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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ Blood Angels <br /> ================= <br /> <br /> Alpha Strike <br /> --------------------- <br /> 310 - <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Librarian <br /> Shield of sanguinius, blood lance <br /> 5 honor guard <br /> Free blood chalice with honor guard <br /> 1 combi plasma on libby, 2 melta, 3 combi plasma <br /> drop pod <br /> <br /> 175 - Troop - (7) death company (with bolters) <br /> Drop pod <br /> <br /> 480 - 3x ELITE -Furioso Dreadnaught <br /> drop pod <br /> melta gun and blood fist, frag cannon, smoke <br /> <br /> Second wave <br /> --------------------------- <br /> 110 - Troop A - 100pt (5) - Assault Squad <br /> melta gun <br /> FREE DROP POD <br /> <br /> 110 - Troop B - 100pt (5) - Assault Squad <br /> melta gun <br /> FREE DROP POD <br /> <br /> 110 - Troop C - Assault squad <br /> melta gun <br /> FREE DROP POD <br /> <br /> 110 - Troop D - Assault squad <br /> melta gun <br /> FREE DROP POD <br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Allies <br /> =============== <br /> 445 <br /> Imperial Guard <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Company command squad = 85 <br /> master of ordinance <br /> mortar <br /> <br /> Troop - <br /> Veterans 70<br /> <br /> Heavy- <br /> 3x Griffon 225 <br /> <br /> Elite - Guardsman Marbo = 65 <br /> <br /> Total: 1850 points <br /> <br /> General idea: <br /> Alpha strike primary threats, try to take out anything that can threaten furiosos if possible <br /> If the opponent castles due to seeing 9 drop pods, artillery strike them since they're probably spread out to deny drop pods the scatter will be fine <br /> If the opponent goes after the artillery…it's all over because I will just drop pod on them piecemeal as needed <br /> If the opponent doesnt castle, normal drop pod assault behind tanks <br /> <br /> Turn 1: <br /> Drop <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, drop death company, drop 3 furiosos <br /> On the board: 5 pods, 3 furioso dreads, 1 librarian with 5 honour guard, shooty death company <br /> Weapons firing first turn: 5 storm bolters (pods), 14 bolters (death company), 3 melta guns and 6 frag cannon templates(furiosos), 2 melta gun shots and 8 combi-plasma gun shots (<span class="glossaryitem" onmouseover='gp(56);'>hq</span>), (1 mortar, 3 griffons, 1 artillery bombardment all indirect) and all of this goes more or less wherever wanted <br /> Due to Sanguinary Shield, at least infantry is 5+ cover (4+ go to ground), all blood angels have 5+ feel no pain, all artillery is out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, <br /> All armor on the board is AV13 <br /> <br /> Turn 2: <br /> Roll 3+ for the remaining 4 drop pods and Marbo each of which has melta or marbo's demolition charge ]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 21:09:23]]> GMT</pubDate>
				<author><![CDATA[ vvortex3]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ That is pretty solid. I like it! I suppose you can ignore most flyers since you are alpha striking. But there are some that will give you problems; flyers carrying troops (especially nightscythes), helldrakes and <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> (as <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> are going to be able to decide when and where they want to land and assault, due to suffering reletively few grounding tests). Apart from that you have everything short of an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> spam covered.]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 14:57:50]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ Yeah, flyers would be the big issue. I'm thinking the only tactic I'd really have against them is to not deploy the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> as part of the alpha strike and instead hope to drop pod it near a flyer on successive turns and snap fire all of that plasma. I don't know what else could fit into this list for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 16:58:25]]> GMT</pubDate>
				<author><![CDATA[ vvortex3]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ Drop 50pts. Make it a 2k list and take a raven.]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 17:19:14]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ I could drop the death company by 2 models, drop 1 melta or combi <span class="glossaryitem" onmouseover='gp(166);'>plas</span>, and drop 1 griffon and take a vendetta gunship against flyers and stay 1850. I somewhat don't like how it reduces the alpha strike...]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 18:56:12]]> GMT</pubDate>
