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		<title><![CDATA[Latest posts for the thread "Battle Brothers Tournament"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Battle Brothers Tournament"]]></description>
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				<title>Battle Brothers Tournament</title>
				<description><![CDATA[ Looking for some feed back and/or ideas for a Battle Brothers tourny coming up soon. My partner in crime (PIC) will rolle Daemons to go with my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> Here are the lists as it stands<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <br /> Chaos Lord 165<br /> Bike, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>  Murder Sword, Melta bombs Sig of Corr<br /> <br /> Bare bones Cultists 50<br /> <br /> Bare bones Cultists 50<br /> <br /> Chaos Bikers<br /> 3 bikers 1 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>  <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> 2 plasma guns Champ has Power axe 159<br /> <br /> Obliterator  76<br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> <br /> Daemons<br /> Bloodthirster 270<br /> greater gift<br /> <br /> Herald of Tzeentch<br /> getting Primaris Div power for Horrors<br /> <br /> Plaguebearers 90<br /> 10 <span class="glossaryitem" onmouseover='gp(718);'>PB</span><br /> <br /> Pink Horrors 90<br /> 10 Horrors<br /> <br /> Basic plan, at 1000 points I dont see a ton of things being able to skyfire so just hoping the Thirster can quickly move up and avoid enough snapshots to not get grounded. Bikes flat out as well to make turn 2 or 3 the moment of impact for those two. Horrors deep strike and lay down some shooting to unengaged enemies, landing in or near cover if possible. Plagues move for a mid field objective and cultists baby sit backfield objectives and or try to intercept last minute enemy pushes for Line breaker. Thoughts and suggestions would be appreciated!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 07:50:48]]> GMT</pubDate>
				<author><![CDATA[ Killadoza]]></author>
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				<title>Battle Brothers Tournament</title>
				<description><![CDATA[ I like the idea, though I'm not sure it's legal. For battle brothers I'm pretty sure you still need to follow normal rules for selecting allies - which means 1 <span class="glossaryitem" onmouseover='gp(56);'>hq</span>. I know daemons have some rule allowing them to take more, but I thought they had to be daemons of the same god? So if he takes the thirster it would need to be a herald of Khorne? I don't have my chaos stuff with me, so you'll have to forgive me if I'm talking rubbish!<br /> <br /> Arguably dropping the oblit. The herald, and a power axe might get you a daemon prince! Might be worth thinking about! Again - no books so not sure on points!!]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 11:07:48]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Re:Battle Brothers Tournament</title>
				<description><![CDATA[ I believe the tourney is set up so it is two 500 point primary detachments that are allies as opposed to the usual primary and ally rules, so 2 Daemon <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s should fly. I am not too strong on the Daemons dex so if the herald thing is true and a Khorne one is required, maybe just drop the herald for more Horrors or Plagues?<br /> <br /> I think dropping the oblit herald and axe would get me to or close to a bare Daemon Prince, but i would be worried about walking him across the board. I may play test it though and see if its decent, thank you for the feedback!]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 17:07:05]]> GMT</pubDate>
				<author><![CDATA[ Killadoza]]></author>
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				<title>Re:Battle Brothers Tournament</title>
				<description><![CDATA[ The heralds do not have to be the same alignment as the bloodthirster. ]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 17:11:41]]> GMT</pubDate>
				<author><![CDATA[ sub-zero]]></author>
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