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		<title><![CDATA[Latest posts for the thread "CSM Kill Team (New Rules)"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "CSM Kill Team (New Rules)"]]></description>
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				<title>CSM Kill Team (New Rules)</title>
				<description><![CDATA[ I realise people might not have had time to playtest the new rules yet but here's what I came up with!<br /> <br /> 10 Cultists w/ 9 Autoguns. Cultist Champion with Shotgun. (61 pts)<br /> 5 Noise Marines w/ <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>, 4 Sonic Blasters and Blastmaster. (138 pts)<br /> <br /> <br /> Leader: Noise Champion<br /> Weapons Specialist: Master Crafted on the Blastmaster.<br /> Guerrilla Specialist: Infiltrating Noise Marine.<br /> Indomitable Specialist: Relentless Noise Marine.<br /> <br /> Not entirely set on using the Indomitable slot for a Noise Marine in case my leader rolls a 5 on the leader traits table, in which case I would give him <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> with that.<br /> Too bad Relentless and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> are in the same speciality.<br /> <br /> Thoughts?<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/570105/6376565.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/570105/6376565.page</link>
				<pubDate><![CDATA[Fri, 27 Dec 2013 02:55:13]]> GMT</pubDate>
				<author><![CDATA[ cbteom]]></author>
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