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		<title><![CDATA[Latest posts for the thread "Did GW miss a good opportunity with the Maulerfiend/Forgefiend?"]]></title>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ With <span class="glossaryitem" onmouseover='gp(50);'>GW</span> moving to having more and more monstrous creatures did the Chaos Dex come out just a bit too early? Before they realised how 6th Ed was going to play. Has anyone looked at making house rules for the Maulerfiend/Forgefiend to make it a creature rather than a walker? Do you think it would work?]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 03:53:12]]> GMT</pubDate>
				<author><![CDATA[ MSRC27]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ Then why stop there?<br /> <br /> Let's remove all walkers and make them <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s. Might make Dreadnoughts more interesting.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 09:43:56]]> GMT</pubDate>
				<author><![CDATA[ Hansisaf]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ Penitent Engines as monsterous creatures?  I'm down for that!]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 10:04:19]]> GMT</pubDate>
				<author><![CDATA[ Necrosis]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ Why not remove walkers? I don't see anyone taking them anymore.<br /> <br /> If the riptide could be killed by one melta shot would you take one?]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 10:12:43]]> GMT</pubDate>
				<author><![CDATA[ MSRC27]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ First step on the road to making all unit stats identical, i.e. removing the separate Vehicle stats?]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 10:41:55]]> GMT</pubDate>
				<author><![CDATA[ Slaanesh-Devotee]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ I think Forgefiends and Maulerfiends (possibly even Defilers and Soul Grinders) as Monstrous Creatures actually makes lots of sense.<br /> <br /> Armour 12/13 roughly translates as Toughness 8, so with that, 3 wounds (4 for the Defiler and Soul Grinder), 5+ invuln and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> that would be them pretty much sorted.<br /> <br /> That would also give them the benefit of Hammer of Wrath.<br /> <br /> All these changes would probably necessitate a price increase though.<br /> <br /> It makes sense to me for these kinds of creatures as they are as much organic as mechanical because of the daemonic influence.<br /> <br /> Dreadnoughts are still mostly mechanical (as are penitent engines) so should be walkers <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 10:59:07]]> GMT</pubDate>
				<author><![CDATA[ rohansoldier]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ Walkers are pretty much the worst unit type in the game.. MIght as well remove them as Dreadnoughts are totally unscary because they are walkers.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 13:21:08]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ Being a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> would make them tougher, seeing as it would be impossible for them to be taken down in one shot.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 13:50:47]]> GMT</pubDate>
				<author><![CDATA[ welshhoppo]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ The Helbrute???]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 13:59:46]]> GMT</pubDate>
				<author><![CDATA[ Guitarquero]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ In my local meta we have an Eldar player with a Wrathknight and 2 Tau players with Riptides (I try not to judge). I would like Chaos to have some <span class="glossaryitem" onmouseover='gp(93);'>MC</span> options other than the Prince, same with Daemons. To me the best options to make this happen would be the Maulerfiend/Forgefiend. I'll be interested to see what happens with the next few Dexs with <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, Nids will pull a few out but will Orks get a big brute or a big walker.]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 05:51:18]]> GMT</pubDate>
				<author><![CDATA[ MSRC27]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/569003/6356268.page"><b>MSRC27 wrote:</b></a><br/>Why not remove walkers? I don't see anyone taking them anymore.<br /> </div></blockquote><br /> I often find myself facing gunnery dreadnoughts, and sometimes I put up a helbrute in small games.<br /> That and fluff.]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 18:52:59]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ To answer the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> question: Because my two cents predicts that it was going to be a 5th ed. codex but was delayed until 6th then released half-arsed with only a few tweaks to make more sense for the current edition and <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'ed heavily for certain units to become really good to overlook the rest of the codex.<br /> <br /> Just my opinion..]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 19:01:32]]> GMT</pubDate>
				<author><![CDATA[ happygolucky]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ Wow...thats a great idea...<br /> <br /> Exchange the fact that with high enough armours Walkers can't be hurt by <span class="glossaryitem" onmouseover='gp(19);'>Cc</span> attacks or ranged weapons that don't have at least S6<br /> <br /> that are Immune to Instant death, poisson, Fleshbane and other stuffs that can affect models with a T and W stats..., for exactly this?<br /> <br /> yeah best idea of the decade...]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 09:35:38]]> GMT</pubDate>
				<author><![CDATA[ Slayer le boucher]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ Armour 12 isn't high mate. I would take T and W over armour any day.<br /> <br /> Instant death is only against a few weapons in the game any high <span class="glossaryitem" onmouseover='gp(123);'>str</span> weapon can roll on the pen chart.<br /> <br /> I'll give you poison but only if you spell it right.<br /> <br /> Fleshbane.... Armourbane]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 10:17:48]]> GMT</pubDate>
