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		<title><![CDATA[Latest posts for the thread "Space Marine - 1000 points"]]></title>
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				<title>Space Marine - 1000 points</title>
				<description><![CDATA[ So this is my Homebrew Ultramarine successors chapter list. My sole enemy will be tyranids - I really only have one mate I game with.<br /> <br /> so here it is:<br /> <br /> chapter master <br /> relic blade <br /> artificer armour <br /> storm bolter <br /> 180 <br /> <br /> honour guard <br /> + 2 honour guards <br /> chapter banner <br /> chapter champ has close combat weapon<br /> 160<br /> <br /> tactical squad <br /> 5 extra marines <br /> flamer <br /> missle launcher <br /> veteran sergeant w/chainsword <br /> 170<br /> <br /> tactical squad <br /> 5 extra marines <br /> flamer <br /> missle launcher <br /> veteran sergeant w/chainsword <br /> 170<br /> <br /> scout squad <br /> heavy bolter <br /> hellfire shells<br /> veteran sergeant <br /> 78<br /> <br /> assault squad <br /> +5 marines <br /> 2 flamers <br /> 180<br /> <br /> 938 <br /> <br /> I'd like to bump it to a 1000 in total.<br /> <br /> This is a pretty rough list, I found the massive amount of options on some units a bit overwhelming, and just wanted to get some stuff written down, so any suggestions would be massively helpful.<br /> <br /> Also: With the honour guard, the equipment says they have power weapons. Does this mean I am free to give them both power swords and powers axes? And can they take power fists? (also open to any advice with regards to assembling these guys).]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 11:13:52]]> GMT</pubDate>
				<author><![CDATA[ dalloskid]]></author>
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				<title>Re:Space Marine - 1000 points</title>
				<description><![CDATA[ Hey. I play UM myself. I would recommend some more plasma, I dunno about you but it's nice to have some ap2 rapid fire when the big bugs get close. <br /> Regarding the power weapons, you can take a powersword, powermaul, poweraxe, or powerlance for the price of a power weapon. A powerfist is more points. If your opponent uses <span class="glossaryitem" onmouseover='gp(93);'>MC</span> I would really recommend the shield eternal to counter smash. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 20:14:41]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Space Marine - 1000 points</title>
				<description><![CDATA[ Would plasma serve me better against Tyranids? I'm not playing against loads of <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s.<br /> I have bits to take a makeshift devastator squad (basically 10 marines, and the bits to assemble them with a plasma cannon, lascannon, and some others) so I might shove that in, which would be on its way to bumping up to 1500. I might also be able to snatch up some sternguard from some guy, so that might go well.<br /> <br /> Alright. I'm just trying to assemble some honour guard, and I don't have a massive amount of power weapons, so I'm trying to use all the ones I have from various kits. If I do end up getting sternguard, I'll be able to bling them up from that kit.]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 20:46:57]]> GMT</pubDate>
				<author><![CDATA[ dalloskid]]></author>
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				<title>Re:Space Marine - 1000 points</title>
				<description><![CDATA[ give the chapter master a, theeth of terra thunder hammer or even better what i personaly run a burningblade it will kill anything, <span class="glossaryitem" onmouseover='gp(269);'>Id</span> give the honour guard axes and lances for power waepons, against tryranids i d take an aegis line with no guns, gives your cover and slows them down plus you ll strike first in combat, handy, change the scouts for sniper scouts great against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. The Tacs are perfect]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 16:03:14]]> GMT</pubDate>
				<author><![CDATA[ Rupertrampton]]></author>
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				<title>Re:Space Marine - 1000 points</title>
				<description><![CDATA[ Here's a revised list, thanks for all the input!<br /> <br /> chapter master 130<br /> blinding light<br /> artificer armour 20<br /> storm bolter <br /> 210<br /> <br /> honour guard <br /> + 2 honour guards <br /> chapter banner <br /> chapter champ has close combat weapon<br /> 160<br /> <br /> tactical squad <br /> 5 extra marines <br /> plasma gun <br /> missle launcher <br /> veteran sergeant w/chainsword <br /> 180<br /> <br /> tactical squad <br /> 5 extra marines <br /> plasma gun <br /> missle launcher <br /> veteran sergeant w/chainsword <br /> 180<br /> <br /> scout squad <br /> heavy bolter <br /> hellfire shells <br /> veteran sergeant <br /> 78<br /> <br /> assault squad <br /> +5 marines <br /> 2 flamers <br /> 180<br /> <br /> devastator squad <br /> vet sarge <br /> lascannon <br /> plasma cannon <br /> missle launcher <br /> missle launcher <br /> 145<br /> <br />  1133 ]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 21:03:36]]> GMT</pubDate>
				<author><![CDATA[ dalloskid]]></author>
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				<title>Space Marine - 1000 points</title>
				<description><![CDATA[ Looking better, but;<br /> <br /> 1) Drop all the vet sgt upgrades.  Pretty much useless waste of points <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  You'd be better off using those points to give the sgt's Combi-weapons to match the squad they are with.<br /> <br /> 2) Put the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad's Plasma Cannon with one of the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads and the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads <span class="glossaryitem" onmouseover='gp(328);'>ML</span> with the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> .. make them more consistent (Las, <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> in a single <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad is looking to be a jack of all trades and certainly master of none).<br /> <br /> 3) Not big on Plasma Gun + <span class="glossaryitem" onmouseover='gp(328);'>ML</span> combo in the tacs.  I'd prefer to see <span class="glossaryitem" onmouseover='gp(329);'>PG</span>/<span class="glossaryitem" onmouseover='gp(331);'>PC</span> and leave the <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s for your <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad to use.<br /> <br /> 4) Assault squad's are sub-optimal.  You could better use those points for something else.  A Thunderfire Cannon perhaps<br /> <br /> 5) Your marines need transports!  Rhinos would be a good addition (using the extra points from dropping the assault squad maybe).<br /> <br /> 6) Drop the storm bolter on the Chapter Master.  If you want to give him something special and shooty, give him a combi instead.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah, and if you're going for 1000 point games, you'll need to cut it to 1000.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 23:52:54]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Space Marine - 1000 points</title>
				<description><![CDATA[ 1. Dropped<br /> 2+3. I've placed all the <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s in the devastator squad, and put the <span class="glossaryitem" onmouseover='gp(331);'>PC</span> and <span class="glossaryitem" onmouseover='gp(80);'>LC</span> in the tacs.<br /> 4. I've got them, so I'd like to use them. I think they are kinda useful: I'll be fighting nids, so while I have a long line firing at everyone, the Assault squad can sneak in behind and take out his objectives.<br /> 5. I'll look at adding them - its just a matter of finding them at a decent price. This list is of the models I have, which is why I have a limitation in certain areas, such as heavy weapons. But I don't plan on rushing him, just selecting nice positions to rain the emperors fury upon the aliens <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> 6. Its only 5 points, so I thought I'd give him it, I don't really want him to have a combi, because he wont be shooting any of the big bugs.<br /> <br /> Points is a rough limit - My mate can work his list to be 1000 or 1500 or more, so if I tell him a limit then he'll work towards it.]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 01:00:24]]> GMT</pubDate>
				<author><![CDATA[ dalloskid]]></author>
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