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		<title><![CDATA[Latest posts for the thread "Tyranid Kill Team"]]></title>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ I got my hands on the new Kill team ebook and was wanting to build a nids kill team but I am having troubles figuring out what to put into it.  I was considering using Hive Guard and a Zanthrope  (mainly for the synapse) <br /> <br /> Any suggestions?]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 14:42:27]]> GMT</pubDate>
				<author><![CDATA[ heracyangel]]></author>
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				<title>Re:Tyranid Kill Team</title>
				<description><![CDATA[ I played a kill team match against tyranids yesterday. While I can't speak for the hive guard, the opponent did have a zoathrope and it did the most of anything in his army. Seems like they would be a good addition to any nid kill team. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 14:58:33]]> GMT</pubDate>
				<author><![CDATA[ HiiC]]></author>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ I have been considering warriors. People won't be bring much strength 8+(which is the reason most people don't play them in larger games) to these games and they can be used for synapse. Throw in a Hive Guard for anti-light armor and it might do alright. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 17:33:23]]> GMT</pubDate>
				<author><![CDATA[ Disturb3d]]></author>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ I haven't seen the new kill team rules, but I was in a kill team tournament a while back and a player was using Doom of M'alantai and warriors. He rocked the tourney and came in second. Only lost 1 game after losing enough warriors to force a break test and failing it.]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 01:33:25]]> GMT</pubDate>
				<author><![CDATA[ disdamn]]></author>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ I haven't seen the new rules either but I remember a kill team game I played against my buddy and his tau I just put as many devilgaunts as possible and the result was hilarious.]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 04:05:40]]> GMT</pubDate>
				<author><![CDATA[ cuss]]></author>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ I took 5 raveners before I found out it was illegal and they were pretty boss.<br /> <br /> I'm switching to 4 warriors with devourers and 10 gargoyles ]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 06:17:27]]> GMT</pubDate>
				<author><![CDATA[ Thatguyoverthere11]]></author>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ genestealers are made for this]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 21:51:58]]> GMT</pubDate>
				<author><![CDATA[ Commander_Nightflier]]></author>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/570452/6384093.page"><b>Thatguyoverthere11 wrote:</b></a><br/>I took 5 raveners before I found out it was illegal and they were pretty boss.<br /> <br /> I'm switching to 4 warriors with devourers and 10 gargoyles </div></blockquote> 5 raveners would be legal as long as you stay only gave them a single 5point upgrade<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/131a69826b1860fad31ad7db3252d0d4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570452/6386003.page"><b>Commander_Nightflier wrote:</b></a><br/>genestealers are made for this</div></blockquote><br /> <br /> Fluff yes, on table not really. A Zoanthrope with stock powers is tuff. Just did a game against a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> with bikes and Tacs, took 1 Zoan, 5 Stealers and 12 termaguants. Left 1 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> standing had all but line breaker for objectives.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/570452/6382094.page"><b>heracyangel wrote:</b></a><br/>I got my hands on the new Kill team ebook and was wanting to build a nids kill team but I am having troubles figuring out what to put into it.  I was considering using Hive Guard and a Zanthrope  (mainly for the synapse) <br /> <br /> Any suggestions?</div></blockquote><br /> <br /> That combo is not legal do to both being Elite. <span class="glossaryitem" onmouseover='gp(337);'>HG</span> as the elite and Warriors as the Troops would get the job done.]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 22:35:04]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Re:Tyranid Kill Team</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(337);'>HG</span> as the elite and Warriors as the Troops would get the job done.</div></blockquote><br /> <br /> The only problem here is the small number of models. Since the hivemind gives fearless, Break Tests aren't a problem. But if someone has some bikers w/plasma guns(or something like them) they could quickly zoom up and take out the <span class="glossaryitem" onmouseover='gp(337);'>HG</span>. Ideally the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> could take one out before going down himself, but I'm just trying to prepare for the worst case scenario.<br /> It would just be easy to focus fire this team down in a couple of turns.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 01:42:10]]> GMT</pubDate>
				<author><![CDATA[ C-Fex]]></author>
