br /> 1x Forgefiend (converting it to mini Warhound T) (I liked this model where I disliked the helldrake)<br /> <br /> I really don’t expect you to build me an army but I am currently at a loss.]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 08:57:31]]> GMT</pubDate>
				<author><![CDATA[ fable_dd]]></author>
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				<title>Re:CSM: Back to 40K after a 3 year time-out target 1500 pts</title>
				<description><![CDATA[ Hello and welcome back to the hobby!<br /> I would suggest to start by figuring out what kind of army you want to play. Another thing to decide on is if you want it to be a fluff list or a much more competitive list.<br /> The mistake I made when I came back to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> a while ago was that I just bought minis without a plan. What i mean is that its much more fun to build an army than piece it together randomly by the minis you happened to have/buy.<br /> It is all up to choice really, gun-line, cheesy, fast, close combat or maybe you want to follow a more fluffy build and focus around how 1ksons where organized and so on.<br /> <br /> In the end it really pays of to take a moment and figure out what your priorities are!<br /> <br /> (sorry for repetition) <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 10:52:17]]> GMT</pubDate>
				<author><![CDATA[ elaps]]></author>
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				<title>Re:CSM: Back to 40K after a 3 year time-out target 1500 pts</title>
				<description><![CDATA[ Thanks Elaps for you reply. I do agree that starting by figuring out what kind of Army I like is a good start. <br /> <br /> I don't know how to best describe what I use to do in previous editions (And what I would like to have again) but this is what I used to field. <br /> - I had lots of tzeentch stuff and my <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save drove my opponents crazy<br /> - My Daemon Prince wings and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> was one of the biggest threats<br /> - I used to use Bezerkers but they did not quite did it for me and I replaced them with raptors (2 meltas + pair of Lightning Claws) which worked a whole lot better<br /> - I used Terminators (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, chainfists and 2 reapers)<br /> - My Thousand sons 1 unit was just for fun and they now and then were remarkable usefull<br /> - My vindicator worked ok (it was just worth its points)<br /> - My defiler was just cheap as hell and worked nice (pointswise a strong investment)<br /> - I did field my obliterators a couple of thimes in 4th but they were dissapointing. I tried to field the once more in 5th but I couldn't get them to work again so I stopped using them (Altough it might have been just bad luck the one time in 5th)<br /> - I fielded a variation of other units but their act have not made big enough inpact to specify how they did or did not work.<br /> <br /> So I don't know if this fits with gun-line, cheesy, fast or any one of those terms but I think it might help make the sense of what I'd like my new army to do.<br /> <br /> Oh and I do not want this army to be fluffy (except I do not like Nurge or Slanesh) and it would be nice if it is reasonable competitive and an all rounder (enemy wise).<br /> <br /> I hope this helps to give more specific advice. Thanks]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 12:06:31]]> GMT</pubDate>
				<author><![CDATA[ fable_dd]]></author>
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