				<author><![CDATA[ vvortex3]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ Tbf against most flyers you should be safe as everything that is a juicy target aside from the griffons should be in combat. I wouldnt say those drops are worth a vendetta personally, because, as you point out, it does take some oomphf out of your alpha strike...]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 19:01:52]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ I noticed what Sternguard veterans do and got forced to modify my list. It now has ridiculous amounts of firepower on the alpha strike. I very reluctantly dropped 1 furioso dreadnaught, 7 death company,  and 1 squad of 5 assault marines in exchange for sternguard veterans and 2 melta land speeders.<br /> <br /> I also realize that I could have allied with another marine army to take yet another group of sternguard but I think that list would be just unfun to play against in a casual setting as the alpha strike would be ridiculous but the follow through would be quite minimal. Maybe I'll keep it as a side list. Here are my changes:<br /> <br /> Blood Angels<br /> =================<br /> <br /> Alpha Strike<br /> ---------------------<br /> 310 - <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Librarian<br /> 		Shield of sanguinius, blood lance<br />  		5 honor guard<br /> 		Free blood chalice with honor guard<br /> 		1 combi melta on libby, 4 melta<br /> 		+35 drop pod<br /> <br /> Elite - 335 - 10 Sternguard veterans <br /> 		with 10 combi plasma<br /> 		+35 drop pod<br /> <br /> 320 - 2x ELITE - 125pt -Furioso Dreadnaught<br /> 	Drop pod<br /> 	melta gun and blood fist, frag cannon, smoke<br /> <br /> 120 2x FAST ATTACK - Land Speeder - 100pt<br /> 	+20 2x multi meltas<br /> 	<br /> Second wave<br /> ---------------------------<br /> 110 - Troop A - 100pt (5) - Assault Squad <br /> 		+10 melta gun<br /> 		FREE DROP POD<br /> 110 - Troop B - Assault squad<br /> 		+10 melta gun<br /> 		FREE DROP POD<br /> 100 - Troop C - Assault squad<br /> 		FREE DROP POD<br /> <br /> 	dont forget each squad has S6 AP4 krak grenades (assault 1)<br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Allies<br /> ===============<br /> 445<br /> 	Imperial Guard <br /> 		<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Company command squad = 50<br /> 			+30 master of ordinance<br /> 			Mortar<br /> 		Troop - <br /> 			10 Veterans 70 (<span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4)<br /> 			Shotguns 12" S4 Assault 2<br /> 		Heavy-<br /> 			3x Griffon 225<br /> 		Elite - Guardsman Marbo = 65<br /> 			fearless, fleet, hit and run, move through cover, stealth (-1 cover save)<br /> <br /> Total: 1850 points]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 07:47:16]]> GMT</pubDate>
				<author><![CDATA[ vvortex3]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ Get 1 landspeeder with 2 multimeltas for 80pts, saving 40pts. Also a nice point to remember is that you can combat squad those sternies as soon as they have dropped and shoot at 2 different targets.<br /> Deepstrike the landspeeder. It will come in with the second wave but they will survive to shoot at least once!<br /> With the 40pts you've saved, I would get magna grapples for the furiosos and a melta for that 3rd assault squad.<br /> Remember that you can only throw 1 grenade per squad (but all can use them against tanks and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> in assault).]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 12:58:24]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ Furioso is amazing against infantry, so dont make him go half & half. Go heavy flamer + frag to really clear out infantry. <br /> <br /> Assault squads can have a really hefty alphastrike themselves. Sergeant can take 2x pistols, so you can have 3 melta shots or 3 flamers from each squad for not that much more. <br /> <br /> I would drop the speeders to get 3 melta on all three assault squads with 20 pts to spare. <br /> <br /> Your <span class="glossaryitem" onmouseover='gp(69);'>ig</span> detachment could use some work too. Griffons are nice enough, but wont stop mech opponents from castling. I would go for 2 basilisk over 3 griffons for your list. Marbo is fun, but not very good, and he does not help any weakness in your list. <br /> <br /> The veterans are utterly useless, and their shotsguns are s3, so lasguns are the better weapon. I would look at the platoon for many scoring bodies.<br /> <br /> Master of ordnance is very risky when you are dropping in amongst the enemy, probably not worth it for your list. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 13:19:48]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ I disagree with the furioso comment. A furioso with frag, melta, and magna grapple can take on tanks, squadrons and infantry, all for just 5pts more than the heavy flamer eqivalent.<br /> The melta assault squads are a good idea from pods. <br /> Basilisk will indeed be more deadly against anyone but horde.