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		<title><![CDATA[Latest posts for the thread "Night lords in friendly games-- actually making them interesting"]]></title>
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				<title>Night lords in friendly games-- actually making them interesting</title>
				<description><![CDATA[ So, I've been playing with a few options for playing Night Lords as something other than shooting oneself in the foot by taking advantage of nearly none of the more powerful codex: <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> things that aren't just available as some variant of Marines, and without playing 30k.<br /> <br /> This what I've come up with, interested to see responses. <b>I don't want this to be stupidly good, just fun: please don't hesitate to let me know if something is plain old broken- I played a lot of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in the past, but am just getting back in in this edition, so am not very familiar with current balance.</b><br /> <br /> <br /> <br /> Special rules, largely lifted from HH2 (via faet212), changes in bold for those already familiar.<br /> <b>Night Lords Special Rules</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<b>All Veterans of the Long War have these rules</b><br /> Talent for Murder - if a Night Lords unit outnumbers one or more enemy infantry units during any initiative step in which they fight an assault , they gain +1 to wound ( bulky models count as 2 models and very bulky count as 3)<br /> <br /> Nostraman Blood - all models with this special rule fall back +1" further than normal , if the fail a pinning test , they may elect to fall back instead<br /> <br /> Night Vision<br /> <br /> From the Shadows - all units with this special rule have a 6+ cover save on the first turn of the game . even in open ground this may be combined with stealth etc as normal , but other forms of cover which provide a higher save supersede it<br /> <br /> Seeds of Dissent - if an armies warlord is slain , each unit in the army with this special rule must take an immediate morale check as if they hailed just suffered 25% casualties from shooting<br /> ------------------<br /> Legion Specific Wargear:<br /> <br /> Nostroman Chainglaive – Any model eligible to take a Power Weapon may instead take a Chainglaive (same cost).<br /> Range - | <span class="glossaryitem" onmouseover='gp(123);'>Str</span> +1 | <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 | Melee, Two-Handed, Rending<br /> <br /> <br /> Trophies of Judgement – (5 points) Grants the character the Fear special rule<br /> ------------------<br /> Cover of Darkness – The force may impose Night Fighting for the duration of the first turn on any mission on a 4+ if not already occurring normally. Night Fighting imposed in this manner carries on to the second and third turn on a 5+ and 6+ respectively.<br /> <br /> Terror Tactics – <b>Chosen</b> must be taken as the compulsory Troops choices and may be taken as additional Troops if desired.<br /> <br /> Claw Assault – <b>Chosen and Chaos Space Marines</b> may take either a Dreadclaw or <b>Space Marine</b> Drop Pod as a dedicated drop pod and begin the game in reserve.<br /> ------------------<br /> Limitations<br /> <b>• Cannot take any non-Night Lords named characters, Dark Apostles, cult models (Plague Marines, etc.) or the Gift of Mutation upgrade<br /> • All models that can must take Veterans of the Long War<br /> • May take 0-2 total of the following: units/vehicles with Daemon* or Daemonic Possession<br /> * Warp Talons do not count towards this limitation; if Raptors or Warp Talons are taken, 0-1 unit of Furies may be taken, also ignoring the limitation<br /> • No more than 1/3 of units/models may be Marked</b><br /> • Must take an additional compulsory Troop choice<br /> • May only take a single Heavy Support<br /> • May not take fortifications.<br /> <b>• Any ally choices better than Allies of Convenience are Allies of Convenience.</b><br /> 
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</div><br /> <br /> <br /> <br /> <b>Modified entries</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Psykers have access to Divination instead of Pyromancy<br /> ------------------<br /> Chosen taken as troops choices (based on Terror Squads from <span class="glossaryitem" onmouseover='gp(320);'>HH</span>):<br /> Gain: Infiltrate, Preferred Enemy (infantry), Fear<br /> Cannot take: special or heavy weapons (can still take combi weapons and pistols). One model may take a flamer.<br /> ------------------<br /> Warp Talons (Nostroman variant)<br /> Any number may elect to take a Chainglaive instead of a pair of Lightning Claws, at a discount of 5 points per model. (Maybe make these an upgrade for raptors instead of a downgrade from Talons?)<br /> 
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</div><br /> <br /> <br /> <br /> <br /> <b>A few notes:</b><br /> -I specifically went away from the more obvious choice of jump units as troops: there are already a million marine armies that do that, and probably better. Night Lords are known for sneakitude and terror, not just roaring around on jump packs. There seemed to be a prevalence of drop pods throughout fluff, so I felt it made sense for them to maintain that. Alternatively, there's infiltration.<br /> -I tried to largely reproduce the feel of the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> list, simply because it's the closest I've seen to feeling right. Also, they've already playtested it (or generally gotten it to a place they're happy with... not sure how much <span class="glossaryitem" onmouseover='gp(50);'>GW</span> playtests any more <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">), so I'm working within that list<br /> -most of the limitations I added are built around fluff, but I also didn't want to open the list up to too much abuse that might result from less vanilla choices<br /> -I'm hoping that the <span class="glossaryitem" onmouseover='gp(644);'>VOTLW</span> tax will offset bonuses not already offset by limitations<br /> -the route of chosen as troops is partially reflecting the original <span class="glossaryitem" onmouseover='gp(320);'>HH</span> list, but also because the idea is a light hit & run force, not one that works well with numbers. Removing access to special weapons was to avoid alpha strike abuse, not sure if that gimps them too much]]></description>
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				<pubDate><![CDATA[Sat, 14 Dec 2013 02:25:25]]> GMT</pubDate>
				<author><![CDATA[ spiralingcadaver]]></author>
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