				<author><![CDATA[ MSRC27]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ Fleshbane; been wounded on 2+.<br /> Armorbane; an extra dice that can give an extra 1.<br /> <br /> ANd with each new codex they is more and more <span class="glossaryitem" onmouseover='gp(269);'>ID</span> weapons.<br /> <br /> Armor 12 isn't actually bad, its just that we are a jaded bunch, that we need much to get satisfied.]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 12:52:01]]> GMT</pubDate>
				<author><![CDATA[ Slayer le boucher]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a4f2ab8b1a8bba1ee937104b838ed047.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569003/6370383.page"><b>Slayer <span class="glossaryitem" onmouseover='gp(441);'>le</span> boucher wrote:</b></a><br/>Fleshbane; been wounded on 2+.<br /> Armorbane; an extra dice that can give an extra 1.<br /> <br /> ANd with each new codex they is more and more <span class="glossaryitem" onmouseover='gp(269);'>ID</span> weapons.<br /> <br /> Armor 12 isn't actually bad, its just that we are a jaded bunch, that we need much to get satisfied.</div></blockquote>Except that if you're shooting a dreadnought, you're using a weapon that doesn't suck against it, like  a missle or lascannon. If you're assaulting it, you're assaulting it with something else that doesn't suck against it. Even marines can take it out in a round of combat by glancing it to death with krak grenades. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 15:13:59]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ I propose for the Helbrute:<br /> <br /> Helbrute<br /> <br /> <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>: 4<br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>: 4<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span>: 6<br /> <span class="glossaryitem" onmouseover='gp(9);'>Av</span>: 13/12/10<br /> <span class="glossaryitem" onmouseover='gp(661);'>Hp</span>: 3<br /> I: 4<br /> A: 2<br /> <br /> Special Rules: Daemon, Crazed<br /> Wargear: Multi-Melta, <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> <br /> Options:<br /> May replace either arm with one of the following:<br /> -<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> -Twin-Linked Lascannon<br /> -Twin-Linked Autocannon<br /> -Twin-Linked <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> -Plasma Cannon<br /> -Power Scourge<br /> <br /> May become:<br /> -Brute of Nurgle (Gains <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>, Shrouded, Become I1, <span class="glossaryitem" onmouseover='gp(489);'>SnP</span>)<br /> -Brute of Khorne (Gains +2A, Hammer of Wrath, Hatred)<br /> -Brute of Slaanesh (Gains +2I, Fleet)<br /> -Brute of Tzeentch (Gains 4++, DtW on 4+ for allied targets within 6")<br /> <br /> Don't know about the points though.]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 15:49:06]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01ac54e704f7682743a0bad6a9bab3e2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569003/6370734.page"><b>McNinja wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a4f2ab8b1a8bba1ee937104b838ed047.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569003/6370383.page"><b>Slayer <span class="glossaryitem" onmouseover='gp(441);'>le</span> boucher wrote:</b></a><br/>Fleshbane; been wounded on 2+.<br /> Armorbane; an extra dice that can give an extra 1.<br /> <br /> ANd with each new codex they is more and more <span class="glossaryitem" onmouseover='gp(269);'>ID</span> weapons.<br /> <br /> Armor 12 isn't actually bad, its just that we are a jaded bunch, that we need much to get satisfied.</div></blockquote>Except that if you're shooting a dreadnought, you're using a weapon that doesn't suck against it, like  a missle or lascannon. If you're assaulting it, you're assaulting it with something else that doesn't suck against it. Even marines can take it out in a round of combat by glancing it to death with krak grenades. </div></blockquote><br /> <br /> Which is why you usually have <span class="glossaryitem" onmouseover='gp(484);'>IT</span> assault THEM instead...And why you use cover.  By the "it dies easy" logic,  everything does against ther ight weapons.]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 16:16:12]]> GMT</pubDate>
				<author><![CDATA[ troa]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ Anti-tank weapons should just have D3/<span class="glossaryitem" onmouseover='gp(24);'>D6</span> wound rules.]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 16:54:55]]> GMT</pubDate>
				<author><![CDATA[ Rautakanki]]></author>
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				<title>Did GW miss a good opportunity with the Maulerfiend/Forgefiend?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8419c115baacf3f50aa3d32f43e43136.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569003/6370884.page"><b>troa wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01ac54e704f7682743a0bad6a9bab3e2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569003/6370734.page"><b>McNinja wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a4f2ab8b1a8bba1ee937104b838ed047.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569003/6370383.page"><b>Slayer <span class="glossaryitem" onmouseover='gp(441);'>le</span> boucher wrote:</b></a><br/>Fleshbane; been wounded on 2+.<br /> Armorbane; an extra dice that can give an extra 1.<br /> <br /> ANd with each new codex they is more and more <span class="glossaryitem" onmouseover='gp(269);'>ID</span> weapons.<br /> <br /> Armor 12 isn't actually bad, its just that we are a jaded bunch, that we need much to get satisfied.</div></blockquote>Except that if you're shooting a dreadnought, you're using a weapon that doesn't suck against it, like  a missle or lascannon. If you're assaulting it, you're assaulting it with something else that doesn't suck against it. Even marines can take it out in a round of combat by glancing it to death with krak grenades. </div></blockquote><br /> <br /> Which is why you usually have <span class="glossaryitem" onmouseover='gp(484);'>IT</span> assault THEM instead...And why you use cover.  By the "it dies easy" logic,  everything does against ther ight weapons.</div></blockquote><br /> *Riptides.]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 16:56:34]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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