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		<title><![CDATA[Latest posts for the thread "1850 CSM with allied IG"]]></title>
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				<title>1850 CSM with allied IG</title>
				<description><![CDATA[ Chaos Lord: Mark of Nurgle, Bike, Lightning Claws, Blight Grenades, Aura of Dark Glory<br /> <br /> 5 Chaos Spawn: Mark of Nurgle<br /> <br /> 6 Plague Marines: 2 plasma guns<br /> 5 Plague Marines: 2 plasma guns<br /> <br /> Helldrake: Baleflamer<br /> <br /> 2 Obliterators: Mark of Nurgle, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span><br /> <br /> Wall of Martyrs Vengeance Weapon Battery: 2 Icarus Lascannons, 4 barricade sections<br /> <br /> Company Command Squad: Vox caster, 3 Grenade Launchers, Astropath<br /> Chimera<br /> <br /> Platoon Command Squad: 2 flamers<br /> Vendetta<br /> <br /> Infantry Squad: Autocannon, melta bomb (sarge), Power Weapon (sarge)<br /> Infantry Squad: Autocannon, melta bomb (sarge), Power Weapon (sarge), Commisar, Vox Caster<br /> <br /> Manticore<br /> <br /> Let me know what you think.  ]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 04:56:37]]> GMT</pubDate>
				<author><![CDATA[ ThatEdGuy]]></author>
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				<title>Re:1850 CSM with allied IG</title>
				<description><![CDATA[ People usually take PFists and LClaws on lords. They're both specialist weapons so you get the extra attack, but you can now choose between using either weapon instead of just <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>. Costs 10 extra points though.<br /> <br /> Rest of the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> part of the list looks dandy as far as I can tell.<br /> <br /> I don't know <span class="glossaryitem" onmouseover='gp(69);'>IG</span> units, so I can't say anything there. Worse yet, I can't comment on how well the two armies synergize with each other. Good luck! Someday I've got to make a spireguard list...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 07:23:33]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:1850 CSM with allied IG</title>
				<description><![CDATA[ I agree with changerofways about the Power fist, Lightning claw combo. Not a must have but still nice to be able to multitask.<br /> Two things besides that, you are not able to man the Vengeance weapons batteries and they are only <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2. They are better<br /> off as battle cannons, that way you can offset the poor shooting by just lobbing shells. The infantry squads with the <br /> autocannons can't make the most out of their autocannons if they move, and they can't make the most of their power<br /> weapons if they sit in cover. I would probably take a more mobile weapon, or just have a dedicated <span class="glossaryitem" onmouseover='gp(59);'>HW</span> team. Otherwise it's<br /> a pretty well built list.]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 13:50:55]]> GMT</pubDate>
				<author><![CDATA[ Hexwolf]]></author>
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				<title>1850 CSM with allied IG</title>
				<description><![CDATA[ The Lightning claws are there because that is how he is modeled.  If I can figure out how to take one hand off of my bike lord without damaging the rest of the model and paint job then he would have a fist as well.<br /> <br /> The Firestorm redoubt is the defense piece that cannot be fired manually.  I did not see any rules with this concerned to the Vengeance Weapon Battery.  Did I miss one somewhere?<br /> <br /> The power weapons in the guard squads are there in case the guard get charged.  I know the squad is pretty much screwed if that happens, but it was the last 20 pts.  Any suggestions as to where that should go instead?]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 14:37:50]]> GMT</pubDate>
				<author><![CDATA[ ThatEdGuy]]></author>
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				<title>1850 CSM with allied IG</title>
				<description><![CDATA[ I run a similar list from time to time, and it works well. This is how I would suggest you run it at 1850.<br /> <br /> Chaos Lord, Mark of Nurgle, Lightning Claw, Power Fist, Sigil, <span class="glossaryitem" onmouseover='gp(644);'>VOTLW</span><br /> <br /> 9x Plague Marines, <span class="glossaryitem" onmouseover='gp(644);'>VOTLW</span>, 2x Plasma, Power Axe, Rhino, Dirge Caster<br /> <br /> 10x Plague Marines, <span class="glossaryitem" onmouseover='gp(644);'>VOTLW</span>, 2x Melta, Power Axe, Rhino, Dirge Caster<br /> <br /> 2x Heldrake, Baleflamer<br /> <br /> Allied Detachment - Traitor Imperial Guard<br /> Lord Commisar, Power Axe<br /> 4x Infantry Platoon (Blob), 2x Melta Bombs, 4x Power Axe<br /> 4x Sabre Defense Platforms, Twin Linked Lascannons<br /> 2x Field Artillery Battery, Thudd Guns<br /> Aegis Defense Line, Comms Relay<br /> <br /> It work's extremely well. Blob goes up the middle, with a plague marine rhino on each side covering each flank. Blob is so big, that you can keep a model in contact with the comms relay until at least turn 3 to help get the drakes in.<br /> Sabres blow up flyers and flying <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, and Thudds help clear hordes.<br /> <br /> <br /> And don't worry about what wargear you model on your Lord. A Nurgle Lord runs best with lighting claw\fist in this codex. Just make sure you tell your opponent what he is armed with before the game begins.]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 16:51:34]]> GMT</pubDate>
				<author><![CDATA[ Aftermath.]]></author>
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