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		<title><![CDATA[Latest posts for the thread "House rules Tau 6e"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "House rules Tau 6e"]]></description>
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				<title>House rules Tau 6e</title>
				<description><![CDATA[ House rules <span class="glossaryitem" onmouseover='gp(146);'>wh40k</span> Tau 6e<br />  Seeker missiles <br /> In codex Tau, page 68 in the markerkight caption box under the fire Seeker option, ignore the second paragraph which states that a seeker missile must be fierd at the same target as the vehicle's other weapons. <br /> <br /> Adaptive warhead When firing a seeker missile the player might opt to use this alternative weapon profile as the missiles on board ai controlled adaptive warhead reconfigures to strike at massed formations of soft targets. <br /> R72" S4 Ap6 H1, Blast, One use only <br /> <br /> Hammerhead & Skyray In the same codex on page 103, under the weapon options for Hammerhead and Skyray, substitute the twin linked burst cannon option for two non-twin linked burst cannons at 10 points. This is thought to work in synergy with the point defence system, giving the Hammerhead/Skyray 8 overwatch shots.]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 14:17:08]]> GMT</pubDate>
				<author><![CDATA[ obak]]></author>
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