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		<title><![CDATA[Latest posts for the thread "Anti Mech Necron with BA allies (3k)"]]></title>
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				<title>Anti Mech Necron with BA allies (3k)</title>
				<description><![CDATA[ So to follow on from the electric heavy necron list I posted a week ago, I decided to add 1k of <span class="glossaryitem" onmouseover='gp(10);'>BA</span> allies. Think there is a mech list that can stand up to this?<br /> <br /> Overlord (with warrior #1) <br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>, <span class="glossaryitem" onmouseover='gp(124);'>sw</span>, mss <br /> <br /> Overlord (with warrior #1) <br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>, <span class="glossaryitem" onmouseover='gp(124);'>sw</span>, mss <br /> <br />  Court 1 <br />  Lord (with warrior #1) <br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>, mss <br />  Stormtek (w #2) <br />  Stormtek (w #3) <br />  Stormtek (w #4) <br /> <br />  Court 2 <br />  Lord (with warrior #1) <br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>, mss <br />  Stormtek (w #2) <br />  Stormtek (w #3) <br />  Stormtek (w #4) <br /> <br />  5 warriors (#1) <br />  Ghost ark <br /> <br />  5 warriors (#2) <br />  Scythe <br /> <br />  5 warriors (#3) <br />  Scythe <br /> <br />  5 warriors (#4) <br />  Scythe <br /> <br />  4 scarab bases <br /> <br />  4 scarab bases <br /> <br />  3 scarab bases <br /> <br />  3 scarab bases <br /> <br />  3 scarab bases <br /> <br />  Annihilation barge <br /> <br />  Annihilation barge <br /> <br />  Annihilation barge <br /> <br />  Annihilation barge <br /> <br />  Annihilation barge <br /> <br />  Annihilation barge <br /> <br /> Allies<br /> <br /> Librarian (with Death co)<br /> <br /> Honour guard<br /> 4 meltas<br /> Pod<br /> <br /> Death co<br /> 9 man<br /> 2 <span class="glossaryitem" onmouseover='gp(105);'>pfs</span><br /> Pod<br /> <br /> Furioso<br /> Frag cannon, magna grapple, melta<br /> Pod<br /> <br /> Assault squad<br /> 2 Infernus on sarge, melta<br /> Pod<br /> <br /> Dreadnought<br /> Multimelta<br /> Pod<br /> <br /> 3K<br /> <br /> So the Overlords and both Lords go in the Ghost Ark for a quality assault unit from an open topped vehicle. Each warrior squad has 2 stormteks to decimate any vehicle. Scarabs act as speed bumps/ distraction units or tank hunters. Annihilation barges are, well - annihilation barges! 5 pods, so 3 come down turn 1, probably the honour guard, death company and furioso. EVERY unit is a major threat to all vehicles barring AV14 and there is more than enough AV14 killers too. Large amount of high strength shots for horde and <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> cover. Good anti titan list too methinks. Should be nice against serpent spam too. Plus lots of anti flyer! What do you think?<br /> Oh the dreads in there simply for the 5th pod... I know its pants.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I could run the assault squad naked to afford an orb on an overlord to make the overlords and lords more durable....<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> This list would however struggle against triptide/seer council baron/screamer star (due to the rerollable 2++) Selective deployment should help against pod heavy armies (reserve the anni barges).]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 20:42:33]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Anti Mech Necron with BA allies (3k)</title>
				<description><![CDATA[ A few things to point out. 99.9% sure the honor guard must accompany your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> besides you would want a Chaplain with the Death Company. Gives them rerolls on all missed hits and wounds on the turn they assault. For the cost of the Honour Guard just run a Sanguinary Guard. 2+ save and limitless customization plus, though completely unimportant unless you are like me, Sanguinary Guard are one <span class="glossaryitem" onmouseover='gp(415);'>ot</span> the coolest looking models in the game. Why pod the Assault Squad or Guard? Jump packs for <span class="glossaryitem" onmouseover='gp(10);'>BA</span> reroll failed reserves and scatter 1 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> but that shouldn't matter because for 10 points put a locator beacon on a pod for zero scatter. I don't use drop pods because I find dreadnoughts to be a bit underwhelming which other then Sternguard would be the only thing I used them for...about 200 points with the pod for something that gets popped the first turn its on the board. No thanks I'll take mobile tanks like Baal Preds and Vindicators. I don't know much about the Necrons but these are my thoughts on the Allies.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 22:40:38]]> GMT</pubDate>
				<author><![CDATA[ AngelusMortis]]></author>
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				<title>Anti Mech Necron with BA allies (3k)</title>
				<description><![CDATA[ Thanks for the feedback.<br /> <br /> <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> do not have to accompany their honour guard. I find a chaplain with the death co (esp 10men) is overkill but do sometimes run them with them, although a libby with blood rage can do almost the same thing for cheaper. The pods have lots of advantages over <span class="glossaryitem" onmouseover='gp(457);'>jps</span>. They arrive 1st turn, they deploy from the pods so no squashed grouping that a nice plasma cannon blast would like to shoot at, massively reduced chance of mishaps and to top it off, even if scatter does occur I can correct it with the 6" deployment. I need 5 pods for the arrival of 3 in the 1st turn. <br /> I do like sanguinary guard and own 4 units of them, and would be partial to considering fitting a unit into the list, but that would mean dropping the furioso.<br /> My usual <span class="glossaryitem" onmouseover='gp(10);'>BA</span> lists involve flamestorm baals with vindi and raven support so I agree with you there. But since they are desperate allies I don't want my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> anywhere near my crons. Therefore the pods dropping in the opponents backfield are to try and push the opponent forward into charge range of my ghost ark squad... and if they don't, they will be in charge range of the death co and a furioso. Rock and a hard place...]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 22:59:31]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Anti Mech Necron with BA allies (3k)</title>
				<description><![CDATA[ I tend to run the chap in there with all the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> having bolters. I like the option of shooting a little to thin out my target first plus they are more versatile. My current 2k list has all that you mentioned...2 flame Preds, 2 vindi, and a raven and I'm play testing an anti super heavy Death Star with Dante, 5 sang guard 1 fist and all with inferno, Sang Priest with fist and inferno, and Libby with sword and SOS and Blood Lance.]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 23:37:46]]> GMT</pubDate>
				<author><![CDATA[ AngelusMortis]]></author>
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				<title>Anti Mech Necron with BA allies (3k)</title>
				<description><![CDATA[ I like it! Very expensive points wise but will be very fun to play. With shield of sanguinius and your priest it should add a lot more survivability to the squad. The dante bomb always vapourises what ever vehicle it lands next to too.]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 15:05:30]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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