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		<title><![CDATA[Latest posts for the thread "1500pt IG with White Scars allies (Hopefully competitive!)"]]></title>
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				<title>1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ I've been floundering around with my old 5th edition list of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> for ages and have finally decided to try and make them a bit better for 6th Edition while not having to spend a great deal of money (I'll mainly only be spending on the allied detachment, a couple of individual models and heavy weapons).<br /> <br /> This is what I've put together at the moment:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Primaris Psyker – 70pts<br /> <br /> Troops:<br /> Infantry Platoon: 260pts<br /> <br /> Platoon <span class="glossaryitem" onmouseover='gp(732);'>CS</span> – 55pts (Power Fist, Autocannon)<br /> Squad 1 – 65pts (Flamer, Autocannon)<br /> Squad 2 – 65pts (Flamer, Autocannon)<br /> Heavy Weapons Squad – 75pts (3x Autocannon)<br /> <br /> Veterans – 155pts (3 Meltagun, Power Fist, Autocannon, Chimera)<br /> <br /> Fast Attack:<br /> Vendetta – 130pts<br /> <br /> Scout Sentinel Squadron – 80pts (2 Sentinels, 2 Autocannons)<br /> <br /> Heavy Support: <br /> <span class="glossaryitem" onmouseover='gp(91);'>LRMBT</span> - 150pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(91);'>LRMBT</span> – 150pts<br /> <br /> Manticore – 160pts<br /> <br /> Allied Detachment:<br /> (White Scars)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Captain – 115pts (Bike, Meltabombs)<br /> <br /> Troops:<br /> Bike Squad -  203pts (8 Men, 2 Grav Guns, Meltabombs)<br /> <br /> C & C would be much appreciated! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 29 Dec 2013 20:17:03]]> GMT</pubDate>
				<author><![CDATA[ TheRubberMant]]></author>
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				<title>Re:1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ Maybe take out the power fists, and use a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> instead of primaries so you can give orders to your platoon? For the bike squad maybe give the sergeant a Combi grav too. If you're taking the bikes for the grav weapons then the extra dudes are unnecessary. Also, replace the scout sentinels with an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 11:47:05]]> GMT</pubDate>
				<author><![CDATA[ MaxZ]]></author>
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				<title>1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ The fists are a hangover from last edition I suppose, when you would have them hidden in blobs! The Primaris was just to give me access to some psychic powers and just generally be a change of pace to the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> I normally use, but since he'd have to be on the frontline to be effective, the merits of a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> that won't concede the warlord points and may be more generally useful are becoming more obvious. Plus if I do replace the sentinels with an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> (which is cheaper <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> has something to do with its high <span class="glossaryitem" onmouseover='gp(14);'>BS</span>! <br /> <br /> My thinking with the bike squad was more that they could provide quite a heavy close combat punch, using White Scars chapter tactics, which would mean they'd be able to pepper a squad with bolter fire then obliterate it with 9 strength 5 hammer of wrath attacks (which combined with the grav guns could also make short work of tanks). I gave them the grav weapons to test out their effectiveness, if they were inadvisable I'd either give them meltas for assaulting or just leave them without special weapons.<br /> <br /> So... something more like this?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> – 50pts <br /> <br /> Troops: <br /> Infantry Platoon: 245pts <br /> <br /> Platoon <span class="glossaryitem" onmouseover='gp(732);'>CS</span> – 40pts (Autocannon) <br /> Squad 1 – 65pts (Flamer, Autocannon) <br /> Squad 2 – 65pts (Flamer, Autocannon) <br /> Heavy Weapons Squad – 75pts (3x Autocannon) <br /> <br /> Veterans – 165pts (3 Meltagun, Autocannon, Chimera) <br /> <br /> Fast Attack: <br /> Vendetta – 130pts <br /> <br /> Heavy Support: <br /> <span class="glossaryitem" onmouseover='gp(91);'>LRMBT</span> - 150pts <br /> <br /> <span class="glossaryitem" onmouseover='gp(91);'>LRMBT</span> – 150pts <br /> <br /> Manticore – 160pts <br /> <br /> +<span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with quad gun - 100pts<br /> <br /> Allied Detachment: <br /> (White Scars) <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Captain – 115pts (Bike, Meltabombs) <br /> <br /> Troops: <br /> Bike Squad - 203pts (8 Men, 2 Grav Guns, Meltabombs) <br /> <br /> That puts me at 1468 with 32 to spare... what would they be best used for, a combi-grav then flamers and an autocannon for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>?]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 15:57:15]]> GMT</pubDate>
