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		<title><![CDATA[Latest posts for the thread "Almost finalized 2500 Dark Angels RW DW army, no allies"]]></title>
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				<title>Almost finalized 2500 Dark Angels RW DW army, no allies</title>
				<description><![CDATA[ Hello again,<br />   After some more reading and mathhammer I have somewhat settled on a list. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Azreal<br /> Belial<br /> 440 points<br /> <br /> Troops<br /> 2 X 10 man Deathwing Terminator Squad with 1 chainfist, Assault Cannon and <span class="glossaryitem" onmouseover='gp(417);'>CML</span> 480 each Belial to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in with one of these and other to come in on bike teleport homer<br /> 2 X Ravenwing Attack Squadron with 6 bikers, Attack Bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and <span class="glossaryitem" onmouseover='gp(456);'>LS</span> with Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 281 each<br /> <br /> Elites<br /> Deathwing Knights with Relic and <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Crusader with Deathwing upgrade to house them and Azrael<br /> <br /> If I go first and can get bikes out near enemy I will be focusing on a flank that I think I can crush by bringing in all the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> goodness of 21 shooty Terminators, all the bikes and the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>. If I go second I will only scout if I can get behind cover. I hope to deliver the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and Azrael to the biggest threat and crush it. <span class="glossaryitem" onmouseover='gp(514);'>DK</span> Kinght Master can take any challenges while WS6 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 mastercrafted Azrael lays about him. And let's not forget the maces. If as I expcet is more likely, and the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> gets shot up, well an invuln save of 3+ should let them march up while 21 termies and 18 vehicles tie up hopefully large parts of the army. Anything I can't wipe I hope to charge with the bike to tie up and shoot the rest then hit and run to free them up for more shots and charge whatever else I need to tie up. Not many models but a lot of versatile abilities in Deathwing and Ravenwing so we will see. Biggest thing I would love is hard critique of the list and advice on what to shoot first <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I know Riptides are a huge problem and wave serpents must go as well. Thanks.]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 01:48:55]]> GMT</pubDate>
				<author><![CDATA[ Ishamael]]></author>
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				<title>Almost finalized 2500 Dark Angels RW DW army, no allies</title>
				<description><![CDATA[ for 2500 points you have only 42 models so i'd play with care not to lose to tarpit/mass fire. But it is an absolute hammer. My only advice without changing list is to take hammernators rather than knights, only for the extra troop choice.]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 01:52:59]]> GMT</pubDate>
				<author><![CDATA[ calcifer]]></author>
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				<title>Re:Almost finalized 2500 Dark Angels RW DW army, no allies</title>
				<description><![CDATA[ Crap, thought it was maxed out at 4 troop choices. My fault for not playing enough. The tourney has only 4 max objectives in the 3 maps. I would like another scoring unit but the 5 Terms with hammers comes in at 10 points higher than the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> which puts me over my cap, only by 7 points but no idea what is left I can cut. I would also lose my transport/tank which would let me jack up the model count... I am torn. More shooting terms that have to slog up the field and no combat monsters but another scoring unit or my combat deletion unit... would love some advice. Thanks as you have definitely given me something to consider. With only the 2 bike squadrons to start on the board besides the reserve limit is 2 units I believe. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> A partial solution hit me last night. I will break the 1 man units down to 5 man units and have 4. Simpl and gives me 6 scoring units. With Fearless they don't care how many die, they stick. Also, wil prevent template blasts from getting as many.<br /> <br /> Edit  also realized I can't have 4 units in reserve so can only break up one of them to a 5 man unit. Still better.]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 02:05:25]]> GMT</pubDate>
				<author><![CDATA[ Ishamael]]></author>
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