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		<title><![CDATA[Latest posts for the thread "Imperial Guard + Inquisition Wall of Martyrs List, 1200 points Tournament"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Imperial Guard + Inquisition Wall of Martyrs List, 1200 points Tournament"]]></description>
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				<title>Imperial Guard + Inquisition Wall of Martyrs List, 1200 points Tournament</title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Company Command Squad, Vox Caster. -55<br /> <br /> Inquisitor Coteaz - 100<br /> <br /> Ordo Hereticus Inquisitor - 25<br /> <br /> <b>Troops</b><br /> <br /> <u>Infantry Platoon I</u> -185<br /> <br /> Infantry Squad, Vox Caster.<br /> Infantry Squad<br /> Infantry Squad<br /> Platoon Command Squad.<br /> <br /> <u>Infantry Platoon II</u> -335 <br /> <br /> Infantry Squad, Vox Caster and Meltagun.<br /> Infantry Squad, Meltagun.<br /> Special Weapons Squad, 2x Demolitions Charge. <br /> Platoon Command Squad with Captain Al'Rahem, Vox Caster and 3x Meltaguns.<br /> <br /> <b>Fortifications</b><br /> <br /> <u>Wall of Martyrs Imperial Defense Network</u><br /> <br /> Imperial Bunker with Void Shield<br /> Imperial Defence Emplacement<br /> Imperial Defence Line<br /> Vengeance Weapons Battery, 2x Quad Icarus Lascannon guns<br /> Vengeance Weapons Battery, 2x Quad Icarus Lascannon guns<br /> <br /> So, Platoon I holds the home objectives in their fort, protected by hard cover, stubborn LD10, Coteaz' pseudo interceptor + prescience on any deepstriking/drop podding units, and actual Interceptor from all 4 Vengeance Gun Platforms easily capable of swatting flyers and <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s from the heavens, while pounding hard <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s like Riptides and Wraith Knights at long range.<br /> <br /> While they're defending Platoon II outflanks and wipes something off an objective, kills tanks or obliterates other intruders. The second Inquisitor is attached to them purely so they're almost unbreakable - as much as I'd like to upgrade him I can't find the points and the upgrades are a bit too situational; but LD10 stubborn whilst sitting on those captured objectives means the odds of the enemy pushing them off it with something like a tank shock, lucky fire and a failed LD8 check is far less. I learned this was necessary after I lost a 3 point victory in a tournament 2 days ago because a 30 man Al'Rahem platoon was tankshocked off an objective by a stunned Whirlwind.<br /> <br /> <b>Also, this is for an official <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Tournament up at Warhammer World. I don't care for comments on whether people will play it.</b><br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/568744/6350980.page</link>
				<pubDate><![CDATA[Tue, 17 Dec 2013 18:26:00]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Imperial Guard + Inquisition Wall of Martyrs List, 1200 points Tournament</title>
				<description><![CDATA[ You need a 3rd choice on your special weapon squad. Also, no room for special/heavy weapons on your naked infantry squads or <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> at all? I'd think that stripping the vox-casters out for special or heavy weapons, even the humble flamer, would be worth considering. ]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 06:28:12]]> GMT</pubDate>
				<author><![CDATA[ Talore]]></author>
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