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		<title><![CDATA[Latest posts for the thread "1850 IG armor overload"]]></title>
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				<title>1850 IG armor overload</title>
				<description><![CDATA[ made this list to vs either Orks or Tau (dude doesnt like to tell)<br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Tech priest - 2 servitors 2 plasma cannon servitors - 165<br /> Primaris Psyker - 70<br /> <br /> <b>Troops</b><br /> Vet squad - 1 bolt pistol, 3 plasma guns, chimera w/ <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <span class="glossaryitem" onmouseover='gp(328);'>ML</span> - 172<br /> Vet squad - 1 bolt pistol, 1 power sword 3 plasma guns, chimera w <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <span class="glossaryitem" onmouseover='gp(328);'>ML</span> - 182<br /> Vet squad - demolitions, power fist, 3 melta guns - 145<br /> Vet squad - demolitions, power fist, 3 melta guns - 145<br /> <br /> <b>Fast Attack</b><br /> Vendetta - holding vets - 130<br /> Vendetta - holding vets - 130<br /> <br /> <b>Heavy Support</b><br /> Punisher - pintle storm bolter, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, sponson <span class="glossaryitem" onmouseover='gp(51);'>HB</span> - 210<br /> Executioner - hull lascannon, sponson plasma cannons - 245<br /> Battle Tank - pask, hull lascannon, sponson plasma cannons - 255<br /> <br /> <br /> psyker is put with non power sword chimera, added prescience to use on punisher. techpriest hangs behind the line to repair whatever gets hit. demo vets are for dropping behind armor, pretty self explanitory<br /> <br /> <br /> He ended up bringing a tau gunline. 2 fire warrior troops, pathfinder, 2 tanks, one was the tank hunter (dont know much tau names) and some broadsides. almost tabled him by turn 2 when his commander deep struck behind my tanks (second deep strike unit failed). popped a chimera before I almost tabled him a second time. He decided to call it quits before his turn 3]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 20:56:03]]> GMT</pubDate>
				<author><![CDATA[ TyCorny]]></author>
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				<title>1850 IG armor overload</title>
				<description><![CDATA[ First off, your tech priest. He's 165 points for something that can unreliably repair vehicles. Get rid of him and just buy a new vehicle instead. Preferably also get rid of the Psyker and make your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> an additional Veteran Squad in a Chimera that isn't scoring (A <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>). Primaris Psykers CANNOT get prescience.<br /> <br /> Next, you most certainly will not need those bolt pistols are the power sword. <br /> <br /> Are you aware of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that removes Lumbering Behemoth from Russes? On your <span class="glossaryitem" onmouseover='gp(15);'>BT</span> if you fire the main cannon, everything else fires snap shots. Furthermore, I don't know why you gave the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Pask when both the Punisher and Executioner are much better candinates]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 21:05:46]]> GMT</pubDate>
				<author><![CDATA[ tybg]]></author>
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				<title>Re:1850 IG armor overload</title>
				<description><![CDATA[ the priest and psyker I put up just to finally try them. honestly only chance I had to repair I forgot to  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> battle tank never moved to fully take advantage of pask, and with the psyker prescience-ing the punisher it was better than pask.<br /> true bolt pistols were just to spend 5 (4) points and power sword was more insurance vs orks<br /> I originally had <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> but was trying to save points with cheaper <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, suppose I went over anyway with tech priest<br /> overall I knew it wasnt prime but still slaughtered those tau! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 21:11:55]]> GMT</pubDate>
				<author><![CDATA[ TyCorny]]></author>
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				<title>1850 IG armor overload</title>
				<description><![CDATA[ That's the thing about the Psyker, he can't take Divination powers. <br /> <br /> If you give the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Pask, that is one extra shot. per turn that he is boosting. Give him to an Executioner, it becomes 6 and the Punisher is 32. <br /> <br /> The latter two options will destroy any light vehicles that ever decide to show their faces, along with their usual targets. A single boosted Battle Tank shot is just such a waste for Pask.<br /> <br /> You could however still have a character dedicated to prescience by taking a 55 point inquisitor]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 21:18:39]]> GMT</pubDate>
				<author><![CDATA[ tybg]]></author>
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				<title>1850 IG armor overload</title>
				<description><![CDATA[ that does make sense and my last choice on the list was which of those two tanks to put him on.<br /> <br /> I had a hard time finding what powers guard can take, I just took divination from remembering a thread on here somewhere saying any cheap <span class="glossaryitem" onmouseover='gp(69);'>ig</span> psyker can take prescience without rolling, so assumed it was good on all guard.<br /> <br /> second always had a question on when taking book powers, do you have to trade all codex powers for one table? pick and choose tables for all codex powers? or pick and choose what to keep and what tables?]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 21:51:28]]> GMT</pubDate>
				<author><![CDATA[ TyCorny]]></author>
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				<title>Re:1850 IG armor overload</title>
				<description><![CDATA[ <i>A Primaris Psyker may use the psychic disciplines found in the Warhammer 40,000 rulebook, instead of those in Codex: Imperial Guard. If he does so, generate two new powers from the Biomancy, Pyromancy, Telepathy and telekinesis disciplines (in any combination) before armies are deployed. </i><br /> <br /> If you haven't looked at it yet, you really need to check out the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3440050a_Imperial_Guard_v1.4_September_13.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3440050a_Imperial_Guard_v1.4_September_13.pdf</a>]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 21:59:27]]> GMT</pubDate>
				<author><![CDATA[ tybg]]></author>
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				<title>1850 IG armor overload</title>
				<description><![CDATA[ I read through it now and then. unfortunately it was unavailable when I was making my list]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 22:14:18]]> GMT</pubDate>
				<author><![CDATA[ TyCorny]]></author>
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