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		<title><![CDATA[Latest posts for the thread "My Infantry Imperial Guard list at 1500pts"]]></title>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ As the list says this is my more infantry based <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list. Never made a <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list before but main thing I was wanting to do was gun down the enemy with sheer fire power and contest the objectives. I plan to put my Lord Commissar with the blob of Infantry, and use my <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> and <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> to sit on objectives. Vets are there to hop off the vendettas and just melta the dangerous targets. C&C is welcome as this is my first guards list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCs</span></span>- <br /> Commander-<br /> Boltgun <br /> 4 vets<br /> V1- Voxcaster <br /> v2v3<br /> Autocannon- <br /> V4- Plasma Gun - = 82pts total<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Lord Commissar<br /> Power weapon-<br /> Carapace Armor<br /> Camo cloak-= 100pts total<br /> <br /> Troops:<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>- <br /> Commander-<br /> Boltgun<br /> 1G- Voxcaster-<br /> 2g3G <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> autocannon-<br /> 4G Plasma Gun = 62pts total<br /> <br /> Infantry Squad- <br /> Infantry Squad- <br /> Infantry Squad-<br /> Infantry Squad- <br /> Infantry Squad- = 250pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>- <br /> Autocannon-<br /> <span class="glossaryitem" onmouseover='gp(59);'>Hws</span>- <br /> autocannon-<br /> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> <br /> autocannon-= 195pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span>- <br /> 3x Plasma gun - =80pts<br /> <br /> Troop: Vet Squad-<br /> Boltpistol- <br /> Power weapon-<br /> V1- Melta-<br /> V2- Melta-<br /> V3-Melta-<br /> V4v5- Autocannon-  = 112pts<br /> <br /> Troop: Vet Squad- <br /> Boltpistol- <br /> Power weapon-<br /> V1- Melta-<br /> V2- Melta<br /> V3-Melta-<br /> V4v5- Autocannon- = 112pts<br /> <br /> Troop: Vet Squad- <br /> Boltpistol- <br /> Power weapon-<br /> V1- Melta-<br /> V2- Melta-<br /> V3-Melta-<br /> V4v5- Autocannon-  = 112pts<br /> <br /> Fast attack: Vendetta <br /> Fast attack: Vendetta <br /> Fast attack: Vendetta = 390pts<br /> <br /> total is 1495pts. The V1= Veteran 1 like 1 vet with melta and so on for the G1. Just what I used when making the list to help me remember how many upgrades were being used in the squad.]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 03:07:05]]> GMT</pubDate>
				<author><![CDATA[ Cptskillet]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ Put voxs in your infantry squads or they won't get the re-roll bonus. Both platoon and company <span class="glossaryitem" onmouseover='gp(184);'>CMD</span> squads are equipped for too many rolls, move the plasma to your <span class="glossaryitem" onmouseover='gp(184);'>CMD</span> squad and move the auto-cannons to your infantry squad. <br /> <br /> The list seem ok for a normal game but I see almost any tau and elder list mowing through this.  ]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 03:18:23]]> GMT</pubDate>
				<author><![CDATA[ kinratha]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ Yea, I was thinking of maybe adding some armor to the list. I'm tempted to drop maybe the special weapons squad and a <span class="glossaryitem" onmouseover='gp(59);'>hws</span> and possibly 2 infantry squads to fit in some tanks.<br /> <br /> Thanks for the suggestions Kinratha!<br /> <br /> I really wanted to add in some Stormtroopers but damn are they expensive.]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 03:28:25]]> GMT</pubDate>
				<author><![CDATA[ Cptskillet]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ Suicide storm troopers could be useful, if you add armor, I'd recommend dropping the <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> and moving there weapons into you more Elite unit. Move the heavy weapon squads into your infantry blobs so they help out at range. <br /> <br /> On adding tanks make sure to take at least 2 and that you specialize them for 1 task. Vanquisher for armor, exterminator gun boat for infantry or executioner for Elite units. And if all else fails the Demolisher can take on everything but flying units. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 04:18:30]]> GMT</pubDate>
				<author><![CDATA[ kinratha]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ Yea, I was thinking 2 tanks, haven't decided on which yet. We have several players at the store i go to and they're all pretty diverse. I think with 3 vendettas I could handle most flyers correct? or is 3 overkill and maybe I should go with 2?]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 04:22:25]]> GMT</pubDate>
