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		<title><![CDATA[Latest posts for the thread "1250 Blood Ravens - my first tournament! (List A or B?)"]]></title>
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				<title>1250 Blood Ravens - my first tournament! (List A or B?)</title>
				<description><![CDATA[ Hey there guys!<br /> <br /> I'm about to enter my first tournament! I'm looking for any advice, however big or small.<br /> <br /> Taking some of the comments into consideration, I'd love your thoughts on which list below is superior:<br /> <b><br />  <u>LIST A</u></b><br /> <b><u><br /> Primary - Ultramarines</u></b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 170</b><br />  - Captain w. bike, storm shield, artificier armour and powerfist.<br /> <br /> <b>Elites - 195</b><br />  - 5 Sternguard w. 3 combi-meltas and 1 heavy flamer<br />      - Drop Pod<br /> <b><br /> Troops - 395</b><br />  - 5 Bikes w. 2 grav-guns and a combi-grav<br /> <br />  - 5 Tacs w. melta and combi-melta<br />      - Drop Pod<br /> <br />  - 5 Tacs w. melta and combi-melta<br />      - Drop Pod<br /> <u><b><br /> Allies - Raven Guard</b></u><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 105</b><br />  - Librarian w. <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 mastery and jump pack.<br /> <br /> <b>Troops - 85</b><br />  - 5 Tacs w. plasma cannon<br /> <br /> <b>Fast Attack - 200</b><br />  - 10 ASM w. 2 flamers, sergeant w. power weapon and combat shield<br /> <br /> <b>Fortifications - 100</b><br />  - Aegis Defense Line w. Quad Gun<br /> <br /> <b> <u>LIST B</u></b><br /> <br /> <b><u><br /> Primary - Ultramarines</u></b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 170</b><br />  - Captain w. bike, storm shield, artificier armour and powerfist.<br /> <br />  - Command squad w. bikes, 4 grav-guns, apothecary.<br /> <br /> <b>Elites - 195</b><br />  - 5 Sternguard w. 3 combi-meltas and 1 heavy flamer<br />      - Drop Pod<br /> <b><br /> Troops - 560</b><br />  - 5 Bikes w. 2 grav-guns<br /> <br />  - 10 Tacs w. melta, plasma cannon and combi-melta<br />      - Drop Pod<br /> <br />  - 10 Tacs w. melta, missile launcher and combi-melta<br />      - Drop Pod<br /> <br /> Fortifications<br />  - Aegis Defense Line w. Quad Gun<br /> <br /> The basic differences are:<br />  - List A has the <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 librarian, 10 <span class="glossaryitem" onmouseover='gp(757);'>RG</span> assault marines, <span class="glossaryitem" onmouseover='gp(757);'>RG</span> chapter tactics on the plasma cannon squad and an extra combi-grav on the biker sergeant<br />  - List B has the command squad and the extra 5 tacs w. missile launcher.<br /> <br /> I feel both options have their pros and cons. The 5 extra tacs are a little superfluous in my opinion and personally I can see them not contributing much, but on the other hand in kill point games (1 out of 4 missions being played) it is a good advantage. The command squad is a nice unit, but so are 10 <span class="glossaryitem" onmouseover='gp(757);'>RG</span> assault marines. I guess the main difference between them is that one is flexible and can take on hordes, <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> or even tanks, whereas the ASM are just specialised at killing weak backfield units. Looking at the rest of my list, every other unit has some kind of high-strength, low-<span class="glossaryitem" onmouseover='gp(6);'>AP</span> option in it. The librarian is the real wildcard, for me he's been my MVP almost every time I've taken him. His psychic shriek is just about the best thing against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, and between that and puppet mastery / invisibility / hallucination, he has the potential for some big plays.<br /> <br /> Again, any advice is appreciated <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 10:36:11]]> GMT</pubDate>
				<author><![CDATA[ superwill]]></author>
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				<title>1250 Blood Ravens - my first tournament!</title>
				<description><![CDATA[ Sorry reading this gave me a headache could you change font colour on both (especially the black)]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 12:52:30]]> GMT</pubDate>
				<author><![CDATA[ warren0110]]></author>
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				<title>Re:1250 Blood Ravens - my first tournament!</title>
				<description><![CDATA[ Haha, okay done.]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 13:22:25]]> GMT</pubDate>
				<author><![CDATA[ superwill]]></author>
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				<title>1250 Blood Ravens - my first tournament!</title>
