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		<title><![CDATA[Latest posts for the thread "first shot at 1500pts Grey Knights, feedback appreciated"]]></title>
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				<title>first shot at 1500pts Grey Knights, feedback appreciated</title>
				<description><![CDATA[ Ok all, here goes!<br /> <br /> Grand Master Mordrak<br /> x4 Ghost Knights, x2 Hammers, x2 Halberds<br /> <br /> x5 Strike Squad, x1 Hammer, x3 Halberds, Justicar w/ Sword, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Razorback with psyammo<br /> x5 Terminators, x1 Hammer, x3 Halberds, Psycannon, Justicar w/ Halberd<br /> x5 Terminators, x1 Hammer, x3 Halberds, Psycannon, Justicar w/Halberd<br /> <br /> Dreadknight, Greatsword, Heavy Incinerator, teleporter<br /> Dreadknight, Greatsword, Heavy Incinerator, teleporter<br /> <br /> I'm not really sure about the Strike Squad, but it seems like if I deep strike in Mordrak and the other Terminator squads, that gives me a mobile squad on the table. Plus I figured on starting the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s as far forward in/behind cover and the jump them ahead and light something up with purifying flames and engage in combat while everything else maneuvers into optimal locations.<br /> <br /> Ideas? Am I on the right track? I like Mordrak and his background. Otherwise I think I'd go with a generic Grand Master with a bodyguard of four Paladins with Apothecary, Halberds and Hammer. Anyways....<br /> <br /> Thanks! <br /> -CotW]]></description>
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				<pubDate><![CDATA[Sat, 28 Dec 2013 23:18:34]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
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				<title>first shot at 1500pts Grey Knights, feedback appreciated</title>
				<description><![CDATA[ Hmm the Gkss isn't doing much for you <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>, you can just through a normal <span class="glossaryitem" onmouseover='gp(221);'>SS</span> in a psyback and save the points from the hammer/halberds and then throw in another dude to make it 6 guys.<br /> <br /> Otherwise I'd say give it a go.]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 03:22:51]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>first shot at 1500pts Grey Knights, feedback appreciated</title>
				<description><![CDATA[ Yea strikes should never really be in combat so remove the halberds and save some points. Not sure if its worth having the one transport as its an easy target. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 07:46:12]]> GMT</pubDate>
				<author><![CDATA[ tuiman]]></author>
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				<title>Re:first shot at 1500pts Grey Knights, feedback appreciated</title>
				<description><![CDATA[ The single transport was a concern of mine as well, the only thing I guess I could do, is drop the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> for a few Paladins or throw an assassin or something in. I hate to lose the third scoring unit (not counting the potential extra scoring unit I can get with Mordraks Grand Strategy)<br /> <br /> Not too sure what to go with in that case....<br /> <br /> Thanks for the replies!<br /> -CotW]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 08:00:53]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
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				<title>Re:first shot at 1500pts Grey Knights, feedback appreciated</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Yea strikes should never really be in combat so remove the halberds and save some points. Not sure if its worth having the one transports as its an easy target</div></blockquote><br /> <br /> I wouldn't necessarily say never but, I agree that strikes shouldn't be out fitted with halberds usually as they cost alot for them and strikes are normally on capping duty/ when they do make it in combat swords do just as good as halberds since they only have 1A base 2 on the charge. Now if your talking puriifers that is something totally different. Halberds are cheaper and you have 2 A base 3 on the charge and going at I6 with 3 attacks per model could very much be a big deal. As for the razorback, I'd say that its fine given that he will probably be deep-striking some of the terminator squads and as he needs models on the field to be able to do so that would enable him to do so. Finally a ride for a strike squad will give them a better chance at getting them where they need to go rather than walking them there so it's not necessarily a bad idea.  <br /> <br /> At the end of the day I personally feel you are a little low on the body count. but hey what works for you and what works for me are totally different. Try it out and let us know how it goes  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 09:48:46]]> GMT</pubDate>
				<author><![CDATA[ Dezstiny]]></author>
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				<title>Re:first shot at 1500pts Grey Knights, feedback appreciated</title>
				<description><![CDATA[ Is there a way to run Mordrak and ghostly friends and the twin angry baby carriers and add a few more bodies? It probably involves dropping terminators in favor of strike squads, right? I'm open to suggestions, but would like to keep the three units I mentioned if possible.<br /> <br /> Thanks for the replies<br /> -CotW]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 15:11:00]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
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				<title>first shot at 1500pts Grey Knights, feedback appreciated</title>
				<description><![CDATA[ Henchmen squads if you wanted to.... drop a terminator squad take coteaz and then fill up on 3 man scoring units.<br /> <br /> Also a vindicare is very cool.]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 15:32:39]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Re:first shot at 1500pts Grey Knights, feedback appreciated</title>
				<description><![CDATA[ I had hoped to keep it grey knight heavy, at least to start.<br /> <br /> Might have to try squeezing a Librarian in somewhere, they seem awesome.<br /> <br /> Any other suggestions?<br /> Thanks!<br /> -CotW]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 14:08:42]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
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				<title>first shot at 1500pts Grey Knights, feedback appreciated</title>
				<description><![CDATA[ In my opinion the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> special characters are best left at home for games under 1759ots. Well, except Cotez maybe. For the price you pay for Mordrak + Ghosts you can get a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and terminators. This nets you another scoring unit.]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 15:03:37]]> GMT</pubDate>
				<author><![CDATA[ Mortikye]]></author>
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				<title>first shot at 1500pts Grey Knights, feedback appreciated</title>
				<description><![CDATA[ Honestly if you want more <span class="glossaryitem" onmouseover='gp(305);'>Gks</span> then drop the terminator squads for normal gkss but you lose more then you gain. As for the librarian unless your going to do the summoning <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in their face not really worth it.]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 15:14:31]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Re:first shot at 1500pts Grey Knights, feedback appreciated</title>
				<description><![CDATA[ Customizing a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> can run way more points than some special characters. In this case, Mordrak gets a cool/fluffy unit that if wounded, can generate a few more bodies. Thats pretty sweet, I think. While it doesn't alleviate thee fact they can't score, I'm pretty sure he could use the Grand Strategy to make them scoring, though i had thought about using that on one of the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s haha.<br /> <br /> Other than the special charactera, what kind of set up is suggested for a Grand Master?<br /> <br /> Dropping a Land Raider in close to have something assault out of t the following turn could be great for backing up areas where you could use some help...<br /> <br /> Thanks for the replies!<br /> -CotW]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 15:46:13]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
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