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		<title><![CDATA[Latest posts for the thread "Help with Kill Team"]]></title>
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				<title>Help with Kill Team</title>
				<description><![CDATA[ My buddies and I are trying to set up a Kill Team event at the local <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. I was having trouble constructing a team that I thought would be decent, fluffy, and fun. I have managed to come up with two lists using models I already have, but I am possibly interested in getting a small Daemons or Eldar group made up just for this event because I like the models. I was hoping that someone could offer some advice on the lists that I came up with. So i can tweak them accordingly. If it's going to be a new army, I want it to be relatively cheapish, so I don't want to have to be buying boat loads of models.<br /> <br /> For those who are unfamiliar with Kill Team, you can find the most recent rules here: <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3460063a_Kill_Team_Rules_Pack_2013.4.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3460063a_Kill_Team_Rules_Pack_2013.4.pdf</a><br /> <br /> Basically it is 0-1 elite, 0-2 troop, 0-1 Fast attack. Must be legal squads when constructed but every model acts as its own unit.<br /> No vehicles with a combined FSR <span class="glossaryitem" onmouseover='gp(9);'>AV</span> value of over 33<br /> No model with more than 2 wounds or a 2+ save.<br /> You get a leader who gains special rules, and you get three specialists who can take one special rule from a long list (found in the PDF)<br /> <br /> So, here are the lists I made:<br /> <br /> BLACK TEMPLAR<br /> Crusader Squad (10 initiates)<br /> - 7 with bolt pistol + chainsword (possibly will have it be 4/3 split sword+pistol/bolter)<br /> - Melta gun Specialist with Preferred Enemy (Everything!)<br /> - Power fist + Bolt pistol Specialist with Feel No Pain (this guys is for instant killing any 2W models like Nobz, wraiths, etc and for vehicle hunting if necessary)<br /> - Vet Sgt with: Bolt Pistol and Power Weapon (sword or maul) Specialist with Shrouded [leader]<br /> <br /> total: 200<br /> Chapter tactics grants them all Crusader to help them run up to the enemy very quickly. On a 4x4 table this will be a big help I think. Not sure if every combat counts as a "challenge" because they are individual models but I would assume not, so that aspect of their chapter tactics is wasted, sadly. I am still debating which special abilities to give to whom. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> makes sense on the slow fist guy, but there are a few good choices to use for the melta guy and sgt. especially considering that my sgt may be gaining extra T or wounds if he gets enough kills (he needs to survive though).<br /> <br /> RAVENWING<br /> Ravenwing Attack Squad (3 man)<br /> - 1x regular bike<br /> - Plasma Gun Specialist with Stealth<br /> - Vet sgt with: Power Sword, Melta bombs (I had 5 extra points) Specialist: Shrouded or <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (not sure) [leader]<br /> <br /> Land Speeder Typhoon<br /> - Specialist: Ignores Cover or Shrouded (all weapons!)<br /> <br /> There are only four models here so survival is key. I had to take the leadership upgrade for the sgt so he can have 3 attacks and be Ld9, which will help me pass my break tests. I am debating giving the land speeder shrouded to give it a 3+ jink save to keep it alive, but it's long range and ignores cover combo can make it ridiculously powerful. In Kill Team you can split attacks however you want, so it could potentially get 5 kills every turn (if only it could be my leader)! Advice here would be appreciated indeed.<br /> <br /> I will post my potential Daemon list shortly based on what I think is cool/cheap enough to get haha. Thanks!<br /> <br /> - VardenV2]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 19:13:46]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>Help with Kill Team</title>
				<description><![CDATA[ Looks good, kill team is fun.<br /> <br /> If you want to do Eldar, might I suggest 10 warp spiders with an exarch?  It's just two boxes of spiders and they are pretty kickin.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 19:42:34]]> GMT</pubDate>
				<author><![CDATA[ Thatguyoverthere11]]></author>
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				<title>Help with Kill Team</title>
				<description><![CDATA[ Thanks! I'll look in to it! I always thought warp spiders were really cool! Same with Fire Dragons.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Okay here is my Daemon Kill Team and I think I really like it! In total it will only cost me $50ish dollars (two boxes exactly) has some of my favorite looking/weird daemons, and I think it could perform fairly well!I<br /> <br /> DAEMONS<br /> Flamers of Tzeentch (3)<br /> - 1 regular<br /> - 1 Specialist with Relentless (Heavy d3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 ap2 Blue Flame goodness)<br /> - Pyrocaster with Greater Reward. Specialist: Feel No Pain or Eternal Warrior [leader]<br /> <br /> Pink Horrors (10)<br /> - 9 regular<br /> - Iridescent Horror with Minor Reward, Specialist Shrouded or Preferred Enemy (everything)<br /> <br /> I am currently re-working the brotherhood of psykers rules with  my gaming group because Pink Horrors all generating their own <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> shots is pretty dumb. I am thinking o chanign it to d3 (or d2) / horror instead for a lot of randomness but still some goodness. Comments?]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 19:58:47]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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