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		<title><![CDATA[Latest posts for the thread "1k New to Empire"]]></title>
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				<title>1k New to Empire</title>
				<description><![CDATA[ I haven't even played a single game with them yet but when I do I'm going to run something like this...<br /> <br /> Warrior Priest - 77pts<br /> Heavy Armour, Enchanted Shield, Luckstone<br /> <br /> Master Engineer - 6*pts<br /> <br /> Battle Wizard - 100pts<br /> Lv2 (Light)<br /> <br /> 40x Halberdiers - 270pts<br /> Full Command<br /> <br /> 20x Swordsmen Detachment - 140pts<br /> <br /> 11x Handgunner Detachment - 99pts<br /> <br /> Helblaster Volley Gun - 12*ts<br /> <br /> Celestial Hurricanum - 13*pts<br /> <br /> 1001pts<br /> <br /> I'm thinking about maybe adding a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and/or some Inner Circle Knights in place of something.<br /> <br /> What do you think?]]></description>
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				<pubDate><![CDATA[Thu, 12 Dec 2013 22:59:14]]> GMT</pubDate>
				<author><![CDATA[ ArchVile]]></author>
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				<title>Re:1k New to Empire</title>
				<description><![CDATA[ Looks pretty good. It looks like you're going for some close combat synergies with your Warrior Priest and Hurricanum. If that's the case you might want to revise your magic lore to Light or Shadow. Two reasons for that: (1) he's only a level 2 and Light and Shadow (though especially Light) have low casting values, and (2) the buffs from Light or the debuffs from Shadow will work well with your combos from the <span class="glossaryitem" onmouseover='gp(598);'>CH</span> and the WP. Those two combining are not always enough to take down a tough enemy, particularly with Halberdiers, so additional buffs in the magic phase will help you.  <br /> <br /> Also, <span class="glossaryitem" onmouseover='gp(174);'>BSBs</span> are CRITICAL for Empire. Your Handgunners might disappoint you, so those are some points you could consider shedding. 40 Halberds might be a bit much for 1,000 points, so you could drop some points there, too.<br /> <br /> Otherwise, I think it looks good. You'll enjoy the Helblaster. When you go up in points, make sure to add a Cannon or two and some faster units. But for a 1,000 point game, I think you're set!]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 00:19:42]]> GMT</pubDate>
				<author><![CDATA[ pop daddy]]></author>
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				<title>1k New to Empire</title>
				<description><![CDATA[ After looking over the lore of light again I decided that I will definitely go with it over life because of its versatility. <br /> <br /> If I had the points to add a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> I would but I feel like the choices I made are more important at this point level. The handgunners are there mostly as just a bunker for the wizard but hey maybe they'll do something.]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 08:21:42]]> GMT</pubDate>
				<author><![CDATA[ ArchVile]]></author>
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				<title>Re:1k New to Empire</title>
				<description><![CDATA[ They probably won't do anything. It's unfortunate, I know, because we all want that regiment of gunpowder. Therefore, if you're looking for a bunker, you might want to consider a smaller unit of Archers. They're cheaper and they can skirmish, plus you can still deploy them as a detachment of five. <br /> <br /> Honestly, I wouldn't give up on a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>. Like I say, perhaps reducing the numbers of Halberdiers, switching 10 Handgunners to 5 Archers, and maybe bringing your Swordsmen detachment to 15, would give you the room. What you're going to find with Empire, is that you're not going to win every combat, so the Hold the Line rule with a reroll is critical, considering your <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> is sitting at 8.<br /> <br /> I'm sure you'll like Light. I have taken it for a long time and have been very satisfied. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 15:53:30]]> GMT</pubDate>
				<author><![CDATA[ pop daddy]]></author>
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				<title>1k New to Empire</title>
				<description><![CDATA[ I would drop the hand guns, and 5 swordsmen I think thats enough for a bare <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 19:01:20]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Re:1k New to Empire</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I would drop the hand guns, and 5 swordsmen I think thats enough for a bare <span class="glossaryitem" onmouseover='gp(174);'>bsb</span></div></blockquote><br /> Well its more about the issue of being out of points to spend on heroes. I'm fine with trading out handgunners for a few archers, I'll save the handgunners for a bigger game. <br /> <br /> However even if I for example bump up the Warrior Priest to a Arch Lector I'll still struggle to fit a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in the available hero points. I'm honestly more concerned about failing fear/terror checks vs. failing break checks, if I could find a way to make my main unit immune to psychology and thus give it to the other units I could ignore panic as well. I mean I'm sure I could manage to find the points to put a crowd of command on my priest but that doesn't really solve the issue. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 19:15:07]]> GMT</pubDate>
				<author><![CDATA[ ArchVile]]></author>
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				<title>Re:1k New to Empire</title>
				<description><![CDATA[ It might be worthwhile to just rely on the buffs from the wizard and the Hurricanum, remove the Warrior Priest, and stick in a Captain with a Crown of Command. That will give you stubborn and the Hold the Line bonus. If you don't have the points there you don't have to make him your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, but if you do, that would give you some more security.<br /> <br /> Just some thoughts.<br /> <br /> I mean, the other possibility is that your combos are so good you never lose combat. That would be ideal, right?   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 20:45:18]]> GMT</pubDate>
				<author><![CDATA[ pop daddy]]></author>
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				<title>1k New to Empire</title>
				<description><![CDATA[ Alright how about this...<br /> <br /> Arch Lector - 109pts<br /> Heavy Armour, Enchanted Shield<br /> <br /> Captain - 93pts<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Full plate, Shield<br /> <br /> Battle Wizard - 100pts<br /> Lv2 (Light)<br /> <br /> 40x Halberdiers - 270pts<br /> Full Command<br /> <br /> 20x Swordsmen Detachment - 140pts<br /> <br /> 5x Archer Detachment - 35pts<br /> <br /> Helblaster Volley Gun - 12*ts<br /> <br /> Celestial Hurricanum - 13*pts<br /> <br /> 997pts<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Dec 2013 01:45:26]]> GMT</pubDate>
				<author><![CDATA[ ArchVile]]></author>
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				<title>Re:1k New to Empire</title>
				<description><![CDATA[ Looks deadly to me! You probably don't need the Engineer in a 1K game anyway; that HBV will be effective because the units you'll be facing will be smaller.<br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 01:26:58]]> GMT</pubDate>
				<author><![CDATA[ pop daddy]]></author>
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