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		<title><![CDATA[Latest posts for the thread "Ork 2000 pts"]]></title>
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				<title>Ork 2000 pts</title>
				<description><![CDATA[ Going for a mostly <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list but as for the moment I'll almost exclusively be facing <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> (Cultist hoard, Noise Marines, Plague Marines, Abaddon/Typhus) I wouldn't mind a bit of tailoring toward them.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</u><br /> Warboss Grimgull da Gorekrusha<br /> Power Klaw<br /> 'Eavy Armour<br /> Cybork<br /> <br /> Big Mek Breaknutz<br /> Kustom Force Field<br /> <br /> <u>Elites:</u><br /> <br /> <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> x 3<br /> Kombi Shoota-Skorcha x 3<br /> <br /> Trukk<br /> <br /> Burna Boyz x 12<br /> Mek x 2 w/ Big Shootas<br /> <br /> Lootas x 12<br /> <br /> <u>Troops:</u><br /> <br /> <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> x 3<br /> Kombi Shoota-Skorcha x 3<br /> <br /> Trukk<br /> <br /> Shoota boyz x 19<br /> Nob<br /> Bosspole<br /> Power Klaw<br /> <br /> Slugga boyz x 12<br /> Nob<br /> Bosspole<br /> <br /> Trukk<br /> <br /> Shoota boyz x 30<br /> Nob<br /> Power Klaw<br /> Bosspole <br /> <br /> Shoota boyz x 30<br /> <br /> Shoota boyz x 30<br /> <br /> <u>Heavy Support:</u><br /> <br /> Battlewagon<br /> Deff Rolla<br /> Big Shoota x 1<br /> <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span><br /> <br /> Battlewagon<br /> Deff Rolla<br /> Big Shoota x 1<br /> <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span><br /> <br /> Big Gunz x 3<br /> Kannons<br /> <br /> How's this looking so far?]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 21:19:27]]> GMT</pubDate>
				<author><![CDATA[ xlDuke]]></author>
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				<title>Ork 2000 pts</title>
				<description><![CDATA[ Any advice?]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 12:56:35]]> GMT</pubDate>
				<author><![CDATA[ xlDuke]]></author>
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				<title>Re:Ork 2000 pts</title>
				<description><![CDATA[ What's your strategy?]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 13:44:28]]> GMT</pubDate>
				<author><![CDATA[ 3orangewhips]]></author>
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				<title>Ork 2000 pts</title>
				<description><![CDATA[ The idea is this: <br /> <br /> Slugga boyz and the two units of <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> are all mounted in the Trukks and race up field alongside the Battlewagons utilising the cover bubble from the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.<br />  Burnawagon heads for the nearest scary <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit to flame-grill them and the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> aim to take out any attacking vehicles/transports or soak up some overwatch with the Slugga boyz multi-assaulting the same unit.<br /> Shoota wagon causes some distraction while laying down some fire until it gets popped open then get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to let the Nob and Warboss cause havoc. <br /> Footsloggers run until in shooting range then hold any objectives or thin out enemy troops.<br /> Lootas deployed in cover and provide fire support along with the Big Gunz.]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 14:47:19]]> GMT</pubDate>
				<author><![CDATA[ xlDuke]]></author>
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				<title>Ork 2000 pts</title>
				<description><![CDATA[ Seems pretty solid. Like most ork lists (all ork lists, really), it wll depend on how soon your trukks get popped.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 15:00:55]]> GMT</pubDate>
				<author><![CDATA[ 3orangewhips]]></author>
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				<title>Ork 2000 pts</title>
				<description><![CDATA[ Okay thanks, that's reassuring. My opponent doesn't usually bring a particularly large amount of long range fire power, perhaps two or three Obliterators so with a bit of luck they might last until the end of turn 2.<br /> Are reinforced rams worth the points on the Trukks to tank shock infantry into a tight formation ready to be toasted? I usually don't like spending any additional points on them due to them being throwaway units.<br /> <br /> Is the single unit of Big Gunz going to be particularly effective or at this level of points do I really need two units, or at least some Ammo Runts?<br /> My hope was that with the Lootas, Trukks and Wagons being tasty targets the Big Gunz would probably be ignored completely.]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 15:20:29]]> GMT</pubDate>
				<author><![CDATA[ xlDuke]]></author>
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				<title>Ork 2000 pts</title>
				<description><![CDATA[ Trukks don't need a single thing on them, keep them cheap. A single unit is fine, just don't bank on one thing being your ringer with orks.]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 18:23:16]]> GMT</pubDate>
				<author><![CDATA[ BunkerBob]]></author>
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				<title>Ork 2000 pts</title>
				<description><![CDATA[  It's really easy now to give your vehicles the exact same cover without the <span class="glossaryitem" onmouseover='gp(163);'>kff</span>. I would trade thar for a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>. Riding with <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> he can move and shoot and at AP2 you can eliminate alot of marines. Ammo runt allows you to reroll a bad result. You look like you have alot of troops to ruin his plans but prepare for one or several Heldrakes; maybe lootaz into two groups.]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 22:46:11]]> GMT</pubDate>
				<author><![CDATA[ Barun Von Krump]]></author>
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				<title>Ork 2000 pts</title>
				<description><![CDATA[ Thankfully my opponent hasn't yet clocked on to the power of Heldrakes so I'm not too worried about that, if he does bring one I'll swap in a Dakkajet and just wait until his Heldrake is on the board to bring it on and get rear armour shots (hopefully timed with my Waaagh!).<br /> The Relentless conferred from <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> to an <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> would be quite good but is the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> not better used in terrain near my deployment with Grots as ablative wounds? I would worry about him being easily sniped out of the unit of <span class="glossaryitem" onmouseover='gp(710);'>MANz</span>, or if not there are only 6 wounds in the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> unit to go before I'm forced to put them on the Big Mek.<br /> the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> player uses hordes of Cultists and only a few units of Chaos Marines or similar so the last time I used an <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> the best target I had until very late game was a unit of Berserkers and I felt that the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> was a bit wasted.]]></description>
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				<pubDate><![CDATA[Thu, 26 Dec 2013 12:52:32]]> GMT</pubDate>
				<author><![CDATA[ xlDuke]]></author>
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