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		<title><![CDATA[Latest posts for the thread "1500 Points of Chaos Space Marines"]]></title>
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				<title>1500 Points of Chaos Space Marines</title>
				<description><![CDATA[ Hi everyone! I'm pretty new here, so this probably isn't the best list. I don't think I did the formatting correctly, but I will fix that later. <br /> Anyways, here is the list:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 	Chaos Lord (135):<br /> 		Mark of Nurgle<br /> 		Power Fist<br /> 		Burning Brand of Skalathrax<br /> TROOPS:<br /> 	5 Plague Marines (197):<br /> 		2 Plasmaguns<br /> 		Rhino<br /> 		Havoc Launcher (on the Rhino)<br /> 	5 Plague Marines (197):<br /> 		2 Plasmaguns<br /> 		Rhino<br /> 		Havoc Launcher (on the Rhino)<br /> 	9 Chaos Space Marines (259):<br /> 		Plasmagun<br /> 		Combi-Melta<br /> 		9 Marks of Nurgle<br /> 		9 Close combat weapons<br /> 		Power weapon (on champion)<br /> 		Rhino<br /> 		Havoc Launcher (on the Rhino)<br /> 	10 Chaos Cultists (51):<br /> 		Cultist Champion has an Autogun<br /> HEAVY SUPPORT:<br /> 	Defiler (220):<br /> 	Havoc Launcher in place of Twin-Linked Heavy Flamer<br /> 		Twin-Linked Lascannon in place of Reaper Autocannon<br /> 	5 Havocs (115):<br /> 		4 Have Autocannons instead of boltguns<br /> FORTIFICATIONS:<br /> 	Aegis Defense Line (100)<br /> 		Quad Gun<br /> FAST ATTACK:<br /> 	3 Chaos Bikers (113)<br /> 		2 Meltaguns<br /> 		3 Marks of Nurgle<br /> 		Combi-Melta on Biker Champion<br /> 	3 Chaos Bikers (113)<br /> 		2 Meltaguns<br /> 		3 Marks of Nurgle<br /> 		Combi-Melta on Biker Champion<br /> 
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</div><br /> The goal is basically to have the cultists sit on an objective then wait for the enemy to come to you while shooting at them. The bikers are there to go and try and take out a tank each using meltas. They won't survive, but they will probably make their points back. They might be able to tie up a melee squad for a while, as 2 wounds and toughness 5 should make things work pretty well. Everything else should be pretty self explanatory, although I haven't tested much yet and it may be really bad in kill points. <br /> <br /> Thanks a ton for the help!<br /> <br /> Also, sorry for all of my spelling and grammar mistakes, I am tired. :3<br /> <br /> EDIT: Oh, I really am tired. I forgot to mention, it's for games without any fliers on both sides. That's just what the group I joined likes to do. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 04:38:19]]> GMT</pubDate>
				<author><![CDATA[ KoboldNinja]]></author>
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				<title>Re:1500 Points of Chaos Space Marines</title>
				<description><![CDATA[ I would've written the list like this:<br /> <br /> Chaos Lord-<span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, brand<br /> 5 Plague Marines- 2 plasmaguns, rhino w/ havoc<br /> 5 Plague Marines- 2 plasmaguns, rhino w/ havoc<br /> 9 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>- plasmagun, combi-melta, rhino w/ havoc<br /> 10 cultists- 1 autogun<br /> Defiler- <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon, havoc<br /> 5 havocs- autocannons<br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>- Quad gun<br /> 3 Bikers- <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, meltas and combi-melta<br /> 3 Bikers- <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, meltas and combi-melta<br /> <br /> You don't need all the point values, "instead of"'s, or headers for each unit type. Abbreviations are also great.<br /> <br /> If you want to kit out a lord with melee, the best way to go is taking both a lightning claw and a powerfist, not just one or the other. No reason for him to keep his boltgun since his shooting will be with the brand mostly.<br /> consider taking squads of 7 plague marines instead of 5. Maybe you can find the points for those by dropping all of your havoc launchers. Rhinos usually only get to fire those once if at all, cardboard boxes they are.<br /> Make sure you only use the cultists to hold objectives where no one will attack them. They cannot hold midfield objectives, just backfield ones. Put them behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> on an objective.<br /> Consider taking a different heavy support choice instead of the defiler. Hes so damn expensive. Take obliterators maybe?<br /> bikers, excellent.<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, thats fine, just make sure the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> champion's power weapon lets him take advantage of his I4. You'll see a lot of people take p. axes on <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>, but thats because they attack last anyway. I'd suggest a sword.<br /> havocs, great<br /> Good on you for not having heldrakes.<br /> <br /> Its a fine list, just needs to trim some fat to put a few more points where they're most needed. Your Plague Marines are your meat and potatoes, and you need a few more of them.]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 06:25:14]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>1500 Points of Chaos Space Marines</title>
				<description><![CDATA[ I made some changes, and this is what the current list looks like.<br /> <br /> (150) Chaos Lord: Mark of Nurgle, Power Fist, Lightning Claw, Burning Brand of Skalathrax<br /> (233) 7 Plague Marines: 2 Plasmaguns, Rhino<br /> (233) 7 Plague Marines: 2 Plasmaguns, Rhino<br /> (240) 9 Chaos Space Marines: Plasmagun, Combi-Melta, 9 Marks of Nurgle, 8 Close combat weapons, Power weapon, Rhino<br /> (51) 10 Chaos Cultists: 1 Autogun<br /> (152) 2 Obliterators: <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> (115) 5 Havocs: 4 Autocannons<br /> (100) Aegis Defense Line: Quad Gun<br /> (113) 3 Chaos Bikers: 2 Meltaguns, 3 Marks of Nurgle, Combi-Melta<br /> (113) 3 Chaos Bikers: 2 Meltaguns, 3 Marks of Nurgle, Combi-Melta<br /> <br /> At toughness 4, the obliterators are too squishy for me. They can take <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> for 6 points each, but I need to cut another 6 points out of something to make that work. Any suggestions on what to cut out?<br /> Edit: Changed some things so Oblits can take <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>. Took out some melta bombs and 1 close combat weapon. I also added in an autogun in the cultist squad so I'm at exactly 1500, because it will definitely make a HUGE difference. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 17:52:37]]> GMT</pubDate>
				<author><![CDATA[ KoboldNinja]]></author>
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