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		<title><![CDATA[Latest posts for the thread "Exploding ammo rule"]]></title>
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				<title>Exploding ammo rule</title>
				<description><![CDATA[ Recently I have felt  that template weapons could have a "fun" rule added to them. "When a model carrying a weapon described as using missiles or explosives is killed by a template weapon described as using "flames" or similar, roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>. On a 1 the ammunition of the killed model's gun explodes, dealing <span class="glossaryitem" onmouseover='gp(24);'>d6</span> strength 5 hits to the model's unit." Again I just thought this would be a fun rule to use in games with friends not something I would want added to the official game (flamers are enough of a problem right now).]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 23:52:29]]> GMT</pubDate>
				<author><![CDATA[ Bronzefists42]]></author>
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				<title>&quot;live Ammo&quot; rule</title>
				<description><![CDATA[ You seem to be labouring under a misapprehension as to the definition of 'live ammunition'.<br /> <br /> In short, why would it only set off missiles, when said missiles are often not even based on heat-detonatable technology?<br /> <br /> Why would a fire set off an eldar plasma missile? Or a Grey Knight psi-shock rocket?]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 14:38:26]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>exploding ammunition rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55c58a5908bac75a8d8a697378c2d98e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569297/6362933.page"><b>Furyou Miko wrote:</b></a><br/>You seem to be labouring under a misapprehension as to the definition of 'live ammunition'.<br /> <br /> In short, why would it only set off missiles, when said missiles are often not even based on heat-detonatable technology?<br /> <br /> Why would a fire set off an eldar plasma missile? Or a Grey Knight psi-shock rocket?</div></blockquote><br /> <br /> I didn't think of that. Guess I wasn't really thinking when I made this... ]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 15:08:54]]> GMT</pubDate>
				<author><![CDATA[ Bronzefists42]]></author>
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				<title>Exploding ammo rule</title>
				<description><![CDATA[ You could balance it out by having flamers blow up too. The fuel tank of a flamethrower getting hit and exploding is a classic cinematic trope.]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 21:18:20]]> GMT</pubDate>
				<author><![CDATA[ Perfect Organism]]></author>
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				<title>Exploding ammo rule</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/569297/6363728.page"><b>Perfect Organism wrote:</b></a><br/>You could balance it out by having flamers blow up too. The fuel tank of a flamethrower getting hit and exploding is a classic cinematic trope.</div></blockquote><br /> Yeah it could actually work if that is the rule.]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 10:59:32]]> GMT</pubDate>
				<author><![CDATA[ Bronzefists42]]></author>
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