				<author><![CDATA[ Cptskillet]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ Looks pretty good. The number of vendettas depends on how many fliers you face on a regular basis. If it's only two or three, then you could easily get by with a couple. The main tweak that I would probably make is to drop the special weapon squad as they stand out like a sore thumb. With the points saved I'd look at getting some power axes and possibly melta bombs in your blob squad. Sergeants with axes put out three attacks each, and you'd be surprised how good a blob is in assault with the sheer numbers plus the power weapon attacks.]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 07:55:00]]> GMT</pubDate>
				<author><![CDATA[ grrrfranky]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> are easily targetted, and rendered useless, better put your <span class="glossaryitem" onmouseover='gp(59);'>HW</span> in the IS.<br /> <br /> Same with special weapon squad, and if you want a squad with a strong killing potentiel : vet.<br /> Vet full plasma, with demolition specialisation. You'll throw the demolition charge + 8 plasma shots. Even termies wont like it.<br /> <br /> The lack of tanks might be a little handicap, you could always throw a basilisk and a demolisher, with just that, it'lltake "only" 300 points, while being able to bring the punch you may lack.]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 10:13:21]]> GMT</pubDate>
				<author><![CDATA[ Grepsd]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ Alright, I'm going to take all the current suggestions and see what I can do to move some stuff around. Also is the way my Lord Commissar upgraded fairly decent? <br /> <br /> I gave him a power sword to have some oomph should his blob get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, and the camo cloak to offer some decent saves. maybe I should give the blob camo cloaks as well to make them somewhat survivable.<br /> <br /> <br /> Edit: Updated list!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCs</span></span>-<br /> Commander-<br /> Plasma pistol<br /> 4 vets<br /> V1- Voxcaster<br /> v2- plasma gun<br /> v3- plasma gun<br /> V4- Plasma Gun - = 110pts total<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Lord Commissar<br /> Power weapon-<br /> Carapace Armor<br /> Camo cloak-= 100pts total<br /> <br /> Troops:<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>-<br /> Commander-<br /> Boltgun<br /> 1G- Voxcaster-<br /> 2g3G <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> autocannon-<br /> 4G Plasma Gun = 62pts total<br /> <br /> Infantry Squad-<br /> sarge- power weapon<br /> voxcaster<br /> Infantry Squad-<br /> sarge power weapon<br /> voxcaster<br /> Infantry Squad-<br /> sarge power weapon<br /> vox caster<br /> Infantry Squad-<br /> sarge power weapon<br /> vox caster<br /> Infantry Squad- <br /> sarge power weapon <br /> voxcaster = 325pts<br /> <br /> Troop: Vet Squad-<br /> Boltpistol-<br /> Power weapon-<br /> V1- Melta-<br /> V2- Melta-<br /> V3-Melta- = 102pts<br /> <br /> Troop: Vet Squad-<br /> Boltpistol-<br /> Power weapon-<br /> V1- Melta-<br /> V2- Melta<br /> V3-Melta- = 102pts<br /> <br /> Troop: Vet Squad-<br /> Boltpistol-<br /> Power weapon-<br /> V1- Melta-<br /> V2- Melta-<br /> V3-Melta-  = 102pts<br /> <br /> Heavy support:<br /> Leman Russ Demolisher 165<br /> Leman Russ Demolisher 165<br /> <br /> Fast attack: Vendetta<br /> Fast attack: Vendetta = 260<br /> <br /> Alrighty this is with the adjustments, and I have just 7pts left over. Do I need just 1 Vox for the blob or 1 per IS? If so then that saves me atleast 20points. if not then yea.]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 17:39:08]]> GMT</pubDate>
				<author><![CDATA[ Cptskillet]]></author>
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				<title>Re:My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ If you run a blob only 1 infantry squad needs a vox. But if you keep the squads broken up you will want a vox on each one. <br /> <br /> Since your doing a blob you only need one. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 11:48:21]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ I dont really like the power weapons on guards, too weak base stats to be able to deal signifiant damages... BUT, it can work.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 14:25:41]]> GMT</pubDate>
				<author><![CDATA[ Grepsd]]></author>
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				<title>Re:My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9a5145a9dff4c1ac741028d7d6a53555.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570251/6381909.page"><b>tankboy145 wrote:</b></a><br/>If you run a blob only 1 infantry squad needs a vox. But if you keep the squads broken up you will want a vox on each one. <br /> <br /> Since your doing a blob you only need one. </div></blockquote><br /> <br /> Thanks, that's good to know, that gives me an additional 20pts to finagle with.<br /> <br /> The power weapons are just what a suggestion I was given by grrfrank but I could always drop them and keep the points if need be.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Damn though just realized I no longer have a way to get my 3rd vet squad close to melta stuff. Should I change their gear or find a way to get the third vendetta back in? ]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 15:54:43]]> GMT</pubDate>
