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		<title><![CDATA[Latest posts for the thread "Semi competitive Black Legion Last Memory of Yuranthos Bomb with Daemon allies"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Semi competitive Black Legion Last Memory of Yuranthos Bomb with Daemon allies"]]></description>
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				<title>Semi competitive Black Legion Last Memory of Yuranthos Bomb with Daemon allies</title>
				<description><![CDATA[ Fluflly list, improvement over another I did before:<br /> <br /> BLACK LEGION:<br /> <br /> Chaos Lord: 85 <br /> Power Armour<br /> Mark of Slannesh<br /> Bolt Pistol, Bolter, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> Sorcerer: 195<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2 (3 with Yuranthos)<br /> Mark of Slannesh<br /> Slannesh Steed<br /> Power Armour<br /> Seal of Corruption<br /> Last Memory of Yuranthos<br /> Magic Familiar<br /> Force sword<br /> Bolt Pistol<br /> <span class="glossaryitem" onmouseover='gp(644);'>VotlW</span><br /> <br /> Noise Marines: (6) 223<br /> Blastmaster<br /> Champion with Doom Siren<br /> <span class="glossaryitem" onmouseover='gp(644);'>VotlW</span><br /> Rhino<br /> <br /> Noise Marines: (6) 223<br /> Blastmaster<br /> Champion with Doom Siren<br /> <span class="glossaryitem" onmouseover='gp(644);'>VotlW</span><br /> Rhino<br /> <br /> Heldrake: 170<br /> Baleflamer<br /> <br /> Chaos Havos: (5) 120<br /> 4 Autocannons<br /> Havoc Champion<br /> <span class="glossaryitem" onmouseover='gp(644);'>VotlW</span><br /> <br /> Aegis Defense Line: 120<br /> Quad gun<br /> <br /> ALLIES:<br /> <br /> Herald of Slannesh:  100<br /> Slannesh Steed<br /> Foci of Beguilement <br /> Lesser Chaos Reward<br /> <br /> Daemonettes: (10) 90<br /> <br /> Slannesh Fiends: (3) 105<br /> <br /> Slannesh Soulseekers: (7) 89<br /> Heartseeker<br /> <br /> <br /> TACTIC IDEA:<br /> <br /> I deploy the chaos lord with one of the noise marine units in a rhino. Both noise marines and daemonettes and havocs deploy, the rest goes to reserves. <br /> Sorcerer as <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, soulseekers and herald, Baledrake and the slannesh fiends. <br /> <br /> First turn rhinos speed as much as possible to objectives and let noise marines camp them. The reserve forces come with outflank and the fiends deep strike. the main idea is to use slannesh initiative penalty to let the sorcerer create a 18" yuranthos bubble as the units come from outflank/deep strike. Havocs provide <span class="glossaryitem" onmouseover='gp(805);'>AA</span> cover and the heldrake do the thing it does. <br /> <br /> What do you guys think? I know there are more competitive opstions around, but I think this can be pretty deadly against the marine and eldar environment I am used to.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Dec 2013 13:54:11]]> GMT</pubDate>
				<author><![CDATA[ Kithail]]></author>
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