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		<title><![CDATA[Latest posts for the thread "Space Marine MSU Escalation list. 1750pts"]]></title>
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				<title>Space Marine MSU Escalation list. 1750pts</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> <br /> Captain with a Bike (120)<br /> <br /> Troops<br /> 5 × 5 scouts with bolters (275)<br /> Bikes 8 + Attack Bike (213)<br /> <br /> Fast Attack<br /> 3 × Stormtalon Skyhammer (375)<br /> <br /> <span class="glossaryitem" onmouseover='gp(787);'>LoW</span><br /> Thunderhawk with D weapon (775)<br /> <br /> <br /> Tactics<br /> Bike captain plus combat squaded bike sqaud in the thunderhawk (if attack bikes are only very bulky still)<br /> <br /> Scouts split up and try to hide out of <span class="glossaryitem" onmouseover='gp(85);'>los</span> until the thunderhawk comes in. <br /> <br /> Spend the rest of the game trying to contest or take objective until turn 4, thunderhawk then sets up between two objects. <br /> <br /> Turn 5 the thunderhawk hovers so that the combat sqaud bikes can take/contest two objectives.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 15:21:32]]> GMT</pubDate>
				<author><![CDATA[ Draknaul]]></author>
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				<title>Space Marine MSU Escalation list. 1750pts</title>
				<description><![CDATA[ not enough troops on the table.. against the eldar titan you could honestly not make it past turn 2.<br /> <br /> You need to turn those stormtalons into cheap tanks or something.  Doesn't matter as they are just there to die untill the thunderhawk comes in.  Preds with lascannons for 100 would threaten a superheavy to want to kill them first so there ya go.]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 17:54:23]]> GMT</pubDate>
				<author><![CDATA[ Rawrgyle]]></author>
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				<title>Space Marine MSU Escalation list. 1750pts</title>
				<description><![CDATA[ I only need to make it to turn two. You dont lose until the end of your turn with no models on the table. The thing im scared of is Cronair, which will eat my thunderhawk alive if its on its own.]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 18:30:18]]> GMT</pubDate>
				<author><![CDATA[ Draknaul]]></author>
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				<title>Space Marine MSU Escalation list. 1750pts</title>
				<description><![CDATA[ No reserve manipulation and 1400+ pts in reserve is risky to say the least. Remember that there is a warlord trait that add +1 to your reserve roll. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can also pay 30pts for an <span class="glossaryitem" onmouseover='gp(372);'>OotF</span> to give you another +1. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 20:01:19]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<title>Space Marine MSU Escalation list. 1750pts</title>
				<description><![CDATA[ Or just get an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with comms...<br /> Quick question though. Why would you spend so many points on a bike squad if you are only going to use them on turn 5 to capture objectives? Why not just spend 110pts on 10 scouts that can be combat squaded to do the same job? If you are placing objectives you can make sure they are close enough together so the scouts can reach them. It just seems like a huge waste of 333pts (about 1/5 of your total) if you don't want to even put them down until turn 5!]]></description>
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				<pubDate><![CDATA[Fri, 13 Dec 2013 20:09:50]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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