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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Coteaz-                                                                                               100<br /> 2 Jokero                                                                                             70<br /> 3 servitors with Multi Meltas                                                           30     <br /> Chimera                                                                                             55                                         <br /> <br /> Inquisitor Ordo Malleus with Hellrifle-                                                40pts<br /> 12 henchemen- <br /> 3 servitors with Plasma Cannons-                                    60pts<br /> 4 Jaokaero weaonsmith-                                         140pts<br /> 3 warrior acolytes- 3 plasma guns-                         42 pts<br /> 1 Crusadors with power axe and storm shields - 15pts<br /> Aegis defence line-                                                      50pts<br /> <br /> Troops<br /> <br /> 12 Henchemen<br /> 8 Psykers-                                                         80 pts<br /> 4 warrior acolytes - 3 plasma guns-        42pts<br /> transport- Chimera -                                          55pts<br /> <br /> <br /> 12 Henchmen<br /> 9 Deathcult assassins- power swords and power mauls-    135pts<br /> 3 crusadors- power axes and storm shields-                             45ts<br /> Transport- stormraven- multi melta and lascannon-                205pts<br /> <br /> 11 henchemen-<br />  9 Death cult assassins with power swords and power mauls -          135 pts<br />  2 crusaders with power axes and storm shields-                                   30 ptsts<br /> Transport- Stormraven Gun ship with Multi Meltas and Lascannons-  205 pts<br /> <br /> <br /> 10 henchmen<br /> 10 warrior acolytes- 10 storm bolters -   70pts<br /> <br /> <br /> Dreadnought with assault cannon and pysamunition- 130pts<br /> <br /> Dreadnought with assault cannon and pysamunition- 130pts<br /> <br /> <br /> <br /> Elites<br /> <br /> Vindicare assassin-  145 pts<br /> <br /> <br /> 2000 pts total<br /> <br /> The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with Coteaz and the henchmen bodyguard unit will be used as a close combat unit. The Deathcult assassins have power swords <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 and power mauls <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 and initative 6and 3 attacks with invuln save of 5 so they will most likely cause a lot of damage to the unit they charge. They will all be in a stormraven so they can assault out of it and get accross the table very quickly to get into combat.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with Inquisitor Karamazoz will act as a very dangerous shooting unt. Karamavoz has a twin linked Multi melta and orbital strike relay which is <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 blast unlimited range. The 3 servitors have multi meltas and the 3 warrior acoloytes have plasma guns to add some cheap heavy fire power. The 4 jokero weaonsmiths can fire either lascannons, multi meltas or heavy flamers so they add to the heavy weapons damage. The crusadors are just there to take any damage as they have a 3+ invulnerable save with storm shields. The whole unit will be behind an aegis defence line to get some great protection.<br /> <br /> The troops option with the psykers is a very dangerous ranges unit. The pyskers can do a pyschic ability which combined is <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 assault large blast. The 3 warrior acoloytes have plasma guns to add some firepower and the crusador is there to use his storm shield to take any damage. The unit is in a chimera to add some protection and also so they can get around the table quicker if needed. They can fire out of the Chimera as well and the pyskers count as 1 unit when using their psychic attack.<br /> <br /> the troops unit with the 9 death cult assassins and crusadors are there for combat. The deathcults have <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 swords and <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 mauls <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 whilst the crusadors have 3+ invun with the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and power axes for <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2. They are in a stormraven to get into combat quickly.<br /> <br /> The 2 squads of warrior acoloytes  are there for dangerous ranged weapons. Hot shot lasguns are <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 but ap3 so can be very dangerous.  They are also very cheap at 9 points a model.<br /> <br /> The two assassins are there to add some serious firepower (vindicare) or some dangerous close combat  (callidus).<br /> <br /> <br /> Let me know what you think, thanks]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 22:59:58]]> GMT</pubDate>
