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		<title><![CDATA[Latest posts for the thread "[Imperial Guard] 2000pts Competitive"]]></title>
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				<title>[Imperial Guard] 2000pts Competitive</title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (vox) 55<br /> Inquisitor (psycher, servoskull) 64<br /> Inquisitor (psycher) 55<br /> <br /> <b>Elites</b><br /> Ratling x5 50<br /> <br /> <b>Troops</b><br /> Veterants x 10 (demolitions, melta gun x 3) 130<br /> Veterants x 10 (demolitions, melta gun x 3) 130<br /> Veterants x10 (demolitions, plasma gun x 3) 145<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (Vox) 35<br /> IS (autocanon, vox) 65<br /> IS (autocanon) 60<br /> IS (autocanon) 60<br /> IS (autocanon) 60<br /> IS (autocanon) 60<br /> <br /> <b>Fast Attacks</b><br /> Vendetta 130<br /> Vendetta 130<br /> Vendetta 130<br /> <br /> <b>Heavy Supports</b><br /> Manticore x 2 320<br /> Medusa 140<br /> Basilisk 125<br /> <br /> Aegis defense line with Quad Gun 100<br /> <br /> Total : 1999<br /> <br /> <br /> What do you think about this list for a competitive environment, it will be my first shot at competitive games.<br /> <br /> The idea, is, as expected, to have one inquisitor with divination with the manticore, and the other one with a big blob (40 or 50 guardsmen).<br /> <br /> The servoskulls are there to avoid having the enemy scouts bothering me, while i can place my ratling to be a thorn in my opponent's foot.<br /> <br /> My main concern is for the scoring, i'm not sure i have enough units to achieve it.<br /> <br /> Any advice about the gameplay or about the list ?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 02:34:19]]> GMT</pubDate>
				<author><![CDATA[ Grepsd]]></author>
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				<title>Re:[Imperial Guard] 2000pts Competitive</title>
				<description><![CDATA[ <br /> I like this list, particularly because I often run the Airborne Vets which people usually underestimate frequently.<br /> <br /> Some thoughts:<br /> <br /> 1) If you take Inquisitors, you're taking more Servo Skulls than that with your <span class="glossaryitem" onmouseover='gp(57);'>HS</span> selection. Re-rolls to hit is nice and all, but re-rolls to hit with <span class="glossaryitem" onmouseover='gp(24);'>D6</span> scatter? That's mental. Also, they have great utility with Grav Chute insertion thanks to the 1D6 scatter buff. <br /> <br /> 2) Ratlings are pretty meh and I wouldn't take them in a competitive list, because they're too hit and miss. The only real utility they provide is the rare possibility of a precision shot, because in the current <span class="glossaryitem" onmouseover='gp(93);'>MC</span> meta they're way out of their league. <br /> <br /> 3) With the Vets, I'm skeptical on Demolitions but I can see why you'd take it, but I definitely wouldn't keep the meltaguns, I'd upgrade them to plasmas for more hardline <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> killing power which you're lacking at the moment. <br /> <br /> 4) I'd just take two Basilisks over the Medusa+Basilisk combo, you don't need any more AP2 and you've got S10 pie plates already. The barrage is more useful for its safety applications.<br /> <br /> 5) Your scoring should be just fine, if nothing else just keep one Veteran Squad in the air throughout the game for a last minute objective grab if you don't need to dedicate them urgently. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 03:13:50]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Re:[Imperial Guard] 2000pts Competitive</title>
				<description><![CDATA[ 1) I'll just do as you said.<br /> <br /> 2) i had 50 points and no idea where to put them <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>, i'll find something else to do with it.<br /> <br /> 3) I did a game, with demolitions vets... lethal, would be the word describing the demolition charge & melta bombs. But yes, maybe the meltagun are too much melta for a squad, the idea, though, was to drop at the rear of anything bothering me, and one shotting it with the 3 melta. But well, i do have 3 vendetta, which should be enough.<br /> <br /> 4) I find it lacking not to have a demolisher or anything s10ap2, let's say i have to deal with a blob of <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>... well, this and the fact that it can screw any vehicule pretty easily. Are you absolutly sure about switching from medusa to balisk ? The barage rule is good in some case, but it doesnt allow me to switch fire which i could need since i dont have that many turn 1 firepower.<br /> <br /> 5) Is the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> a scoring unit ? I'm not sure. But well, i can always have a blob of 40 and then a little 10 guardsmen squad to score in case i do really need the vets elsewhere.]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 03:22:58]]> GMT</pubDate>
				<author><![CDATA[ Grepsd]]></author>
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				<title>[Imperial Guard] 2000pts Competitive</title>
				<description><![CDATA[ I second triple servo skulls on every inquisitor. It may also be worth it to make the inquisitors a bit stronger than you currently have them. The inquisitor joining the blob can really do some damage with his upgrades. If your going hereticius, a psyocclum gives your unit BS10 against psykers, but is a bit expensive. Order xenos gives you rad grenades, psychotroke grenades, and maybe a plasma siphon if you want. He can also access a conversion beamer, which is good for long range albeit expensive. Order malleus has the hellrifle for long range dakka sniping as well as demaonblades, but is probably the worst choice of the 3.<br /> <br /> Regardless of your inquisitor choice, power armor is too cheap to not take, and you want the liber heresius for the big blob squad. Possible scout first turn, as well as split fire, counter attack, fear and hatred over various turns you need it is well worth the points for the book.<br /> <br /> Since your not going for a vox network, drop the voxes for krak grenades in each squad. Although not required, they are cheap and offer a lot of utility. Both squads could benefit from a heavy weapon since on foot. <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> has priority since they have BS4. A regimental standard would be fantastic on your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> for morale boosting. <br /> <br /> Agree about not mixing the basilisk and medusa. Barrage goes with barrage, medusa goes alone as a cheaper, long range demolisher. Dual baslisks are the way for barrage utility. <br /> <br /> Also agree about dropping the ratlings. Points saved here can get you some of the upgrades I suggested. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 04:38:04]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:[Imperial Guard] 2000pts Competitive</title>
				<description><![CDATA[ I'll definitly take the liber heresius for the blob's inquisitor.<br /> <br /> The rad grenades are really a good addition too. I like the needle pistol but the range would be an issue, BUT since, it will be in the main blob, almost the only unit on the field at turn 1, my opponent might want to destroy it and get close... that is, if i'm not against a tau. so keeping the force weapon and keeping the cost low might also be a good idea.<br /> <br /> The conversion beam is fun, but it does require LOS and being very far away, it could go with my artillery.<br /> <br /> The power armour is only 8 points so yes, it's the way to go.<br /> <br /> <textarea name="code" class="java" cols="60" rows="10">
CCS (lascanon) 70
Inquisitor (psycher, servoskull, liber heretius, power armour, power weapon, rad grenades) 92
Inquisitor (psycher, servoskull, power armour, power weapon) 72

