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		<title><![CDATA[Latest posts for the thread "First Attempt at 2k Taudar"]]></title>
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				<title>First Attempt at 2k Taudar</title>
				<description><![CDATA[ I was just given a large amount of Tau from a buddy who hasn't played since Tau were a new race to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Using them and my Eldar, plus a few new models to fill in the gaps, I am trying to come up with a decent list. I'm somewhat skeptical that  this has too few marker lights, although I'm not sure what to drop.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Commander <br /> -Dual Missile Pods, Vectored Retro-Thrustors, Iridium Battle Suit, Puretide, Multi-Spectrum Sensor Suite, Neuroweb System Jammer - 182<br /> <br /> Farseer w/ Jetbike, Mantel, Singing Spear - 155<br /> <br /> Elites<br /> Riptide w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Velocity Tracker - 210<br /> Riptide w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Velocity Tracker - 210<br /> <br /> Troops<br /> Fire Warriors (x10)<br /> -Devilfish w/ <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Burst Cannon, Drones - 186<br /> <br /> Fire Warriors (x10)<br /> -Devilfish w/ <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Burst Cannon, Drones - 186<br /> <br /> Windrider Jetbikes (x6)<br /> -Shuriken Cannons (x2) - 122<br /> <br /> Windrider Jetbikes (x6)<br /> -Shuriken Cannons (x2) - 122<br /> <br /> Fast Attack<br /> Pathfinder Team (x5) - 55<br /> <br /> Heavy Support <br /> Hammerhead w/ Sub-munition, <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> - 146<br /> Hammerhead w/ Sub-munition, <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> - 146<br /> <br /> Broadside Team (x2)<br /> -<span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> (x2) - 140<br /> <br /> Fire Prism w/ Holo Fields - 140<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 10:54:36]]> GMT</pubDate>
				<author><![CDATA[ mef989]]></author>
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				<title>First Attempt at 2k Taudar</title>
				<description><![CDATA[ Well I don't get what your commander is for. He's not the buffmander nor a Marko here's somewhere in between and unable to do either job. If you want <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> and you want him shooting drop the <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span> & VRT and get a drone controller and 2 marker drones then swap the pathfinders over to marker drones. Now you have 6 Bs5 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> rather than 5 Bs3 ones... Or go buffmander dropping the weapons and getting the C&CN. Join him to a Riptide and it won't need <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>.<br /> <br /> Riptides don't need VTs blasts can't hit flyers. They are terrible <span class="glossaryitem" onmouseover='gp(805);'>AA</span> units.<br /> <br /> Do the Devilfish need <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> with an 18" range?<br /> <br /> Ionhead is better for Hammerheads, that S8 Ap3 blast is the real hitter of the tank. You're also a little light against AV14 but the range you do it at compensates. But switching out the Hammerheads to the superior Ion Cannons means you'll want a bit more. You're not very efficient against AV14 as is a melta crisis team would fill that gap.<br /> <br /> Given the mech feel of the list <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> or Guardians in Wave Serpents make more sense than jetbikes.<br /> <br /> You have very little <span class="glossaryitem" onmouseover='gp(805);'>AA</span> with just 2 Broadsides as you sole threat to aerial units.]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 11:52:36]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>First Attempt at 2k Taudar</title>
				<description><![CDATA[ Agree mostly with flingit. I take it the commander is currently partying with the broadsides? Still drop the <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, but keep the VRT just in case. I also usually take the onager gauntlet, the utility of an S10 hit is too cheap to pass up. Also consider stims if you want to really tank shots.<br /> <br /> Also agree about dropping the VT's on riptides. If you want to consider <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, use the heavy burst cannon over the accelerator. <br /> <br /> Smart missiles are a decent buy on fish if you have the spare points. Consider maxing out your fire warriors for more scoring presence/dakka.<br /> <br /> Wave serpents are stupid good, albeit more expensive than bikes. Perhaps compromise with a serpent, and a 3 man bike squad for scoring? <br /> <br /> Your pathfinders are currently a very easy target, and high priority. The rest of your list is <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, tanks, or T4 2+ armor. They eat fire, sure, but will probably die. That said, your list is not really that dependent on markerlights...<br /> <br /> I agree the ionhead is better than a hammerhead unless your going with longstrike. The ion overcharge is better than the rail submunition, while providing decent countering against light armor and more dakka with the main gun.<br /> <br /> Try to squeeze in a 3rd broadside. Makes better use of the commander buffing the unit, and its another broadside for more dakka power. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 13:16:37]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:First Attempt at 2k Taudar</title>
				<description><![CDATA[ I took as much of the advise as I could and took a second go at making this list work<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Shadowsun w/ drones - 195<br /> <br /> Farseer w/ Jetbike, Mantel, Singing Spear - 155 <br /> <br /> Elites <br /> Riptide w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> - 190 <br /> Riptide w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> - 190<br /> <br /> Crisis Team (x3)<br /> Shas'vre w/ PEN, M3S, C&CN<br /> 2x Shas'ui w/ Dual <span class="glossaryitem" onmouseover='gp(459);'>FP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> Two shield Drones - 220<br /> <br /> Troops <br /> Fire Warriors (x10) <br /> -Devilfish w/ <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Burst Cannon, Drones - 185 <br /> <br /> Fire Warriors (x10) <br /> -Devilfish w/ <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Burst Cannon, Drones - 185<br /> <br /> Windrider Jetbikes (x6) <br /> -Shuriken Cannons (x2) - 122 <br /> <br /> Heavy Support <br /> Hammerhead w/ Ion Cannon, <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> - 141<br /> Hammerhead w/ Ion Cannon, <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> - 141<br /> Skyray w/ <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> - 131<br /> <br /> Fire Prism w/ Holo Fields - 140 <br /> <br /> Shadowsun joins the Fusion Crisis team and goes on a tank hunting spree, beefing up my <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 killing ability. With high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> targets covered better, I did like the idea of the Ion Cannons, which freed up a few more points. I dropped the broadsides entirely and took a skyray to help with anti-air. I still wasn't able to toss in a wave serpent though. I'm really just not seeing where to get the points. As it is I feel this is light on troops. I do think the waveriders aren't bad, and should make good objective grabbers late game even with the rest of my infantry mechanized, but would still gladly take a serpent or two if I knew what to drop for the points.<br /> <br /> Edit:<br /> <br /> I think this could work to get a few serpents in there:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Shadowsun w/ drones - 195 <br /> <br /> Farseer w/ Jetbike, Mantel, Singing Spear - 155 <br /> <br /> Elites <br /> Riptide w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> - 190 <br /> Riptide w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> - 190 <br /> <br /> Crisis Team (x3) <br /> Shas'vre w/ PEN, M3S, C&CN <br /> 2x Shas'ui w/ Dual <span class="glossaryitem" onmouseover='gp(459);'>FP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> - 196 <br /> <br /> Troops <br /> Fire Warriors (x10) - 90 <br /> Fire Warriors (x10) - 90 <br /> <br /> Guardians (x10)<br /> -Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser, Holo Fields, Shuriken cannon - 235 <br /> <br /> Guardians (x10)<br /> -Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser, Holo Fields, Shuriken cannon - 235 <br /> <br /> Heavy Support <br /> Hammerhead w/ Ion Cannon, <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> - 141 <br /> Hammerhead w/ Ion Cannon, <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> - 141 <br /> <br /> Fire Prism w/ Holo Fields - 140]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 10:03:47]]> GMT</pubDate>
				<author><![CDATA[ mef989]]></author>
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