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		<title><![CDATA[Latest posts for the thread "Wolf scouts "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Wolf scouts "]]></description>
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				<title>Wolf scouts </title>
				<description><![CDATA[ Looking at the loadouts for wolf scouts, it seems like it would always make more sense to equip them with bolters instead of a close combat weapon. Am I right about this or am I overlooking something?]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 05:11:28]]> GMT</pubDate>
				<author><![CDATA[ Njtrent59]]></author>
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				<title>Wolf scouts </title>
				<description><![CDATA[ Or just save the 100 points and get a speeder...]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 05:39:35]]> GMT</pubDate>
				<author><![CDATA[ reece_mess16]]></author>
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				<title>Wolf scouts </title>
				<description><![CDATA[ Reece makes a good point, since Scouts are tough to keep alive, though, as with everything, it depends on what army you're facing and what you want to do with the Scouts...]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 08:53:38]]> GMT</pubDate>
				<author><![CDATA[ zbg97]]></author>
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				<title>Wolf scouts </title>
				<description><![CDATA[ I've never run speeders before. What do you personally give them and how do you use them?]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 12:10:39]]> GMT</pubDate>
				<author><![CDATA[ Njtrent59]]></author>
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				<title>Wolf scouts </title>
				<description><![CDATA[ i used to run 5-6 wolf scouts with snipers and a missles. They would do alright just pick away at squads but if anything got close enough to charge they could hold there own for a turn or two even without <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 13:37:58]]> GMT</pubDate>
				<author><![CDATA[ cuss]]></author>
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				<title>Re:Wolf scouts </title>
				<description><![CDATA[ Currently running 10 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> scouts with a power sword and power axe in my flgc's escalation league. They are good for getting linebreaker and more than hold their own in combat ( even with just a 4+ ).<br /> <br /> I need to build a couple with plasma pistols and one plasma gunner, then they can go light tank hunting as well.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 13:43:39]]> GMT</pubDate>
				<author><![CDATA[ Pedro Kantor]]></author>
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				<title>Wolf scouts </title>
				<description><![CDATA[ I have recently ran two squads of 8 switching my <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for bolters, and one bolt pistol for a Heavy Bolter - the turn they arrive = Rapid fire and anything after that is just a bonus. <br /> <br /> I use them to support the Squad of 10 grey hunters with two meltas and a wolf standard, outflanking accompanied by a Wolf priest with Saga of the Hunter and combi-melta and Wolf-guard with Combi-melta/Combi-flamer, melta-bomb & power armour. <br /> <br /> Could always add in a combi-melta/combi-flamer, melta-bomb power armour  wolfguard to each scout squad and add a special weapon but at the price of having to use regular outflank rather than Behind Enemy Lines<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 14:58:13]]> GMT</pubDate>
				<author><![CDATA[ Yetii]]></author>
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