				<author><![CDATA[ champagne_socialist]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ How can you have 12 hotshot lasguns in a 10 man and 9 man squad? That will save you some points]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 23:03:10]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ Umm, not do be a -insert word- but this list is bad.<br /> <br /> To clean in up a little:<br /> <br /> Deathcult assassins are Ok but where it is at is crusaders because they last longer and hit harder, also monkey wagons and servitor busses.<br /> <br /> Coteaz with 10 crusader buddies and 2 arco-flagellants=280<br /> <br /> Reason being crusaders will eat damage like cake, will hit hard as cheap terminators (15pts each) and the archos will put out 4A each to clear away low save chaff, you can also swap any of them for a mystic if your fighting daemons, also for some <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.<br /> <br /> If you really want to play with the arm chair inquisitor then this would be a better option.<br /> <br /> Inquisitor karamazov, 10 psykers, 2 crusaders=330<br /> <br /> This gives you longer range, stronger attack, and cheaper.<br /> <br /> For the rest of your points take 3 dreadnoughts with double twin autocannons for 390pts, and the rest can be on monkey wagons (5 monkeys in a chimera=195pts each) or servitor busses (5 servitors with plasma cannons in chimera=155pts each), Or then even more psykers in chimeras ( 10 psykers in chimera=155pts each)!<br /> <br /> And scince it only counts as one model shooting you can stick 2 regular henchmen with bolters in there for some extra shots at close range.<br /> <br /> This from my experience is how <span class="glossaryitem" onmouseover='gp(305);'>GK</span> win competitive games, the sheer amounts of plasma cannons, las cannons, and when they think its over they get hit by mini terminators and crazy amputation machines!]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 23:29:12]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/568966/6355052.page"><b>SpankingApe wrote:</b></a><br/>How can you have 12 hotshot lasguns in a 10 man and 9 man squad? That will save you some points</div></blockquote><br /> <br /> sorry was a typo<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/568966/6355143.page"><b>Arbiter wrote:</b></a><br/>Umm, not do be a -insert word- but this list is bad.<br /> <br /> To clean in up a little:<br /> <br /> Deathcult assassins are Ok but where it is at is crusaders because they last longer and hit harder, also monkey wagons and servitor busses.<br /> <br /> Coteaz with 10 crusader buddies and 2 arco-flagellants=280<br /> <br /> Reason being crusaders will eat damage like cake, will hit hard as cheap terminators (15pts each) and the archos will put out 4A each to clear away low save chaff, you can also swap any of them for a mystic if your fighting daemons, also for some <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.<br /> <br /> If you really want to play with the arm chair inquisitor then this would be a better option.<br /> <br /> Inquisitor karamazov, 10 psykers, 2 crusaders=330<br /> <br /> This gives you longer range, stronger attack, and cheaper.<br /> <br /> For the rest of your points take 3 dreadnoughts with double twin autocannons for 390pts, and the rest can be on monkey wagons (5 monkeys in a chimera=195pts each) or servitor busses (5 servitors with plasma cannons in chimera=155pts each), Or then even more psykers in chimeras ( 10 psykers in chimera=155pts each)!<br /> <br /> And scince it only counts as one model shooting you can stick 2 regular henchmen with bolters in there for some extra shots at close range.<br /> <br /> This from my experience is how <span class="glossaryitem" onmouseover='gp(305);'>GK</span> win competitive games, the sheer amounts of plasma cannons, las cannons, and when they think its over they get hit by mini terminators and crazy amputation machines!</div></blockquote><br /> <br /> roblem with arco flags is they have no save, initiative 3 and no power weaon, death cult assassins can have power swords <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 pr power mauls <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 5 + invun and initiative 6<br /> <br /> karamazov with psykers was my original plan but i changed it as the sykers only fire 1 shot. his squad i chose has 3 plasma guns, 4 multi meltas and 4 lascannons<br /> <br /> chose servitors as they are 10pts with a multi melta which is so cheap<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Dec 2013 23:35:37]]> GMT</pubDate>
				<author><![CDATA[ champagne_socialist]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ Assassins get 2 <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> but can only use 1 so either ap3 OR strength 5.<br /> <br /> Arcos get feel no pain 5+ which in some ways is better then 5+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> in case of remove from play.<br /> <br /> Psykers have las pistols in addition to the strength 10 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 large blast template.<br /> <br /> Servitors are better with plasma cannon because they have bad <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, plus the range is a foot better.<br /> <br /> Also chimeras are <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> best friends because they are mobile pillboxes so use them.<br /> <br /> Monkeyz and plasma servitors and chimeras are your best units so if you want to win vs tau/eldar use them.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 17:50:54]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/568966/6357283.page"><b>Arbiter wrote:</b></a><br/>Assassins get 2 <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> but can only use 1 so either ap3 OR strength 5.