				<author><![CDATA[ TheRubberMant]]></author>
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				<title>Re:1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ I would ditch the chimera for the melts vets and put them in the vendetta, unless you want to give the platoon command framers and put them in the vendetta, which also works. Yeah Combi grav is a good idea, and if you want better close combat ability with your allies, kit the captain out more, or even use a chapter master maybe.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 22:50:10]]> GMT</pubDate>
				<author><![CDATA[ MaxZ]]></author>
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				<title>Re:1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ I would also vote to ditch the lone chimera.  It will get singled out.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 02:36:27]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Re:1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ You will probably get better mileage out of dropping all of the Russes for more Manticores or other Russ variants. I've never really been impressed with vanilla Russ tanks. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 04:07:28]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>Re:1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ For remaining points i would go with combi grav and autocannon on <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 23:21:42]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ Put melta vets in vendetta, drop heavy weapon squad, drop a normal <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>, the autocannon from vet squad, and buy another unit of vets with 3 meltas in a vendetta.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 23:34:28]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ too many autocannons I think, switch some out for heavy bolters and stick lascanmons on the Russes. ditch the chimera and one of the Russes. put in a valkryie and a bane wolf. that'll mop up any artrillery and any nasty elites.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 23:44:54]]> GMT</pubDate>
				<author><![CDATA[ madmanjohn92]]></author>
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				<title>1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ Nobodies commented on your white scars yet. Sorry to say, they don't really bring much to the list. I'd find the points for this:<br /> <br /> Chapter master artificer armour bike shield eternal thunder hammer<br /> <br /> 2 x 5 bike units 2 grav guns combi grav<br /> <br /> This would give you the best you can really do with a <span class="glossaryitem" onmouseover='gp(149);'>ws</span> detachment. And it wouldn't really cost you that much more. If you're gonna bring em you may aswell make it worth the investment.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 00:27:18]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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				<title>1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/570492/6395304.page"><b>Jamo wrote:</b></a><br/>Nobodies commented on your white scars yet. Sorry to say, they don't really bring much to the list. I'd find the points for this:<br /> <br /> Chapter master artificer armour bike shield eternal thunder hammer<br /> <br /> 2 x 5 bike units 2 grav guns combi grav<br /> <br /> This would give you the best you can really do with a <span class="glossaryitem" onmouseover='gp(149);'>ws</span> detachment. And it wouldn't really cost you that much more. If you're gonna bring em you may aswell make it worth the investment.</div></blockquote><br /> <br /> How many points is he looking at investing into that?  <br /> <br /> I was originally going to say that 5 bikes plus the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> will probably go down quickly by itself but 2 squads would be much better to invest in.  But at 1500pts it will really limit him to his <span class="glossaryitem" onmouseover='gp(69);'>IG</span> primary.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 01:46:18]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>1500pt IG with White Scars allies (Hopefully competitive!)</title>
				<description><![CDATA[ 540 total<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I know what you mean tank boy. That's why I have a hard time seeing the worth in allies under 1750. If you don't give your allies a decent setup they're not really worth taking as it detracts from your primary. If you can't make your primary work first and foremost you really need to ask yourself if it's worth tacking on sub-optimal allies choices. If you're only doing it for fluff though, it matters less.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 06:04:09]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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