				<author><![CDATA[ Cptskillet]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8716b69b046e2a2040fff64444da66ee.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570251/6382066.page"><b>Grepsd wrote:</b></a><br/>I dont really like the power weapons on guards, too weak base stats to be able to deal signifiant damages... BUT, it can work.<br /> </div></blockquote><br /> <br /> When you've got a large blob, with multiple sergeants and possibly commissars in there as well, they add up in a hurry, with four attacks each on the charge. I'd definitely make them axes though, the initiative penalty doesn't make much difference as most units would strike ahead of you anyway, and the strength bonus and ap2 make a big difference. If you're running individual squads however, I agree it's not worth it. Like everything else with guard, it's the quantity that makes it work.<br /> <br /> Anecdotal evidence I realise, but I've had a pair of dreadknights chopped up by a 50 man blob before. It takes a while, but they will grind through most things eventually, and with a commissar in there to make them stubborn and give them the reroll, they can lose combat every turn without breaking until you finally kill the enemy unit.]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 18:30:37]]> GMT</pubDate>
				<author><![CDATA[ grrrfranky]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ That's what I was thinking grrfrank. But what about the 3rd vet squad? I dropped a vendetta and the <span class="glossaryitem" onmouseover='gp(59);'>hws</span>/<span class="glossaryitem" onmouseover='gp(695);'>sws</span> to get the 2 demolishers in. Should I change the 3rd vet squads gear to be more ranged based?]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 21:24:36]]> GMT</pubDate>
				<author><![CDATA[ Cptskillet]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ Get Marbo, if anything he'll be a distraction to one unit for one round, not to mention he'll deliver that demo charge where you want it when he shows up.]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 03:34:50]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Jex]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ Yea, was thinking about him. I'll see if I can get him in. Still thinking maybe I drop a demolisher and get the third vendetta back so all 3 vets have a ride. I wish storm troopers weren't so damn pricey!]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 17:04:48]]> GMT</pubDate>
				<author><![CDATA[ Cptskillet]]></author>
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				<title>My Infantry Imperial Guard list at 1500pts</title>
				<description><![CDATA[ Alrighty idk if this is a necro or not but I just finally got my <span class="glossaryitem" onmouseover='gp(331);'>pc</span> back and am now able to edit my list. I've decided to try and make the 3rd vet squad stay back and be real shooty.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCs</span></span>-<br /> Commander-<br /> Plasma pistol<br /> 4 vets<br /> V1- Voxcaster<br /> v2- plasma gun<br /> v3- plasma gun<br /> V4- Plasma Gun - = 110pts total<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Lord Commissar<br /> Power weapon-<br /> Carapace Armor<br /> Camo cloak-= 100pts total<br /> <br /> Troops:<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>-<br /> Commander-<br /> Boltgun<br /> 1G- Voxcaster-<br /> 2g3G <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> autocannon-<br /> 4G Plasma Gun = 62pts total<br /> <br /> Infantry Squad-<br /> sarge- power weapon<br /> voxcaster<br /> Infantry Squad-<br /> sarge power weapon<br /> Infantry Squad-<br /> sarge power weapon<br /> Infantry Squad-<br /> sarge power weapon<br /> Infantry Squad-<br /> sarge power weapon = 305pts<br /> <br /> Troop: Vet Squad-<br /> Boltpistol-<br /> Power weapon-<br /> V1- Melta-<br /> V2- Melta-<br /> V3-Melta- = 102pts<br /> <br /> Troop: Vet Squad-<br /> Boltpistol-<br /> Power weapon-<br /> V1- Melta-<br /> V2- Melta<br /> V3-Melta- = 102pts<br /> <br /> Troop: Vet Squad-<br /> Boltpistol-<br /> Power weapon-= 82pts<br /> <br /> Heavy support:<br /> Leman Russ Demolisher 165<br /> Leman Russ Demolisher 165<br /> <br /> Fast attack: Vendetta<br /> Fast attack: Vendetta = 260 <br /> <br /> Comes out to a grand 1453 points. which leaves me 47 pts to fiddle around with and equip that 3rd vanilla vet squad with something to make it shooty. any suggestions? I was thinking maybe an autocannon, and plasmaguns? maybe even give it a vox to receive orders better since it will be staying behind and more then likely holding objectives. or would i be better scrapping this 3rd vet squad and maybe having another platoon with a blob? ugh or maybe a aegis defence line to help with my blob.<br /> <br /> sorry just at a loss as to what to do with my 3rd vets since they dont have a ride anymore]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 06:40:05]]> GMT</pubDate>
				<author><![CDATA[ Cptskillet]]></author>
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