Troops 
Veterants x10 (melta gun x 3) 100 
Veterants x10 (demolitions, plasma gun x 3) 145
Veterants x10 (demolitions, plasma gun x 3) 145

PCS 30
IS (autocanon) 60
IS (autocanon) 60 
IS (autocanon) 60 
IS (autocanon) 60 
IS (autocanon) 60 

Fast Attacks 
Vendetta 130 
Vendetta 130 
Vendetta 130 

Heavy Supports 
Manticore 160
Medusa 140 
Basilisk x2 250

Aegis defense line with Quad Gun 100
</textarea><br /> <br /> What about this ? total 1994 points.]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 07:29:36]]> GMT</pubDate>
				<author><![CDATA[ Grepsd]]></author>
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				<title>[Imperial Guard] 2000pts Competitive</title>
				<description><![CDATA[ I would say take max servo skulls on your expensive inquisitor and then find some points to take Coteaz on the second one. He's just too good not to take. <br /> <br /> This list looks absolutely brutal, and I would love to see this take on TauDar and possibly win. Give em hell comrade. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 07:48:34]]> GMT</pubDate>
				<author><![CDATA[ ultimentra]]></author>
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				<title>[Imperial Guard] 2000pts Competitive</title>
				<description><![CDATA[ The issue with coteaz and an inquisitor on steroids is that, only one can go to the big blob, what about the other ? cotez surely would go in the blob, then the other one would go with the basilisk prolly, but he wouldnt have any use for his equipment, i could have him join the CCS or PCS and boost my artillery though, it could be a solution.<br /> <br /> And then again, if i take cotez, i'll take some henchmens bands of 3, scoring unit for such a low cost is too good not to take 3 or 4 of them.<br /> <br /> <textarea name="code" class="java" cols="60" rows="10">CCS (lascanon) 70
Inquisitor (psycher, servoskull, power armour, power weapon) 72
Coteaz 100

Troops 
Veterants x 10 (melta gun x 3) 100 
Veterants x10 (demolitions, plasma gun x 3) 145
Veterants x10 (demolitions, plasma gun x 3) 145

PCS 30
IS (autocanon) 60
IS (autocanon) 60 
IS (autocanon) 60 
IS (autocanon) 60 
IS (autocanon) 60 

3 acolytes 12
3 acolytes 12
3 acolytes 12

Fast Attacks 
Vendetta 130 
Vendetta 130 
Vendetta 130 

Heavy Supports 
Manticore 160
Medusa 140 
Basilisk x 2 250

Aegis defense line with Quad Gun 100
</textarea>]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 08:09:57]]> GMT</pubDate>
				<author><![CDATA[ Grepsd]]></author>
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				<title>[Imperial Guard] 2000pts Competitive</title>
				<description><![CDATA[ bump. Any advice or though about it ?]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 02:16:59]]> GMT</pubDate>
				<author><![CDATA[ Grepsd]]></author>
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