<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1850 SW IG"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1850 SW IG"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1850 SW IG</title>
				<description><![CDATA[ So I'm looking at going to a local tournament the beginning of next month and thought I'd try something new instead of running the usual 'cron wraith+anni-barge+flyer list.  I have some space wolves and some pods sitting around my man cave and thought maybe I'd try and put together a mini-drop pod list.  Since I'm not playing Tua, Eldar or Daemons I have no illusions of winning anyway :(  Thet being said I need to pick up two more units of grey hunters and three more pods which is about all I can swing in a month (and that's pushing it).  This will be pretty much all of the space wolves I own with some <span class="glossaryitem" onmouseover='gp(69);'>IG</span> sprinkled in to try and deal with flyers.  I've never played wolves as primary before so any suggestions would be appreciated.<br /> <br /> Two of the pods (wolf guard & Long Fangs) come down empty from reserve along with one of the <span class="glossaryitem" onmouseover='gp(390);'>GH</span>. One wolf guard and the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> in terminator armor attaches to each <span class="glossaryitem" onmouseover='gp(390);'>GH</span> unit.  Can they pod in even if they're in terminator armor?  Hope so.  The <span class="glossaryitem" onmouseover='gp(293);'>RP</span> in runic armor blobs up with the infantry squads and mans the Icarus.  The <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> is a valk rider hopping out on an objective on turn 5 flaming dudes as needed.  Valk, Icarus and Hydra provide flyer suppression.<br /> <br /> Feel free to pick away!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Rune Priest in Power Armour, Chooser of the Slain, Runic Armour (warlord)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Rune Priest in Terminator Armour, Melta Bombs<br /> <br /> Troops: 9x Grey Hunters Pack, Meltagun 5, Drop Pod<br /> Troops: 9x Grey Hunters Pack, Meltagun 5, Drop Pod<br /> Troops: 9x Grey Hunters Pack, Meltagun 5, Drop Pod<br /> Troops: 9x Grey Hunters Pack, Meltagun 5, Drop Pod<br /> <br /> Elite: 3x Wolf Guard Pack in Terminator Armour, Melta Bombs, Combi-Meltagun, Drop Pod<br /> <br /> Heavy Support: Long Fangs Pack<br />    4x Long Fangs Pack, Missile Launcher<br />       1x Squad Leader<br />       1x Drop Pod<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Company Command Squad<br /> <br /> Troops: Infantry Platoon<br />       <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, 2xFlamer, Heavy Flamer<br />       Infantry Squad, Autocannon<br />       Infantry Squad, Autocannon<br />       Infantry Squad, Autocannon<br /> <br /> Heavy Support: Hydra<br /> <br /> Fast Attack: Vendetta<br /> <br /> Aegis Defence Lines, Icarus Lascannon]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348308.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348308.page</link>
				<pubDate><![CDATA[Mon, 16 Dec 2013 20:19:00]]> GMT</pubDate>
				<author><![CDATA[ necron99]]></author>
			</item>
			<item>
				<title>Re:1850 SW IG</title>
				<description><![CDATA[ A model in Terminator Armor can Drop Pod in, but he takes up two slots in a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, so you'll have to remove one Grey Hunter from each <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. You're using Wolf Standards, right? You don't need the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> dedicated to the Wolf Guard unit. One of the filled <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> will be coming in from reserve, no matter what, and you Deep Strike half your Drop Pods ~rounded up~ the first round. Meaning either way, three <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> of <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> come in round one. You aren't likely to need a second empty <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, and you can use the points to add another Long Fang, or something. Personally, I like to divide my long-range <span class="glossaryitem" onmouseover='gp(450);'>LFs</span> between Lascannons and Missile Launchers. Since they have Fire Control, you can team them up on separate targets or dump the lot on one.<br /> <br /> Otherwise it's a reasonable list. Why so melta-heavy, though?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348363.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348363.page</link>
				<pubDate><![CDATA[Mon, 16 Dec 2013 20:35:04]]> GMT</pubDate>
				<author><![CDATA[ zbg97]]></author>
			</item>
			<item>
				<title>Re:1850 SW IG</title>
				<description><![CDATA[ Wow, thanks!  That's all very useful advice.  The melta is in case I run into dudes in tin cans.  There's usually at least a couple running several rhinos or the occasional <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  I'd hate to be running around in someones backfield and not have a reliable way to force them out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348399.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348399.page</link>
				<pubDate><![CDATA[Mon, 16 Dec 2013 20:47:06]]> GMT</pubDate>
				<author><![CDATA[ necron99]]></author>
			</item>
			<item>
				<title>1850 SW IG</title>
				<description><![CDATA[ If you're running multiple <span class="glossaryitem" onmouseover='gp(390);'>GH</span> units, it seems good strategy to specialize. One <span class="glossaryitem" onmouseover='gp(262);'>DP</span> could have a <span class="glossaryitem" onmouseover='gp(390);'>GH</span> with a Flamer and a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> with a combi-flamer. <span class="glossaryitem" onmouseover='gp(262);'>DP</span> 2 could have a <span class="glossaryitem" onmouseover='gp(390);'>GH</span> with a Meltagun and <span class="glossaryitem" onmouseover='gp(225);'>WG</span> with Combi-Melta. <span class="glossaryitem" onmouseover='gp(262);'>DP</span> 3 could have a <span class="glossaryitem" onmouseover='gp(390);'>GH</span> with a Plasma Gun and a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> with Combi-Plasma. Target the Pods accordingly, and the points (higher for plasma, lower for flamer) should balance out reasonably well compared to the mid-cost meltas you've got.<br /> <br /> I'm not sold on WGPL; I like the idea of <span class="glossaryitem" onmouseover='gp(390);'>GH</span> packs with 2 of each weapon, but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>. Shooty armies like Tau and Eldar pick off my <span class="glossaryitem" onmouseover='gp(695);'>SWs</span> pretty quickly - I run <span class="glossaryitem" onmouseover='gp(124);'>SW</span> exclusively and <span class="glossaryitem" onmouseover='gp(391);'>WGT</span> don't seem to make the difference for my ground forces, but your <span class="glossaryitem" onmouseover='gp(69);'>IG</span> may be swinging things in your favor against the shooty and mech-heavy enemies.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348476.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348476.page</link>
				<pubDate><![CDATA[Mon, 16 Dec 2013 21:15:10]]> GMT</pubDate>
				<author><![CDATA[ zbg97]]></author>
			</item>
			<item>
				<title>Re:1850 SW IG</title>
				<description><![CDATA[ Yeah, I was wondering about the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> myself but on paper having that 2+ to absorb a couple of wounds before the rest of the squad starts taking it to the chin seemed like a good idea.  But losing that second free weapon is very very painful hence the combi's.  Hopefully I'll be able to play test it a bit before 1/11/14.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348595.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348595.page</link>
				<pubDate><![CDATA[Mon, 16 Dec 2013 22:01:43]]> GMT</pubDate>
				<author><![CDATA[ necron99]]></author>
			</item>
			<item>
				<title>1850 SW IG</title>
				<description><![CDATA[ Point-for-point, it's hard to say if one's better than the other, but the 2+ (and the invulnerable save) certainly can make a difference.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348620.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/568599/6348620.page</link>
				<pubDate><![CDATA[Mon, 16 Dec 2013 22:11:46]]> GMT</pubDate>
				<author><![CDATA[ zbg97]]></author>
			</item>
	</channel>
</rss>