<br /> <br /> Arcos get feel no pain 5+ which in some ways is better then 5+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> in case of remove from play.<br /> <br /> Psykers have las pistols in addition to the strength 10 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 large blast template.<br /> <br /> Servitors are better with plasma cannon because they have bad <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, plus the range is a foot better.<br /> <br /> Also chimeras are <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> best friends because they are mobile pillboxes so use them.<br /> <br /> Monkeyz and plasma servitors and chimeras are your best units so if you want to win vs tau/eldar use them.</div></blockquote><br /> <br /> prpnb;em with servitors with plasma cannons is that it is twice the price of servitors with multi meltas.<br /> <br /> Yes de3ath cult assassins have to choose which weapon before striking but they have that flexibility of being <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 ap4 or <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3. they have 3 attacks inititive 6 and 5+ invun. Acro flagellants have 4 attacks <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 so they are weaker and they are not power weapons only close combat and they have initiative 3. Acro flgellans suck big time compared to death cylt assassins.<br /> <br /> you can only have servitors if they are with an inquisiotor due to mindlock which is a 50% chance the servitor and its unit will do nothing if there is no inquisitor in the unit. therefoore servitors are not the key to success.it is why i only have 3 servitors in my inquisitors unit which is used for shooting. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 22:40:00]]> GMT</pubDate>
				<author><![CDATA[ champagne_socialist]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ If that is what you want to believe no one is stopping you, you ask peoples opinions and I say mine which comes from playing <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, friends that play <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, and playing against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> so nothing is pulled from my ***.<br /> <br /> Death cult assassins are good for killing <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> units, Arcos are good for killing <span class="glossaryitem" onmouseover='gp(45);'>GEQs</span> or units with no armour save (which i said in my <span class="glossaryitem" onmouseover='gp(280);'>OP</span>).<br /> <br /> Servitors in chimeras have a 50% chance of not doing jack ditty squat which is true, only thing is for 100pts and that much firepower 9/10 will take that chance (either way the chimera can shoot).<br /> <br /> Plasma cannons vs <span class="glossaryitem" onmouseover='gp(330);'>MM</span>:<br />  Cannon misfires 1/6 of the time while <span class="glossaryitem" onmouseover='gp(330);'>MM</span> doesn't fire 1/2 the time means that cannons shoot better then <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> (but it is hard to compare <span class="glossaryitem" onmouseover='gp(330);'>Mm</span> and <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> because <span class="glossaryitem" onmouseover='gp(330);'>MM</span> are At while <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> are anti everything).<br /> <br /> If you want anti tank (which is why you would take <span class="glossaryitem" onmouseover='gp(330);'>MM</span> in the first place) you can take vindicares for 1 tank killed per turn with 4 <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+3 armour pen means on average your going to pen a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, which while 145pts they live longer (3+ behind agies defense line) they have a 4+ armour 4+ cover and a 6+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>. at 36".]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 23:01:31]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/568966/6358402.page"><b>Arbiter wrote:</b></a><br/>If that is what you want to believe no one is stopping you, you ask peoples opinions and I say mine which comes from playing <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, friends that play <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, and playing against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> so nothing is pulled from my ***.<br /> <br /> Death cult assassins are good for killing <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> units, Arcos are good for killing <span class="glossaryitem" onmouseover='gp(45);'>GEQs</span> or units with no armour save (which i said in my <span class="glossaryitem" onmouseover='gp(280);'>OP</span>).<br /> <br /> Servitors in chimeras have a 50% chance of not doing jack ditty squat which is true, only thing is for 100pts and that much firepower 9/10 will take that chance (either way the chimera can shoot).<br /> <br /> Plasma cannons vs <span class="glossaryitem" onmouseover='gp(330);'>MM</span>:<br />  Cannon misfires 1/6 of the time while <span class="glossaryitem" onmouseover='gp(330);'>MM</span> doesn't fire 1/2 the time means that cannons shoot better then <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> (but it is hard to compare <span class="glossaryitem" onmouseover='gp(330);'>Mm</span> and <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> because <span class="glossaryitem" onmouseover='gp(330);'>MM</span> are At while <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> are anti everything).