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		<title><![CDATA[Latest posts for the thread "2000 pt Dark Angels"]]></title>
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				<title>2000 pt Dark Angels</title>
				<description><![CDATA[ Using this one in a small tourney this weekend, let me know what you guys think.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:    Sammael 200 pts<br />            Ezekiel      145 pts<br />            Ravenwing command squad x5, 1x grenade launcher 1x ravenwing company banner<br /> <br /> Elite:  Deathwing Knights x7<br />                         Land raider crusader w deathwing vehicle, and multi-melta<br /> <br /> Troops:<br />            Ravenwing attack squad x6 2x multimelta<br />                        Land speeder typhoon<br />                        Attack bike with multi melta<br />                Ravenwing attack squad x6 2x multimelta<br />                Ravenwing attack squad x4 2x multimelta<br />             Scout squad 5x sniper rifles<br /> <br /> Heavy:<br />          Devestator squad x6 4x missile launcher<br /> <br /> I feel like I have a good amount of syergy, and options with this list.  The devestators, and snipers can sit in the backfield with the land speeder while the rest move up and try to assualt with everything having toughness 5  The only place I'll struggle is with flyers, but that is to be expected with dark angels, I want to prepare for what I can.  Also I'm only using models I have and I'm using all my bikes so can't bring anymore.  Anyway please tell me what you think.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 19:38:36]]> GMT</pubDate>
				<author><![CDATA[ Niexist]]></author>
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				<title>2000 pt Dark Angels</title>
				<description><![CDATA[ Looks solid. Consider dropping the spare <span class="glossaryitem" onmouseover='gp(29);'>dev</span> for a perfidious relic for the knights. I assume zeke is going with them? ]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 20:32:21]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:2000 pt Dark Angels</title>
				<description><![CDATA[ Yes ezekiel will be in the land raider with the knights, he gives off a 6" bubble of +1 weapon strength to my bikers from the land raider hull, and I attach sammael to a standard 6 man squad to give skilled ride so I can hide in terrain with at least 2 bike squads, and hopefully hide the others from <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> if I don't have first turn.  I'll most likely outflank with the attack bike, and smaller squad so as not to give an easy first blood.  Psyke are powers would likely be 1 from telepathy, 1 from divination.]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 20:48:26]]> GMT</pubDate>
				<author><![CDATA[ Niexist]]></author>
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				<title>2000 pt Dark Angels</title>
				<description><![CDATA[ I like this list.  What I would do though is I would consider leaving all of the bikes that dont have skilled rider off the table.  Make them shoot at your bikes in cover and the land raider.  Outflanking those other squads can be devistating.  Coming on to finish off tanks or infantry or grabbing objectives on turns 3/4 to hopefully hang on until the end of the game can grab you a victory.  People rag the da book but it has done well for me.  It isnt top tier but if you use it right you can grab the W over top tier lists.<br /> <br /> If you think you are going to struggle with anti-air then consider getting yourself an ageis.  If you drop the single landspeeder that gives you 75 points right there.  Everyone will say that the quad gun is better then the las cannon but if its las or nothing its better then nothing.  You have 4 missile shots with the devistators and you have plenty of melta on the table to handle tanks.  The las cannon only needs one shot to take down a flyer, its the flyer spam that will kill you.  You have most things covered in this list.  The bikes pour out a good amount of bolter shells, black knights have your ap2, <span class="glossaryitem" onmouseover='gp(412);'>dw</span> knights can handle any kind of <span class="glossaryitem" onmouseover='gp(93);'>mc</span>, you have a very powerful psyker, the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> can be anti armor and anti horde, and you have a decent scout unit that can hide on an objective well.]]></description>
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				<pubDate><![CDATA[Tue, 17 Dec 2013 21:48:31]]> GMT</pubDate>
				<author><![CDATA[ namiel]]></author>
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				<title>2000 pt Dark Angels</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f118f01f1c14d0ae9591b82f4f736543.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/568758/6351614.page"><b>namiel wrote:</b></a><br/>I like this list.  What I would do though is I would consider leaving all of the bikes that dont have skilled rider off the table.  Make them shoot at your bikes in cover and the land raider.  Outflanking those other squads can be devistating.  Coming on to finish off tanks or infantry or grabbing objectives on turns 3/4 to hopefully hang on until the end of the game can grab you a victory.  People rag the da book but it has done well for me.  It isnt top tier but if you use it right you can grab the W over top tier lists.<br /> <br /> If you think you are going to struggle with anti-air then consider getting yourself an ageis.  If you drop the single landspeeder that gives you 75 points right there.  Everyone will say that the quad gun is better then the las cannon but if its las or nothing its better then nothing.  You have 4 missile shots with the devistators and you have plenty of melta on the table to handle tanks.  The las cannon only needs one shot to take down a flyer, its the flyer spam that will kill you.  You have most things covered in this list.  The bikes pour out a good amount of bolter shells, black knights have your ap2, <span class="glossaryitem" onmouseover='gp(412);'>dw</span> knights can handle any kind of <span class="glossaryitem" onmouseover='gp(93);'>mc</span>, you have a very powerful psyker, the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> can be anti armor and anti horde, and you have a decent scout unit that can hide on an objective well.</div></blockquote><br /> <br /> I don't have an Aegis, but the store I play at has a few in the terrain cabinet, so I was considering using one, maybe keeping it up about 12 inches from the edge of my deployment so I have somewhere to hide my bikes after a scout move.  I also have a darkshroud that may, or may not be here by the time of the tournament, so I could probably squeeze that in with the removal of the land speeder typhoon.  I was thinking about using that perfidious relic of the unforgiven you mentioned earlier too Namiel, with that I'd be getting a 4+ or 3+ deny the witch depending on the opposing psyker level, a 3+ deny the witch is a powerful weapon.  Anyway, let me know what you think between the aegis, the darkshroud, and what I currently have set up.]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 03:11:26]]> GMT</pubDate>
				<author><![CDATA[ Niexist]]></author>
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