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		<title><![CDATA[Latest posts for the thread "Iron hands siege assault vanguard (13 vehicles) 2k"]]></title>
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				<title>Iron hands siege assault vanguard (13 vehicles) 2k</title>
				<description><![CDATA[ Seige master<br /> Powerfist<br /> <br /> 10 tactical marines (reroll armour saves)<br /> Heavy bolter, siege manlets<br /> <br /> 10 seige assault marines (anti <span class="glossaryitem" onmouseover='gp(93);'>mc</span>, hide behind tanks for survival)<br /> Melta bombs<br /> <br /> Stormtalon<br /> Skyhammer<br /> <br /> Stormtalon<br /> Skyhammer<br /> <br /> Vindicator squadron<br /> 2 vindicators<br /> <br /> Predator squadron (either tank hunter or monster hunter <span class="glossaryitem" onmouseover='gp(136);'>usr</span>)<br /> 3 predators with lascannon side sponsoons<br /> <br /> Predator squadron<br /> 3 Predators with lascannon side sponsoons<br /> <br /> Predator squadron<br /> 3 predators with heavy bolter side sponsoons<br /> <br /> 2k<br /> <br /> All vehicles have <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>. All infantry has 6+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>.<br /> The assault squads (combat squadded) will hide out of sight behind the tank squadrons to help keep the scoring safe. With the seigemaster and their melta bombs they will perform the anti assault/dread/<span class="glossaryitem" onmouseover='gp(93);'>mc</span> role. Tacticals have a 3+ rerollable save and will be deployed in 4+ cover, with all the tanks there shouldnt be too much ap3 or better shooting coming their way so they should be saving 8 out of every 9 wounds. With rerollable save tacticals and the assault squads unable to be seen, 20 marines should not be too little scoring. One pred squadron is either a tank hunter or monster hunter depending on the opponent.<br /> 18 autocannon shots, 12 lascannon shots, 18 heavy bolter shots, 6 skyhammer, 8 assault cannon shots and 2 demolisher ordinance blasts, all on av13 or flyer platforms. 2 flyers, 11 tanks. Scary at 2k?]]></description>
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				<pubDate><![CDATA[Fri, 27 Dec 2013 23:58:49]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Iron hands siege assault vanguard (13 vehicles) 2k</title>
				<description><![CDATA[ People say mech is dead, but with this list mech is pumpin!<br /> <br /> I know for sure my 2k list couldn't handle that much armour. I'd try to take out your scorers and hope for the best. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 04:49:23]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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				<title>Iron hands siege assault vanguard (13 vehicles) 2k</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> cheers! I've tried so hard for so long to try and fit as many tanks into my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list as possible yet still be reasonably competitive... after seeing the seige vanguard supplement I knew it easily outclassed one of the only advantages <span class="glossaryitem" onmouseover='gp(10);'>BA</span> had left... if you cant beat them join them (unless they are eldar or tau - then its just cheating)!]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 14:15:33]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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