<br /> <br /> If you want anti tank (which is why you would take <span class="glossaryitem" onmouseover='gp(330);'>MM</span> in the first place) you can take vindicares for 1 tank killed per turn with 4 <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+3 armour pen means on average your going to pen a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, which while 145pts they live longer (3+ behind agies defense line) they have a 4+ armour 4+ cover and a 6+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>. at 36".</div></blockquote><br /> <br /> I just think the new rule changes made death cults better than acro flaggellants. Before acro had <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 compared to <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 but now power mauls are <span class="glossaryitem" onmouseover='gp(123);'>str</span> +2 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 and dca can have them and power swords <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 they are far better. Acro flag are toughness 3 so there feel no pain doesnt work against <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 weapons and they are initiative 3 so they strike last most the time and they are not tough enough to withstand attacks and when they do attack it is just a close combat weapon. At least <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> strike 1st and will probably wipe out the squad before it hits back due to the number of attacks with ower weapons.<br /> <br /> Also only 3 servitors in a unit can have a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> or <span class="glossaryitem" onmouseover='gp(331);'>PC</span> and if they can only fire 50% of the time if not with an inquisitor they are not worth the risk on their own.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 23:23:25]]> GMT</pubDate>
				<author><![CDATA[ champagne_socialist]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ By the way, saying that a vindicare kills a tank a turn is bad information.<br /> The tank can still have cover save AND you need to roll 4+ on damage table.<br /> So against a vehicle under cover you actually kill a tank every 4 turns !!!!!!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 09:41:09]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/568966/6359712.page"><b>sleekid wrote:</b></a><br/>By the way, saying that a vindicare kills a tank a turn is bad information.<br /> The tank can still have cover save AND you need to roll 4+ on damage table.<br /> So against a vehicle under cover you actually kill a tank every 4 turns !!!!!!<br /> </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> on this.]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 15:56:50]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ Anything wrong about it?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 16:45:29]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ How are you getting a 1 tank killed every 4 turns??<br /> <br /> You almost auto hit 2+ re roll 4+ then below average you pen <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> and IF they have cover (25% covered) 5+  and then you need a 4+ to screw it, so how is it 1 tank every 4 turns? (Unless you suck at rolling dice).]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 18:57:26]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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			<item>
				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/568966/6360823.page"><b>Arbiter wrote:</b></a><br/>How are you getting a 1 tank killed every 4 turns??<br /> <br /> You almost auto hit 2+ re roll 4+ then below average you pen <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> and IF they have cover (25% covered) 5+  and then you need a 4+ to screw it, so how is it 1 tank every 4 turns? (Unless you suck at rolling dice).</div></blockquote><br /> <br /> Wel it is not a tank a turn because you will never have <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> or not be in combat every turn every game.<br /> <br /> Secondly even if you did it is still not a tank a turn. You will still miss a small percentage of shots on a 2+ followed by a 4+ and then you still need to get past the armour and a land raiders armour is 14 so you will need to roll a minimum of 12 on <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> which is just over 50% of the time which means just under 50% of the time you won't and then if you penetrate you need a 4+ to blow the tank up which is a 50% chance. The tank also has cover saves and night fighting rules for saves etc.<br /> <br /> It look like there is about a 30% chance of blowing up a tank which is about  2 tanks every 5 turns not 5 tanks every 5 turns.]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 06:21:37]]> GMT</pubDate>
