<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Codex Dinobot"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Codex Dinobot"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Codex Dinobot</title>
				<description><![CDATA[ I've had this list in my head for a while now and I'm hoping to get some feedback on it.<br /> <br /> 2000pts Dual Force Organization<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Typhus<br /> Warpsmith<br /> -Aura of Dark Glory, Mark of Nurgle<br /> <br /> <b>Troops</b><br /> 10 Cultists<br /> 10 Cultists<br /> 10 Cultists<br /> 10 Chaos Space Marines<br /> -Autocannon, Plasma Gun, Power Weapon<br /> 10 Chaos Space Marines<br /> -Autocannon, Plasma Gun, Power Weapon<br /> <br /> <b>Fast Attack</b><br /> Helldrake<br /> -Baleflamer<br /> Helldrake<br /> -Baleflamer<br /> <br /> <b>Heavy Support</b><br /> Maulerfiend<br /> -Lasher Tendrils<br /> Maulerfiend<br /> -Lasher Tendrils<br /> Maulerfiend<br /> -Lasher Tendrils<br /> Maulerfiend<br /> -Magma Cutters<br /> Maulerfiend<br /> -Magma Cutters<br /> Maulerfiend<br /> -Magma Cutters]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6358446.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6358446.page</link>
				<pubDate><![CDATA[Thu, 19 Dec 2013 23:13:33]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
			</item>
			<item>
				<title>Codex Dinobot</title>
				<description><![CDATA[ Don't really want to run cultists in small groups. Run them in groups of 20 to 30 or something. They tend to die fast plus they don't have a high leadership if I recall. I guess you're running them as Pleague Zombies? <br /> <br /> Expand them cultists in numbers. Else you'll become pretty useless in objective games. They'll whipe those troops rather fast.  <br /> <br /> Uhm. If I remember the Dual <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> gets unlocked after you hit 2K points. So I'm not sure if this is valid.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6358465.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6358465.page</link>
				<pubDate><![CDATA[Thu, 19 Dec 2013 23:21:40]]> GMT</pubDate>
				<author><![CDATA[ The Grumpy Eldar]]></author>
			</item>
			<item>
				<title>Codex Dinobot</title>
				<description><![CDATA[ Unless you're running them as plague zombies, it is pretty pointless to add extra cultists into squads.  <br /> <br /> However, since you have typhus I would definitely ditch the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads, I used to run that setup minus the power weapon and they didn't work.  They run away too easily.  I would use the points to increase your amount of zombies.<br /> I would also get rid of the warpsmith since he can't keep up with the bots anyway and use your points to buy a biker or juggerlord with some spawn, to be able to keep up with the bots.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6358624.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6358624.page</link>
				<pubDate><![CDATA[Fri, 20 Dec 2013 00:02:08]]> GMT</pubDate>
				<author><![CDATA[ herpguy]]></author>
			</item>
			<item>
				<title>Codex Dinobot</title>
				<description><![CDATA[ Plague Zombies is the reason Typhus is in the list.<br /> <br /> The Marines are in there because I want them in the list. Wouldn't feel right to me to not have Chaos Space Marines in a Chaos Space Marine army.<br /> <br /> The Warpsmith is something I wasn't sure of. I like the idea but without access to a bike he really won't do much.<br /> <br /> Thanks for the tips.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6360637.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6360637.page</link>
				<pubDate><![CDATA[Fri, 20 Dec 2013 17:52:06]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
			</item>
			<item>
				<title>Codex Dinobot</title>
				<description><![CDATA[ I don't understand why you're taking a heavy weapon on the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> units? The <span class="glossaryitem" onmouseover='gp(59);'>HW</span> + <span class="glossaryitem" onmouseover='gp(124);'>SW</span> combo is what makes tactical marines so poor, take 2 plasmaguns and then you have a squad that actually does something take a combi-plasma on the Sergeant and you're golden. You now have a cheaper better squad.<br /> <br /> Yeah make the cultists zombies.<br /> <br /> But 6 Mauler fiends will cause many lists problems. You're low on Helldrakes though.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6361272.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6361272.page</link>
				<pubDate><![CDATA[Fri, 20 Dec 2013 21:49:44]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>Codex Dinobot</title>
				<description><![CDATA[ Looks fine to me. I love the warpsmith probably my favourite <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the dex. but if your running all maulers without him ina  rhino or something wont help you much. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> also drop the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and just use all the cultists. <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> i like one bale flamer and one Autocannon.<br /> <br /> The thing with mauler fiends is, they get tarpitted too easily will only like 3 or 4 attacks on the charge with ws3 your more likely to fluff your to hits and just do nothing. Granted mauler fiends really excel at eating land raiders.<br /> <br /> I wouldnt mind trying this but with forgefiends and 2 warpsmiths it probably wouldnt be too good but all those shots would be pretty hilairous.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6361289.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6361289.page</link>
				<pubDate><![CDATA[Fri, 20 Dec 2013 21:56:03]]> GMT</pubDate>
				<author><![CDATA[ Guitarquero]]></author>
			</item>
			<item>
				<title>Codex Dinobot</title>
				<description><![CDATA[ I keep forgetting that Chaos Space Marines can take multiple special weapons. I like the dual plasma gun idea.<br /> <br /> If I weren't going to make the Cultists into Plague Zombies, Typhus would not be in the list. So, yes, Zombies for all.<br /> <br /> Really appreciate the advice so far, thanks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6361419.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6361419.page</link>
				<pubDate><![CDATA[Fri, 20 Dec 2013 22:39:20]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
			</item>
			<item>
				<title>Codex Dinobot</title>
				<description><![CDATA[ Why not make all the maulers into forge fiends? thats 48 strength 8 ap4 shots enough to make <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> cry or even hurt a lord of war.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6361501.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/569123/6361501.page</link>
				<pubDate><![CDATA[Fri, 20 Dec 2013 23:11:15]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
			</item>
	</channel>
</rss>