				<description><![CDATA[ Well, two <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> at this pt level is too much. I'd start with the <span class="glossaryitem" onmouseover='gp(746);'>CM</span>, 5 Bikers, and 2x10 Tactical Marines as a core. In small pt games, you need numbers. Then you can expand from there. You need anti-air and anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>.]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 14:09:56]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1250 Blood Ravens - my first tournament!</title>
				<description><![CDATA[ I would drop your ravenguard allies because their not doing much for you... You should take some more bikes with gravs for anti <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, and tact squads with melta gun and combi melta for anti tank.<br /> <br /> Also if you have to keep the ravenguard why flamers for the ASM? Your killing the only guys within assault range.]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 15:23:39]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Re:1250 Blood Ravens - my first tournament!</title>
				<description><![CDATA[ The flamers on the ASM are there because they are crazy cheap, and can really soften up a unit before you charge, which can also protect you a bit from overwatch. Generally I've found that if you're in range to flame, even if you remove the first few enemies, you're still likely to be in charge range. Especially since <span class="glossaryitem" onmouseover='gp(757);'>RG</span> always get to use their <span class="glossaryitem" onmouseover='gp(457);'>JPs</span>.<br /> <br /> Taking the suggestions into consideration (more grav bikes, full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, no allies), I'll update the original post with a revised list. Please let me know what you think <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 15 Dec 2013 23:39:45]]> GMT</pubDate>
				<author><![CDATA[ superwill]]></author>
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				<title>1250 Blood Ravens - my first tournament! (List A or B?)</title>
				<description><![CDATA[ Both are fine, but Ultrasmurf <span class="glossaryitem" onmouseover='gp(436);'>CT</span> won't do you much good. Imperial Fists or White Scars could be good.]]></description>
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				<pubDate><![CDATA[Mon, 16 Dec 2013 08:47:00]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Re:1250 Blood Ravens - my first tournament! (List A or B?)</title>
				<description><![CDATA[ Really, howcome?<br /> <br /> The turn the drop pods come in, the UM chapter tactics will give my drop pod meltas re-rolls, and my bike gravs will get re-rolls too. Then if I'm charged, I can use the UM tactics to overwatch, and the assault will be handy for the bikes if they need it. I feel like there's a lot hanging on the first round of shooting, and UM <span class="glossaryitem" onmouseover='gp(436);'>CT</span> will help with that a fair bit. IF <span class="glossaryitem" onmouseover='gp(436);'>CT</span> would be more long term, but really it's only a dozen or so bolters that will benefit from it, whereas with UM it's 10 special weapons which will benefit from it, as well as the bolters.]]></description>
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				<pubDate><![CDATA[Mon, 16 Dec 2013 13:35:46]]> GMT</pubDate>
				<author><![CDATA[ superwill]]></author>
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				<title>Re:1250 Blood Ravens - my first tournament! (List A or B?)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/568364/6347199.page"><b>superwill wrote:</b></a><br/>Really, howcome?<br /> <br /> The turn the drop pods come in, the UM chapter tactics will give my drop pod meltas re-rolls, and my bike gravs will get re-rolls too. Then if I'm charged, I can use the UM tactics to overwatch, and the assault will be handy for the bikes if they need it. I feel like there's a lot hanging on the first round of shooting, and UM <span class="glossaryitem" onmouseover='gp(436);'>CT</span> will help with that a fair bit. IF <span class="glossaryitem" onmouseover='gp(436);'>CT</span> would be more long term, but really it's only a dozen or so bolters that will benefit from it, whereas with UM it's 10 special weapons which will benefit from it, as well as the bolters.</div></blockquote><br /> <br /> It affects on bikes as well?  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"><br /> Might be worthwhile then...]]></description>
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				<pubDate><![CDATA[Mon, 16 Dec 2013 18:34:11]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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