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				<title>1850 Tau</title>
				<description><![CDATA[ Riptide<br /> Ion Accelorator<br /> Early Warning Override<br /> Counter Defence System<br /> <br /> Riptide<br /> Heavy Burst Cannon<br /> Early Warning Override<br /> Counter Defence System<br /> <br /> Hammerhead Gunship<br /> Decoy Launchers<br /> Black Sun Filter<br /> Submunition Rounds<br /> <br /> Hammerhead Gunship<br /> Decoy Launchers<br /> Black Sun Filter<br /> Submunition Rounds<br /> <br /> Longstrike<br /> Decoy Launchers<br /> Black Sun Filter<br /> Submunition Rounds<br /> <br /> XV88 Broadside Team (3)<br /> High Yielded Missle Pods<br /> x6 Missle drones<br /> Early Warning Override<br /> <br /> XV88 Broadside Team (3)<br /> High Yielded Missle Pods<br /> x6 Missle drones<br /> Early Warning Override<br /> <br /> Riptide<br /> Ion Accelorator<br /> Early Warning Override<br /> Counter Defence System<br /> <br /> Firewarrior 12<br /> <br /> Kroot 12<br /> <br /> Kroot 10<br /> <br /> Ethereal <br /> <br /> I think 3 riptides is too much, but I figure it is enough firepower to wipe out armies while they figure out what to shoot at. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 19:55:04]]> GMT</pubDate>
				<author><![CDATA[ 2ndEditionOG]]></author>
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				<title>1850 Tau</title>
				<description><![CDATA[ You will not make many friends with this list.<br /> <br /> That being said you will table most opponents and be able to deal with most anything with 5 pie plates and masses of shooting from the broadsides. Although don't over estimate the power of the riptides. They are still <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 so reliability is not great<br /> <br /> The only advice I can think of is to replace the etheral with a cadre fireblade so you won't give up the extra victory point when he dies.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 20:18:30]]> GMT</pubDate>
				<author><![CDATA[ FirePainter]]></author>
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				<title>1850 Tau</title>
				<description><![CDATA[ Five heavy support choices.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 21:09:42]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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				<title>1850 Tau</title>
				<description><![CDATA[ Give the Kroot Sniper rounds. Split the <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> into 2 6s. Drop CDS from the Riptides that aren't HBC.<br /> <br /> What secondary weapon do the Riptides have? You need more anti AV14 because you don't really have any unit that is much of a threat to it. The other option is swap both Hammerheads over to the good weapon dump the overcosted Longstrike, who's got the wrong weapon anyway, and get a fusion team freeing up points in the process for so <span class="glossaryitem" onmouseover='gp(328);'>ML</span> support to help the Riptides.<br /> <br /> You're also light on <span class="glossaryitem" onmouseover='gp(805);'>AA</span> with only the Broadsides being a threat to flyers.<br /> <br /> But over all a very solid list that will do quite well. Your issue being good players who know to ignore the Riptides.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 21:12:35]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/91835f7fc859e2220aed204b9a671a7e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569096/6357972.page"><b>gojira316 wrote:</b></a><br/>Five heavy support choices.</div></blockquote><br /> <br /> He is using the firebase supplement (or yes its illegal). This allows you to take 2 units of 3 broadsides and a riptide outside the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and get free tank hunters and <span class="glossaryitem" onmouseover='gp(487);'>PE</span> space marines.<br /> <br /> For the List: You could also replace some hammerheads with skyrays to help with anti-air. And take fusion on the riptides <span class="glossaryitem" onmouseover='gp(87);'>LR</span> will be coming to you anyway so no need to worry about being close enough to shoot them]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 21:43:29]]> GMT</pubDate>
				<author><![CDATA[ FirePainter]]></author>
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				<title>1850 Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/91835f7fc859e2220aed204b9a671a7e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569096/6357972.page"><b>gojira316 wrote:</b></a><br/>Five heavy support choices.</div></blockquote><br /> <br /> Support Fire Cadre is a separate detachment.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569096/6357981.page"><b>FlingitNow wrote:</b></a><br/>Give the Kroot Sniper rounds. Split the <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> into 2 6s. Drop CDS from the Riptides that aren't HBC.<br /> <br /> What secondary weapon do the Riptides have? You need more anti AV14 because you don't really have any unit that is much of a threat to it. The other option is swap both Hammerheads over to the good weapon dump the overcosted Longstrike, who's got the wrong weapon anyway, and get a fusion team freeing up points in the process for so <span class="glossaryitem" onmouseover='gp(328);'>ML</span> support to help the Riptides.<br /> <br /> You're also light on <span class="glossaryitem" onmouseover='gp(805);'>AA</span> with only the Broadsides being a threat to flyers.<br /> <br /> But over all a very solid list that will do quite well. Your issue being good players who know to ignore the Riptides.</div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(115);'>RTs</span> would have fusion. Agreed on the 6 and 6 <span class="glossaryitem" onmouseover='gp(39);'>FW</span><br /> <br /> I just got back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> after skipping 5th edition. If I take submunition rounds for the Hammerheads, does that mean they only shoot those rounds? It does not say upgrade, so I figured "may take" meant you get a choice between the two. <br /> <br /> As far as Longstrike I'm not partial to having him, I just thought it was cool to have BS5 with a tank hunting railgun. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Wait, I just read it. Hammerheads have the option of S10 single, or S6 Blast. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 21:49:54]]> GMT</pubDate>