				<author><![CDATA[ champagne_socialist]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/568966/6358472.page"><b>champagne_socialist wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/568966/6358402.page"><b>Arbiter wrote:</b></a><br/>If that is what you want to believe no one is stopping you, you ask peoples opinions and I say mine which comes from playing <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, friends that play <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, and playing against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> so nothing is pulled from my ***.<br /> <br /> Death cult assassins are good for killing <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> units, Arcos are good for killing <span class="glossaryitem" onmouseover='gp(45);'>GEQs</span> or units with no armour save (which i said in my <span class="glossaryitem" onmouseover='gp(280);'>OP</span>).<br /> <br /> Servitors in chimeras have a 50% chance of not doing jack ditty squat which is true, only thing is for 100pts and that much firepower 9/10 will take that chance (either way the chimera can shoot).<br /> <br /> Plasma cannons vs <span class="glossaryitem" onmouseover='gp(330);'>MM</span>:<br />  Cannon misfires 1/6 of the time while <span class="glossaryitem" onmouseover='gp(330);'>MM</span> doesn't fire 1/2 the time means that cannons shoot better then <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> (but it is hard to compare <span class="glossaryitem" onmouseover='gp(330);'>Mm</span> and <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> because <span class="glossaryitem" onmouseover='gp(330);'>MM</span> are At while <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> are anti everything).<br /> <br /> If you want anti tank (which is why you would take <span class="glossaryitem" onmouseover='gp(330);'>MM</span> in the first place) you can take vindicares for 1 tank killed per turn with 4 <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+3 armour pen means on average your going to pen a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, which while 145pts they live longer (3+ behind agies defense line) they have a 4+ armour 4+ cover and a 6+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>. at 36".</div></blockquote><br /> <br /> I just think the new rule changes made death cults better than acro flaggellants. Before acro had <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 compared to <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 but now power mauls are <span class="glossaryitem" onmouseover='gp(123);'>str</span> +2 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 and dca can have them and power swords <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 they are far better. Acro flag are toughness 3 so there feel no pain doesnt work against <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 weapons and they are initiative 3 so they strike last most the time and they are not tough enough to withstand attacks and when they do attack it is just a close combat weapon. At least <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> strike 1st and will probably wipe out the squad before it hits back due to the number of attacks with ower weapons.<br /> <br /> Also only 3 servitors in a unit can have a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> or <span class="glossaryitem" onmouseover='gp(331);'>PC</span> and if they can only fire 50% of the time if not with an inquisitor they are not worth the risk on their own.</div></blockquote><br /> <br /> I thought deathcults are S3, either that or I have been playing them wrong all this time. If S3 then they need a rad grenade inquisitor or tech otherwise your wounding <span class="glossaryitem" onmouseover='gp(95);'>meq</span> on 5's which I have done and its not a very effective thing to be doing.]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 22:30:24]]> GMT</pubDate>
				<author><![CDATA[ tuiman]]></author>
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				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(349);'>DCS</span> are Strength 4 I thought they just had <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, but then i bought the codex and saw they are 4 base.<br /> <br /> But arcos are still best for taking out chaff because higher strength of 5 and more attacks (5).]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 03:12:49]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
			</item>
			<item>
				<title>Grey Knight 2000pt henchmen army list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/568966/6364336.page"><b>Arbiter wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(349);'>DCS</span> are Strength 4 I thought they just had <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, but then i bought the codex and saw they are 4 base.<br /> <br /> But arcos are still best for taking out chaff because higher strength of 5 and more attacks (5).</div></blockquote><br /> <br /> Why are you still saying acros are higher strength? dCA can be given power mauls making them strength 6 and they are ap4.<br /> <br /> Death cult assassins have 2 power weapons so they can have power sword <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 ap3 or power axe <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 or power maul <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4. The death cult can choose 2 of those weapons so they will always be equal to or greater in <span class="glossaryitem" onmouseover='gp(123);'>str</span> than the acro and also the death cults weapons are power weapons as opposed to the accro who just has close combat wepons.]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 21:20:24]]> GMT</pubDate>
				<author><![CDATA[ champagne_socialist]]></author>
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