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		<title><![CDATA[Latest posts for the thread "SM kill team"]]></title>
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				<title>SM kill team</title>
				<description><![CDATA[ Hi all, I just had an interesting idea for a kill team. What do you think?<br /> <br /> 2x 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, no upgrades. One squad has razorback with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and Storm Bolter. <br /> <br /> Basically I would keep the razorback back until enemy anti armor is dead then troll with the razorback. The only thing I don't know how to deal with are enemy terminators.<br /> <br /> What do you think? ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 00:37:53]]> GMT</pubDate>
				<author><![CDATA[ Arcturus314]]></author>
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				<title>SM kill team</title>
				<description><![CDATA[ What points are you thinking for a kill team? <br /> Cause, if I'm not mistaking, this is over 200 points.<br /> If you're playing by the current Kill Team rules, models with 2+ armor save aren't allowed to be taken. So you won't have to worry about terminators! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Current kill team rules(ish):<br /> 0-1 Elite<br /> 0-2 Troops<br /> 0-1 Fast Attack<br /> You also get to designate 4 models in your army. 1 being the leader, and 3 being specialists. The specialists can take <span class="glossaryitem" onmouseover='gp(136);'>USRs</span>! It's really neat, I highly suggest looking into the Kill Team rules they just put out if you haven't. But if you're playing by houserule kill teams, ignore me. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Aside form that, I think you got the right idea. The Razorback will be good against hordes and such, especially since it ignores cover saves(I think.) Just remember you're going to have to deal with high toughness models(such as bikers, jetbikes, and multiple wound models.)<br /> I would suggest looking into taking a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and some Land Speeders rather than a Razorback. Give the Speeders multi-meltas and then give the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad a plasma gun(or a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> like you wanted.)]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 01:07:08]]> GMT</pubDate>
				<author><![CDATA[ C-Fex]]></author>
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				<title>SM kill team</title>
				<description><![CDATA[ Really? Battlescribe says it's 200 pts on the dot. I'll look into land speeders, they seem like a good alternative.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 01:19:46]]> GMT</pubDate>
				<author><![CDATA[ Arcturus314]]></author>
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				<title>SM kill team</title>
				<description><![CDATA[ Hmm, maybe look to update your battlescribe? I just opened mine up and your list comes out over 200.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 01:26:20]]> GMT</pubDate>
				<author><![CDATA[ C-Fex]]></author>
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				<title>SM kill team</title>
				<description><![CDATA[ Weird. I still have the old <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex but battlescribe says a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad is only 70 pts. That might be the problem.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 01:40:43]]> GMT</pubDate>
				<author><![CDATA[ Arcturus314]]></author>
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				<title>SM kill team</title>
				<description><![CDATA[ You don't have to worry about Terminators.  Latest official Kill Team rules don't allow any models with 2+ armour saves.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, don't have the Codex in front of me, but Quartermaster agrees that a basic <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad is 70 points.  Remember that you now have to pay for the Veteran Sarge option which used to be included.<br /> <br /> You might want to consider a 5 man scout squad for your second squad.  They're only 55 points base which frees up 15 more points to upgrade the razorback OR give one marine a special weapon.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Sorry for the double posting...  but how about this...<br /> <br /> 5 Tactical Marines, Sarge has a Storm Bolter and one Marine has a Plasma Cannon...  make him Relentless.<br /> <br /> Take a Rhino with 2 Storm Bolters and keep the Plasma Cannon dude inside to help protect him.  I think he can fire from the Fire Point since he's relentless.<br /> <br /> The rest of the points go to 5 Camo Cloaked Sniper Scouts.  Hide them in ruins if possible for a 3+ cover save.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 20:11:52]]> GMT</pubDate>
				<author><![CDATA[ Kriswall]]></author>
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				<title>SM kill team</title>
				<description><![CDATA[ I'm fairly sure the original list is 200, 140 for tacs, 60 for 'back. <br /> <br /> Anyway, the best Kill teams are fast and killy. Tactical marines don't really cut it if you have other options. Bikes would do better with mobile relentless firepower and maybe an attack bike to help out. You won't face any Terminators because 2+ saves are banned, so that's fine, but just bolters is going to be pretty lame if you end up against Wraithguard or something. Get some better weapons in there if you can, bikes are probably the most efficient way to do this and are very mobile also, perhaps some bikes with a couple <span class="glossaryitem" onmouseover='gp(600);'>fo</span> Plasma Guns and an attack bike with a <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, I think you should have the points for that. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 21:28:58]]> GMT</pubDate>
				<author><![CDATA[ Eldar Vampire Hunter]]></author>
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				<title>SM kill team</title>
				<description><![CDATA[ What do you think of a 6 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, sergeant has plasma pistol, chainsword, and the squad also has a plasma cannon. Also 3 bikes, one has a plasma gun. What do you think?]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 23:33:28]]> GMT</pubDate>
				<author><![CDATA[ Arcturus314]]></author>
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				<title>Re:SM kill team</title>
				<description><![CDATA[ Not sure if this helps at all but I played my marines in a kill team match against a necron full wraith team.  I ran 5 bikes with 2 melta guns and the vet sgt with combi melta and an attached attack bike with multi melta with white scars tactics.  Lost only one bike to an unlucky assault and tabled him by round 4.  The mobility and instant death meltas were undeniably invaluable.  I would think a wraith team would be one of the hardest builds to face.  I hope this helps some.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 20:38:27]]> GMT</pubDate>
				<author><![CDATA[ RavenGuard55]]></author>
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				<title>SM kill team</title>
				<description><![CDATA[ Sounds like a good list. My only problem: I only have the <span class="glossaryitem" onmouseover='gp(437);'>DV</span> bikes. I could always buy more though.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 00:19:07]]> GMT</pubDate>
				<author><![CDATA[ Arcturus314]]></author>
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				<title>Re:SM kill team</title>
				<description><![CDATA[ In Army Builder two 5x man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads and an <span class="glossaryitem" onmouseover='gp(112);'>RB</span> with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and <span class="glossaryitem" onmouseover='gp(213);'>SB</span> comes to 205. The extra 5 is the <span class="glossaryitem" onmouseover='gp(213);'>SB</span>. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 18:02:57]]> GMT</pubDate>
				<author><![CDATA[ robam45]]></author>
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