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		<title><![CDATA[Latest posts for the thread "Dark Angel Kill Teams"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Dark Angel Kill Teams"]]></description>
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				<title>Dark Angel Kill Teams</title>
				<description><![CDATA[ What in your opinion is the best list a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> player can field in a 200 points killteam game?<br /> <br /> These are the two lists that I would consider the most promising, but I want to hear other opinions.<br /> <br /> <u>List 1</u><br /> 6 man tactical squad. Missile launcher, veteran sergeant with storm bolter.<br /> <br /> 5 man tactical squad, Missile launcher<br /> <br /> Warlord will have some kind of survival specialist skill (probably shrouded), the missile launchers will be the other 2 specialists, and will most likely take ignore cover and preferred enemy. <br /> Puts 11 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> bodies on the board, has a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> of 9, and 6 models must die before leadership test is needed.<br /> <br /> <br /> <u>List </u><br /> 3 man Black knights squad (Leader and 3x specialists here, shrouded and stealth, along with some other <span class="glossaryitem" onmouseover='gp(136);'>USR</span> will be taken.)<br /> <br /> 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad<br /> <br /> Only 8 models, though 3 of them have special weapona and are on bikes. Again has an <span class="glossaryitem" onmouseover='gp(82);'>LD</span> of 9, however only 4 models must die before tests are needed. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Dec 2013 16:27:14]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Dark Angel Kill Teams</title>
				<description><![CDATA[ Your leader cannot be a specialist unless you roll the Been there, Seen it, Done it Leader Trait which allows him to be a specialist that has not already been selected.<br /> <br /> The ignore cover sounds awesome since every model's armor save will be 3+ or worse. I would suggest one of your missile launcher marines to have relentless so he can fire on the move. If you are keeping your kill teams as a squad then if you move your tactical squad then your missile marine cannot fire.<br /> <br /> You can also consider a Razorback with Assault Cannons or such. Not many things can harm vehicles. For example if I kill your two missile launcher marines then you almost can't kill my Razorback anymore allowing me to do whatever I want.<br /> <br /> Bikes are nice. They can reach places fast and are toughness 5 Sv3+. Costly, but can be nice.]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 02:23:03]]> GMT</pubDate>
				<author><![CDATA[ SkyHawk]]></author>
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