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		<title><![CDATA[Latest posts for the thread "competitive marines1750"]]></title>
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				<title>competitive marines1750</title>
				<description><![CDATA[ Chapter tactics: Raven Guard.<br /> <br /> Captain: jump pack, relic blade<br /> <br /> X10 sternguard: x7 combi Flamers, x2 heavy flamers, x1 combi melta. Melta bomb.  Drop pod. <br /> <br /> X10 tactical marines: Melta gun, multi Melta,  melta bomb, drop pod. <br /> <br /> X10 tactical marines: melta gun, heavy bolter, Rhino<br /> <br /> X10 tactical marines: Melta gun, heavy bolter. Rhino.<br /> <br /> X10 Assault marines: x2 plasma pistol,  vet Sgt w/ lighting claw and grav pistol,  Melta bomb. <br /> <br /> X5 scouts: camo cloaks, x4 snipers,  missile launcher<br /> <br /> Storm talon: twin linked las cannons<br /> <br /> X5 devastate squad: x4 las cannons,  Drop pod. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 23:39:16]]> GMT</pubDate>
				<author><![CDATA[ jose kantor]]></author>
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				<title>Re:competitive marines1750</title>
				<description><![CDATA[ hi there, first off, any reason in particular why ur using raven guard <span class="glossaryitem" onmouseover='gp(436);'>CT</span>, then, whats up with the melta/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, melta needs close range where as heavy bolter cant move, are you gunna split the squad, and <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with 4 lascannons seems like a nit of overkill, maybe explain to us the general strategy to help us out here  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 23:55:55]]> GMT</pubDate>
				<author><![CDATA[ chaplain iktinos]]></author>
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				<title>competitive marines1750</title>
				<description><![CDATA[ Ok fair enough.  The ravenguard <span class="glossaryitem" onmouseover='gp(436);'>CT</span> improve my assault marines as well as Give my rhinos with tacs scout. The Melta guns are to deal with tanks and High <span class="glossaryitem" onmouseover='gp(6);'>AP</span> targets while the <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s allow good volume of fire given snap shots.  As far as the las cannons <span class="glossaryitem" onmouseover='gp(29);'>devs</span> go I have been having problems with armour spam and I would prefer not to dwell on individual targets For more than a Single turn. <br /> <br /> General strategy is that the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and stern guard pod in turn one while the rhinos scout forward.  Assault marines move quickly towArds soft targets while <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and snipers over watch. Later the empty pod comes in wherever and the flyer comes in to handle other flyers or hard armour targets. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 03:19:24]]> GMT</pubDate>
				<author><![CDATA[ jose kantor]]></author>
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				<title>Re:competitive marines1750</title>
				<description><![CDATA[ ok, makes sense, but uve gotta ask urself, can my list deal with a superheavy?... maybe buuttt idk, and can it deal with a death star centurion unit? tiggy makes em hard core, i think maybe ud be better with droppin the asm and storm raven andadding sum allies, either <span class="glossaryitem" onmouseover='gp(69);'>ig</span> for a vendetta, or greyknights or somin]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 15:37:22]]> GMT</pubDate>
				<author><![CDATA[ chaplain iktinos]]></author>
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				<title>competitive marines1750</title>
				<description><![CDATA[ I am currently playwriting for a <span class="glossaryitem" onmouseover='gp(48);'>GT</span> and while the major death stars are going to be an issue I know there aren't going to be any super heavies as they Aren't allowing escalation.]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 16:08:06]]> GMT</pubDate>
				<author><![CDATA[ jose kantor]]></author>
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				<title>Re:competitive marines1750</title>
				<description><![CDATA[ ok, so thats one prob dealt with, now, the deathstar units can be solved by throwing <span class="glossaryitem" onmouseover='gp(308);'>msu</span> 's at them, massed shooting, or ur own death company death star]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 20:24:21]]> GMT</pubDate>
				<author><![CDATA[ chaplain iktinos]]></author>
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				<title>competitive marines1750</title>
				<description><![CDATA[ I have found generally that quantity of fire is the best solution for most big problems. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 21:14:52]]> GMT</pubDate>
				<author><![CDATA[ jose kantor]]></author>
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