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		<title><![CDATA[Latest posts for the thread "1500 Chaos Daemons Tzeentch/Khorne"]]></title>
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				<title>1500 Chaos Daemons Tzeentch/Khorne</title>
				<description><![CDATA[ Starting up Chaos Daemons again after a few months absence, trying out a list around Tzeentch and Khorne.  So here it is..<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Kairos Fateweaver - 300<br /> <br /> Herald of Tzeentch; Exalted Locus of Conjuration; Psyker Level 2 (Join Horrors 1) - 95<br /> <br /> Herald of Tzeentch; Greater Locus of Change; Psyker Level 2 (Join Horrors 2)  - 90<br /> <br /> Herald of Tzeentch; Lesser Locus of Transmogrification; Psyker Level 2 (Join Horrors 3) - 85<br /> <br /> Troops:<br /> Pink Horrors of Tzeentch x16 - 144 (432)<br />                         <b><u><span style="font-size: 18px; line-height: normal;">X3</span></u></b><br /> <br /> Fast Attack:<br /> Flesh Hounds of Khorne x10 - 160<br /> <br /> Heavy Support:<br /> Soul Grinder; Phlegm Bombardment; Daemon of Tzeentch - 170 (340)<br />                                    <b><u><span style="font-size: 18px; line-height: normal;">X2</span></u></b><br /> <br /> There she is.  Don't know if the Soul Grinders should be of Khorne or Tzeentch and what discipline Fateweaver should take.  Anyways, any thoughts, suggestions, criticisms?  Thanks!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 21:22:13]]> GMT</pubDate>
				<author><![CDATA[ ViPER]]></author>
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				<title>1500 Chaos Daemons Tzeentch/Khorne</title>
				<description><![CDATA[ First off I would certainly include the grimoire of true names for that 3++ on the hounds or 2++ rerollable on fateweaver. I'd say drop the units of horrors to 11 and try and get another unit of hounds. <span class="glossaryitem" onmouseover='gp(258);'>Atm</span> your list lacks the ability to deal much damage. For the grinders if your not adverse to using other gods have one (or both) grinders with mark of slaanesh and torrent to run up with the rest of your force alternatively have one slaanesh grinder and another nurgle grinder with phlegm sitting back field as a bodyguard for horrors. If your ever increase the points level add in some daemon princes either of slaanesh or tzeentch.]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 21:30:39]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>1500 Chaos Daemons Tzeentch/Khorne</title>
				<description><![CDATA[ So how would i go about increasing the damage output of army a lot more?]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 21:43:41]]> GMT</pubDate>
				<author><![CDATA[ ViPER]]></author>
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				<title>1500 Chaos Daemons Tzeentch/Khorne</title>
				<description><![CDATA[ As I said soul grinders moving up, more flesh hounds hitting simultaneously with the other squad and daemon princes.]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 21:46:31]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>1500 Chaos Daemons Tzeentch/Khorne</title>
				<description><![CDATA[ Should I put more hounds into that squad or split into two squads?]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 21:47:48]]> GMT</pubDate>
				<author><![CDATA[ ViPER]]></author>
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				<title>1500 Chaos Daemons Tzeentch/Khorne</title>
				<description><![CDATA[ I would split into 2 if you went to larger points then have one squad of 15-20 with a herald of khorne of a juggernaut. If you do I would definitely suggest a large mob of seekers but this is assuming you don't mind breaking from the tzeentch khorne theme.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh by the way welcome to dakka dakka  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 21:52:39]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>1500 Chaos Daemons Tzeentch/Khorne</title>
				<description><![CDATA[ I am not really familiar with what the Grimoire of True Names does.  I am sorry I do not have my codex <span class="glossaryitem" onmouseover='gp(258);'>atm</span>. Also when you say bring horrors down to 11.  Do you mean all 3 squads?]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 21:57:41]]> GMT</pubDate>
				<author><![CDATA[ ViPER]]></author>
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				<title>1500 Chaos Daemons Tzeentch/Khorne</title>
				<description><![CDATA[ I would advise to do so but I've only just started to use daemons competitively so I have yet to playtest it. The grimoire improves the invulnerable save of a target daemon unit by +2 on a 3+ on a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> meaning that most daemon units gain a 3+ invulnerable save. Units with a 4+ or targets of forewarning gain a 2+ invulnerable save and tzeentch units reroll 1's meaning a 2+ rerollable save. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 22:05:44]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>1500 Chaos Daemons Tzeentch/Khorne</title>
				<description><![CDATA[ Thanks for the help! I shall try the list out and see how it goes.]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 22:09:19]]> GMT</pubDate>
				<author><![CDATA[ ViPER]]></author>
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				<title>1500 Chaos Daemons Tzeentch/Khorne</title>
				<description><![CDATA[ No problem!]]></description>
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				<pubDate><![CDATA[Wed, 11 Dec 2013 22:24:48]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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