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				<title>Re:Tyranid Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e9de37a4acb5f9b8db719eccaeae51d6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570452/6386742.page"><b>C-Fex wrote:</b></a><br/><blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(337);'>HG</span> as the elite and Warriors as the Troops would get the job done.</div></blockquote><br /> <br /> The only problem here is the small number of models. Since the hivemind gives fearless, Break Tests aren't a problem. But if someone has some bikers w/plasma guns(or something like them) they could quickly zoom up and take out the <span class="glossaryitem" onmouseover='gp(337);'>HG</span>. Ideally the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> could take one out before going down himself, but I'm just trying to prepare for the worst case scenario.<br /> It would just be easy to focus fire this team down in a couple of turns.</div></blockquote><br /> <br /> In Kill Team I have found that is not as easy as it sounds. Since each model is a "unit" Volume fire is much less damaging. In fact "split fire <span class="glossaryitem" onmouseover='gp(136);'>USR</span>" on a  Specialist with a Salvo weapon is really scary because suddenly volume fire means something again. Faced the&nbsp;plasma gun with Master craft <span class="glossaryitem" onmouseover='gp(136);'>USR</span> Specialist. Just not that effective.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 18:25:27]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ Doom of m'alantai would be utterly, utterly brutal!]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 20:49:34]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/570452/6391527.page"><b>BaconUprising wrote:</b></a><br/>Doom of m'alantai would be utterly, utterly brutal!</div></blockquote><br /> <br /> 2 things:<br /> <br /> First, Doom of Malantai has 4 wounds, making him an illegal choice (as 3 wounds per model is the cap).<br /> Secondly, it's highly rumored that Doom will not be making an appearance in the new nid codex coming out January 11th, so converting one now is highly likely to be a waste of time.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 02:13:30]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/570452/6386168.page"><b>barnowl wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/570452/6384093.page"><b>Thatguyoverthere11 wrote:</b></a><br/>I took 5 raveners before I found out it was illegal and they were pretty boss.<br /> <br /> I'm switching to 4 warriors with devourers and 10 gargoyles </div></blockquote> 5 raveners would be legal as long as you stay only gave them a single 5point upgrade<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/131a69826b1860fad31ad7db3252d0d4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570452/6386003.page"><b>Commander_Nightflier wrote:</b></a><br/>genestealers are made for this</div></blockquote><br /> <br /> Fluff yes, on table not really. A Zoanthrope with stock powers is tuff. Just did a game against a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> with bikes and Tacs, took 1 Zoan, 5 Stealers and 12 termaguants. Left 1 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> standing had all but line breaker for objectives.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/570452/6382094.page"><b>heracyangel wrote:</b></a><br/>I got my hands on the new Kill team ebook and was wanting to build a nids kill team but I am having troubles figuring out what to put into it.  I was considering using Hive Guard and a Zanthrope  (mainly for the synapse) <br /> <br /> Any suggestions?</div></blockquote><br /> <br /> That combo is not legal do to both being Elite. <span class="glossaryitem" onmouseover='gp(337);'>HG</span> as the elite and Warriors as the Troops would get the job done.</div></blockquote><br /> All ravenors isn't legal because your leader can't be a beast or swarm. I think you might need a mix of of Synapse and Swarm- either Warriors/Zoanthropes and then fill out with Gaunts.<br /> This is something I was thinking about running-<br /> <br /> Tyranids(200pts)<br /> <br /> Troop-<br /> Tyranid Warrior Brood(3 models- 100pts)<br /> Warrior(1)- [Leader]<br /> Warrior(2)- [Indomitable Specialist-Feel No Pain]<br /> Warrior(3)- Barbed Strangler [Weapon Specialist-Ignore Cover]<br /> <br /> Fast Attack-<br /> Gargoyle Brood- Toxin Sacs(12 models-96pts)<br /> Gargoyle(1)- [Combat Specialist-Hatred] ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 04:11:14]]> GMT</pubDate>
				<author><![CDATA[ Sinful Hero]]></author>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/df63719772aab3669c39f683918e714d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570452/6392267.page"><b>tetrisphreak wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/570452/6391527.page"><b>BaconUprising wrote:</b></a><br/>Doom of m'alantai would be utterly, utterly brutal!</div></blockquote><br /> <br /> 2 things:<br /> <br /> First, Doom of Malantai has 4 wounds, making him an illegal choice (as 3 wounds per model is the cap).<br /> Secondly, it's highly rumored that Doom will not be making an appearance in the new nid codex coming out January 11th, so converting one now is highly likely to be a waste of time.</div></blockquote><br /> I'm not that familiar with kill team rules.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 11:22:21]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>Tyranid Kill Team</title>
				<description><![CDATA[ That's fine.  As stated above, though, if he were allowed in the game he would be unkillable with eternal warrior as his specialist rule....]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 14:09:25]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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