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				<title>possible deamons build</title>
				<description><![CDATA[ So looking into a deamons army any good ideas with using the 3 other God's besides khorne? I have a set of plague bearers and that's it. <br /> <br /> <br /> So be nice about suggestions. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Dec 2013 04:06:13]]> GMT</pubDate>
				<author><![CDATA[ deekthegreat]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ Well, heres a quick list of some good units from all the daemons that aren't Special K's:<br /> <br /> Soul Grinders- if you're not taking skull cannons, the only  and best ranged support<br /> DoS/<span class="glossaryitem" onmouseover='gp(804);'>DoT</span> Daemon Princes- need I say anything. They kill stuff. Just watch out for S10 and instant death weapons.<br /> Fateweaver- have a good reason for not taking him. Staff of tomorrow is just too good to pass up in an army so dependent on rolls.<br /> Screamers with Heralds of tzeentch (Screamer Star)- nearly unkillable, does mild damage to everything, is very mobile<br /> Plaguebearers- best objective holding troops, can glance and vehicle to death with enough of them thanks to rust<br /> Daemonettes- best close combat troops<br /> Greater Unclean Ones- They're good at getting in the opponents face with their fat smelly bodies.<br /> Beasts of Nurgle- fantastic tarpits. They will tie up most of anything for the whole game, and maybe kill them, as long as they're a shooty squad, which is the type of squad you should be tarpitting.<br /> <br /> If you want a great list, take a fateweaver/herald screamer star with plaguebearers, and daemon princes of various gods. Screamer star is just awesome right now.]]></description>
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				<pubDate><![CDATA[Thu, 26 Dec 2013 07:25:38]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ What about drones? And I'm not looking for super competitive just good enough to cause headache <br /> S]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 08:06:28]]> GMT</pubDate>
				<author><![CDATA[ deekthegreat]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bac042a9c9d2d5a0b0bcba3ae88fd590.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569970/6374535.page"><b>changerofways wrote:</b></a><br/><br /> Fateweaver- have a good reason for not taking him. Staff of tomorrow is just too good to pass up in an army so dependent on rolls.</div></blockquote><br /> <br /> Here's one, he's weak offensively (in an army that relies on its heavy hitters) and takes up an oh-so-valuable <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot.    If you take him, you either have to take Tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> with your heavy slots to make up for the loss of offense (thus missing out on Soul Grinders) or ally <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in, thus cutting points available to the more exotic CD units.<br /> <br /> While I certainly understand his value, too many CD players feel that he must be included if you are to have any chance to win, and quite simply, this isn't true.  Fear of the Warp Storm chart tends to dull most of the CD lists that I've seen into being rather cookie cutter-ish.  So much more can be done with the army.]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 21:40:54]]> GMT</pubDate>
				<author><![CDATA[ ClassicCarraway]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ So fate weaver isn't great? Or is he?  And what kind of army is good I've heard that khorne deamons aren't amazing.   But looking through the codex I don't see what is bad besides blood letters.]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 22:14:33]]> GMT</pubDate>
				<author><![CDATA[ deekthegreat]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/569970/6378580.page"><b>deekthegreat wrote:</b></a><br/>So fate weaver isn't great? Or is he?  And what kind of army is good I've heard that khorne deamons aren't amazing.   But looking through the codex I don't see what is bad besides blood letters.</div></blockquote><br /> <br /> Fatie is good for what people take him for, re-rolling the warp storm chart and re-rolling the grimoire of names.  He is not that great for much else.  If you are just starting to play daemons, you really need to determine your play style.  Daemons are great in two modes.  Horde and Flying Circus.  Do you wants lots of models or a handful.  <br /> <br /> Also, khorne units are not bad. Bloodletters are quite good just not as good in general as daemonettes (but are better against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>).  The other khorne units are very good (hounds are great!).]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 23:09:13]]> GMT</pubDate>
				<author><![CDATA[ ClassicCarraway]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ Well like I said originally not looking for flying circus just a list to cause headaches and just be a pain.  I currently now have 2 grinders drones a squad of deamonettes a squad of plauge bearers a deamon Prince and a great unclean one.    <br /> <br /> Don't you love holiday cash! !!!! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 08:00:48]]> GMT</pubDate>