				<author><![CDATA[ 2ndEditionOG]]></author>
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				<title>1850 Tau</title>
				<description><![CDATA[ Yeah but even the Long strike Hammerhead at what 195 points only has a less than 25% to kill an AV14 vehicle and that's assuming no cover. Those 3 hammerheads will between them will kill maybe 1 AV14 tank every other turn. Where as 6 deep striking meltas are almost guaranteed to kill that vehicle.<br /> <br /> Hammerheads just aren't efficient anti AV14. Unfortunately melta is the only reliable tool Tau have for that job. It is just about the only true weakness in the codex.<br /> <br /> Broadsides and Skyrays are the best heavy support choices in the codex I would take those instead in general. But 6 Broadsides and 3 Riptides is a very solid base for any Tau army.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 22:18:44]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 Tau</title>
				<description><![CDATA[ AV14 is always factored in when creating a list. Melta is the best, hands down. But Tau being one of the worst in assault phase raises questions if I want to deep strike units next to an AV14 choice. I like the idea of S10 shot from back field, rather than sacrificing a unit deep striking. <br /> <br /> Thanks for the info. I will play test a lot before tourneys ]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 04:49:37]]> GMT</pubDate>
				<author><![CDATA[ 2ndEditionOG]]></author>
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				<title>1850 Tau</title>
				<description><![CDATA[ Trust me I know the down sides of melta (you won't always be dee striking them either). The 9" range does help giving an extra 3" buffer plus your aassault move (what I like to call the bravely running away phase). <br /> <br /> AV14 isn't hugely common due to Necrons and Grav Centurions. Though <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and Grey Knights also kill AV14 easily at range.<br /> <br /> Where you'll see it is in 2 ways. First is fortifications glances do nothing to these so they survive Crons and Grav with ease. There is a strong potential with Stronghold around to be up against Armies with 2-3 or more AV14 (or even 15) fortifications. Where as AV14 vehicles have become very rare. The odd guard player may take a Russ or 2 but that is not a problem for you at all. Landraider rush black templars are a huge issue for you (or indeed most Tau) that'll be 3 combat units loaded into Landraiders. If they go first they are 18" forward and you probably have 1 turn to stop them. Your Hammerheads may stop 1 if you're lucky. Against such a list don't be afraid to assault the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> with your Riptides (particularly the HBC one) remember a Riptide's main job is to take attacks so that the rest of the army doesn't have to.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Here's what I'd do to your list:<br /> <br /> Drop CDS from Riptides -15 points<br /> Drop 2 Kroot and 2 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> -30 points<br /> Drop Longstrikes Hammerhead -195 points<br /> Drop <span class="glossaryitem" onmouseover='gp(540);'><span class="glossaryitem" onmouseover='gp(705);'>DLs</span></span> from Hammerheads -30 points<br /> <br /> Total 270 points<br /> <br /> Add Sniper round to kroot 20 points<br /> Add Skyray: <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> 116<br /> Add Velocity Tracker to HBC Riptide 20 points<br /> Add 2 Crisis Suits with 2 meltas and a flamer each 114 points<br /> <br /> Total 270 points<br /> <br /> That gives you far more <span class="glossaryitem" onmouseover='gp(805);'>AA</span> with the Skyray not only directly supplying <span class="glossaryitem" onmouseover='gp(805);'>AA</span> but also 2 Bs4 Skyfiring <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>. You have a Skyfiring fusion and HBC for support <span class="glossaryitem" onmouseover='gp(805);'>AA</span> (giving a 4th <span class="glossaryitem" onmouseover='gp(805);'>AA</span> unit), great for finishing off that flyer down to 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>. Your Kroot are now a constant pain with precision strikes and the ability to hurt <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Plus you now have 4 extra fusion blasters that can be given <span class="glossaryitem" onmouseover='gp(328);'>ML</span> support from the Skyray and should take off an AV14 unit most times they shoot (and have 2 flamers should you be against hordes). You still have 2 Railguns to support that from range and 3 Riptides to throw into the mix if necessary. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 09:09:49]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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