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		<title><![CDATA[Latest posts for the thread "Blood Angels - Kill Team - 200"]]></title>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ From what I gather from the rulebook I cant go smaller then min squad size. With that in mind (and a peppering of longrange/short range and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>) I wanna dust off my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and give them a go. Thoughts for a first time kill team game?<br /> <br /> - death company - <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>/hand flamer - rending (melee)<br /> - death company - bolter <br /> - death company - bolter <br /> <br /> - attack bike - <span class="glossaryitem" onmouseover='gp(330);'>MM</span> - <span class="glossaryitem" onmouseover='gp(265);'>FNP</span><br /> <br /> - scout sgt - Sniper - leader<br /> - scout <span class="glossaryitem" onmouseover='gp(328);'>ML</span> - prefered enemy <br /> - scout - sniper<br /> - scout - bolter<br /> - scout - <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>/<span class="glossaryitem" onmouseover='gp(260);'>bp</span>]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 16:19:02]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ You should give the Death Company <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s and leave the shooting for Scouts. I would suggest two Snipers, one with preferred enemy, and three bolters.<br /> Hand Flamer is over costed, so by dropping that and the <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, you could afford another body on the field.<br /> <br /> That <span class="glossaryitem" onmouseover='gp(447);'>AB</span> will be tough!]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 17:41:53]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Re:Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ i like it, <span class="glossaryitem" onmouseover='gp(186);'>def</span> drop the hand flamer, maybe about the missile launcher, its handy if sumone brings a dread or a transport]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 20:20:59]]> GMT</pubDate>
				<author><![CDATA[ chaplain iktinos]]></author>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ Thats the idea for the <span class="glossaryitem" onmouseover='gp(328);'>ML</span>. Not sure where else to toss the 5 left over points... a single camo cloak or meltabomb?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 20:27:41]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>Re:Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ wait, how much is the handflamer? more than 5<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 22:40:57]]> GMT</pubDate>
				<author><![CDATA[ chaplain iktinos]]></author>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ Hand Flamer is 10 points <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> so way too much.]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 22:56:31]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ Correct, I marked it down improperly. <br /> <br /> So dropping the <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, but keeping the <span class="glossaryitem" onmouseover='gp(328);'>ML</span>... I could downgrade the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack-bike to a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and leave me 15 points for one addtional scout. ]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 02:49:35]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ I thought vehicles weren't allowed in kill team games? (might just be a house rule my friend plays)<br /> <br /> Either way consider swapping the scouts <span class="glossaryitem" onmouseover='gp(328);'>ML</span> for a heavy bolter. If you're going to come up against vehicles keep the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on the bike. Your BS4 T5 <span class="glossaryitem" onmouseover='gp(265);'>Fnp</span> biker with a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> would be far more useful in popping dreads and such than a scout.<br /> <br /> I really like the feel of your list though. Seems nice an fluffy as the death co launch an assault to cover the scouts on a covert <span class="glossaryitem" onmouseover='gp(280);'>op</span> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 03:12:47]]> GMT</pubDate>
				<author><![CDATA[ D.Walker]]></author>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ Usually armor values aren't allowed but bikes are toughness. My brother played 2 attack bikes as dark angels in a tournament at my local shop and destroyed everyone.]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 03:54:21]]> GMT</pubDate>
				<author><![CDATA[ AngelusMortis]]></author>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ Yeah by vehicles I meant ones with armor values.]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 09:14:59]]> GMT</pubDate>
				<author><![CDATA[ D.Walker]]></author>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ Vehicles are most definitely allowed - but with a restriction. Armour value cannot be more than 33 combined (taken by adding front side and rear together) so don't worry about dreads! Being 12,12,10 you won't see any. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> released the new kill team rules as an iBook yesterday. There's massive changes! Take a read!]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 09:27:36]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ OOoo<br /> <br /> I could drop the attack bike and take a Razorback instead.<br /> <br /> 3 death company<br /> Razorback - <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> 5 scouts - <span class="glossaryitem" onmouseover='gp(51);'>HB</span> +w/e]]></description>
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				<pubDate><![CDATA[Mon, 23 Dec 2013 23:39:43]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ You could take a razorback, attackbike AND 3 death co and still have more bodies. Just take an assault squad instead. 200pts on the nose!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh no my bad - i calculated a rhino not a razorback...]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 20:33:18]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Blood Angels - Kill Team - 200</title>
				<description><![CDATA[ Sounds like Sternguard can be a good investment here with all the options they get.]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 21:30:38]]> GMT</pubDate>
				<author><![CDATA[ draegen]]></author>
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