				<author><![CDATA[ deekthegreat]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/569970/6379473.page"><b>deekthegreat wrote:</b></a><br/>Well like I said originally not looking for flying circus just a list to cause headaches and just be a pain.  I currently now have 2 grinders drones a squad of deamonettes a squad of plauge bearers a deamon Prince and a great unclean one.    <br /> <br /> Don't you love holiday cash! !!!! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote><br /> <br /> Sounds like the makings of a nurgle horde army with what you have.  Use the plague bearers in smaller squads to hold objectives, fill out the Daemonettes to max size to use on the offensive.  Add some beasts of nurgle for some added punch (and fun), and snag some Heralds to lead the infantry squads.  Use the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> as your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and make the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> a daemon of nurgle and put him in your Heavy Support slot with the two grinders.]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 15:42:07]]> GMT</pubDate>
				<author><![CDATA[ ClassicCarraway]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ Fateweaver is still a <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 psyker, so is perfectly capable of causing quite a sizable amount of damage. As said his re-rolls are great, but he is weaker than a normal Greater Daemon (Use grimmoire, 2++ re-rollable save)<br /> Just make sure you keep him out of combat. <br /> <br /> I'll just cover some of the better units for you:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/Heavy support<br /> fateweaver (almost always an auto include in competitive lists)<br /> Lord of Change, best Greater daemon by a considerable margin, mostly due to <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> and psychic powers.<br /> Keeper of secrets, A poor mans Greater Daemon, but bargain <span class="glossaryitem" onmouseover='gp(93);'>MC</span> at a great price. <br /> <br /> Daemon princes: always get your princes wings and armour before anything else. <br /> Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> - Balesword. This guy is the daemons go to unit for dealing with riptides and wraith knights with ease. <span class="glossaryitem" onmouseover='gp(269);'>ID</span> with poison. Just make sure you get the kill, because <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 attacks back are very dangerous for you. Only particularly good in this role, <span class="glossaryitem" onmouseover='gp(489);'>SNP</span> is a big drawback.<br /> <br /> Slaanesh <span class="glossaryitem" onmouseover='gp(262);'>DP</span>- lash, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3 biomancy, Probably the most favourate <span class="glossaryitem" onmouseover='gp(262);'>DP</span> out there. The lash prince aims to combine biomancy with the lash to get potentially the best <span class="glossaryitem" onmouseover='gp(805);'>AA</span> unit in the game, as well as anti anything else for that matter. <br /> <br /> Tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span>- Grimmoire, also very often seen due to the common occurrence of fateweaver in lists. Most durable of the princes due to re-roll 1's, and not relying on cover, as well as more reliable psychic powers. Very often seen as a grimmoire holder. <br /> <br /> Hearalds: Most commonly seen are tzeentch on disks for the screamer star, Slaanesh and khorne ones run very well with dogs or steeds. Nurgle might be best left home. <br /> <br /> <br /> Troops - Pink horrors are generally considered the best all round choice here, although it can be tough competition depending on the job at hand. Plaguebearers are very good at holding the home objective if you place it in area terrain, just don't expect them to do much. Daemonettes are fast and hit hard, very good at taking out <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> due to rending, although they are incredibly fragile. Never use bloodletters or nurglings.<br /> <br /> Elites:...No. Most of the time they are not worth it.<br /> <br /> Fast attack: <br /> Flesh hounds - very good, very popular<br /> Seekers of slaanesh - hit harder than flesh hounds in most cases, although are much less durable point for point. <br /> Plague drones are decent, pretty tough, although expensive.<br /> Screamers - not good alone, but essential to making a screamer star list.<br /> <br /> Heavy support<br /> Soul grinders - Utility machine, does everything, and does it rather well. Normal setups are most often Slaanesh with torrent, or nurgle with the phlegm cannon.<br /> <br /> Khorne cannon - maybe usable, offsets your dire lack of grenades.<br /> <br /> Daemon princes. <br /> <br /> I would say have a look at units which are decent, then at the models you like, and find a balance between the two.]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 18:16:47]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ I have looked at the khorne elites and I like them what is wrong with beasts of nurgle? They don't seem bad.  Are grinders good in any other form like with the sword and claw? I just can't seem to want to use fate weaver I know he's a definite yes in a tourney but in non tourney games should you really need him? And on a side note would most people get upset over square bases on some deamon models?]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 01:05:35]]> GMT</pubDate>
				<author><![CDATA[ deekthegreat]]></author>
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				<title>possible deamons build</title>