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 13:33:37]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Re:Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ illumini: As far as I can tell from the wording of the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex a sgt cannot take 2 pistols. Even if he could, I'm pretty sure an infantry model can normally only fire a single weapon per round of shooting. The veterans are there because they are the cheapest troop choice for an allied <span class="glossaryitem" onmouseover='gp(69);'>IG</span> detachment. The basilisks might be a good reccommendation but I do not like the 36" minimum range. Also griffons allow you to reroll the scatter so I can prevent hitting my drop pod units. Good point with the master of ordinance, then again the <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> is nearly a basilisk without the restrictions for only 30 points.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 03:36:06]]> GMT</pubDate>
				<author><![CDATA[ vvortex3]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ The sarge can take two pistols and fire them. Can swap his bolt pistol for one and his <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> for one. I do this often. Models can fire 2 pistols due to the gunslinger rule.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 06:40:06]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ Hmm, it seems that there are some options available in 6th that I wasnt aware of. It seems that I can move the company commander without the <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> counting as moving. I could therefore pop the company commander into line of sight during my first turn and issue "Bring it down" to basilisks AND the <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> in order to get rerollable shooting for basilisks. Damn it, i bought the griffons haha.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 07:40:23]]> GMT</pubDate>
				<author><![CDATA[ vvortex3]]></author>
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				<title>Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ Minimum range is nothing to be concerned about, read up on barrage. You cant give orders to vehicles]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 17:23:43]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<title>Re:Rain of Blood and Artillery Shells</title>
				<description><![CDATA[ Iteration 3 of the list. I am starting to solidly like it since it now has anti-air and also the mandatory veterans are not foot slogging but instead dropping with similar firepower to a unit of 5 assault marines with melta.<br /> <br /> Blood Angels<br /> =================<br /> <br /> Alpha Strike<br /> ---------------------<br /> 310 - <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Librarian<br /> 		Shield of sanguinius, blood lance<br />  		5 honor guard<br /> 		Free blood chalice with honor guard<br /> 		1 combi melta on libby, 5 melta<br /> 		drop pod<br /> <br /> Elite - 305 - 9 Sternguard veterans <br /> 		with combi plasma<br /> 		drop pod<br /> <br /> 320 - 2x ELITE - 125pt -Furioso Dreadnaught<br /> 	+35 drop pod<br /> 	melta gun and blood fist, frag cannon, smoke<br /> 	<br /> Second wave<br /> ---------------------------<br /> 110 - Troop A - 100pt (5) - Assault Squad <br /> 		melta gun<br /> 		FREE DROP POD<br /> 110 - Troop B - Assault squad<br /> 		melta gun<br /> 		FREE DROP POD<br /> 110 - Troop C - Assault squad<br /> 		melta gun<br /> 		FREE DROP POD<br /> <br /> 	dont forget each squad has S6 AP4 krak grenades (assault 1)<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Allies<br /> ===============<br /> 585<br /> 	Imperial Guard <br /> 		<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Company command squad = 50<br /> 			master of ordinance<br /> 			mortar<br /> 		Troop - DEPLOY INSIDE VENDETTA<br /> 			10 Veterans 70 (<span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4)<br /> 			Shotguns 12" S3 Assault 2 (because this unit will not be in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> for orders), dont forget they have snare mines<br /> 			meltagun<br /> 		Heavy-<br /> 			3x Griffon 225<br /> 		Elite - Guardsman Marbo = 65<br /> 			fearless, fleet, hit and run, move through cover, stealth (-1 cover save)<br /> 		Fast - Vendetta gunship 130<br /> <br /> Total: 1850 points]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 01:35:14]]> GMT</pubDate>
				<author><![CDATA[ vvortex3]]></author>
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				<description><![CDATA[ I built and play tested this list in 1 game so far vs chaos demons . The demons have been cleansed.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 14:01:41]]> GMT</pubDate>
				<author><![CDATA[ vvortex3]]></author>
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