				<description><![CDATA[ The issue with beasts is that they dont do anything. Their damage per point isnt great and with slow and purposeful they are not as fast as other harder hitting things. They tarpit well i guess but anything with <span class="glossaryitem" onmouseover='gp(269);'>ID</span> will make them disappear. Also daemonic instability makes it so that these guys cant tarpit well armored units because youll just lose combat and the unit will evaporate with a little bit of unlucky rolling. <br /> <br /> Grinders actually should never take the sword its stupid. Its a weaker weapon for more points. Grinders are good with phelgm or torrent <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. Get them close to enemy stuff and charge what cant hurt you and shoot infantry. <br /> <br /> Fateweaver is the best unit in the codex period. You never "need" a unit but fateweaver is obnoxious. The last game i played with him his psychic shooting combined with grimoired invincibility let me kill like 400 points of stuff and absorb a ton of shooting. My opponent joked that he thought fateweaver and a prince might have beat his army (1250pt game).<br /> <br /> I've used square based daemons before. I played against one opponent who made a comment about it in a more intense game but nobody seems to care. The bases are only slightly different in size. Circle bases can be bought in mass for really cheap so you should just hunker down and base your models one day. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 01:15:14]]> GMT</pubDate>
				<author><![CDATA[ jakl277]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ As said, the sword is way over costed for what it does. It effectively gives you +1 attack with the claw (for having 2 specialist weapons).....for 25 points??? Never take it. <br /> <br /> Grinders are most efficient when running a Slaanesh torrent build, or possibly phlegm cannon (If running 1 grinder then nurgle is good here, if running many then don't bother, the weaker grinders will be targeted first)<br /> <br /> I would just get the fateweaver model, as you can also use it for a lord of change. Play a few games alternating which one you use and see which you prefer. Fateweaver gives daemons greater protection from unlucky rolls, and actually lets the warmstorm table become more of an asset, as opposed to a risk. <br /> <br /> Some people might comment about square bases, but from your posts it sems as though you are not going to be going to tournaments with this army, so you should be fine. I have my pink horrors on square bases, one day I will put them on circular ones. <br /> Just remember, if you play fantasy you can get one of those regiment trays, and the circular bases can still work fine with those. <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Another note from me, consider Be'lakor. If you are taking fateweaver then use him as an allied <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> detachment. If not, then it doesn't matter very much.<br /> He brings a lot of toys to the table, has <span class="glossaryitem" onmouseover='gp(468);'>EW</span> and fleshbane (great for wraithknights etc) and knows all the telepathy powers (can be very useful).]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 04:20:39]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ Is belakor a deamon that can be used with the deamons codex or only <span class="glossaryitem" onmouseover='gp(22);'>csm</span>.  ]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 02:33:37]]> GMT</pubDate>
				<author><![CDATA[ deekthegreat]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/569970/6383730.page"><b>deekthegreat wrote:</b></a><br/>Is belakor a deamon that can be used with the deamons codex or only <span class="glossaryitem" onmouseover='gp(22);'>csm</span>.  </div></blockquote><br /> <br /> He can be used with both.]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 03:28:21]]> GMT</pubDate>
				<author><![CDATA[ ClassicCarraway]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ He can be used as both, but at <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10 he must be your warlord if he is in your primary detachment.<br /> <br /> Another useful thing to note, is that like <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> daemon princes, he does not lose wounds if he loses combat and fails an <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test as he is fearless.<br /> Although this does stop him going to ground, and potentially makes him vulnerable to terrify. ]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 04:05:15]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ So looking at everything I've decided on trying bel'akor once and trying out fate weaver once I like the idea of at least mas running around doing evil things.   For grinders why would you give them mark of slaneesh?]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 20:02:43]]> GMT</pubDate>
				<author><![CDATA[ deekthegreat]]></author>
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				<title>Re:possible deamons build</title>
				<description><![CDATA[ There's usually 2 common builds, they are slaanesh torrent, and nurgle phlegm.<br /> <br /> I run 2 slaanesh torrents, and 1 phlegm but with khorne mark.<br /> <br /> Nurgle just makes them ignore it if there are other grinders of the field. and khorne is the cheapest. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 02:18:04]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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