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		<title><![CDATA[Latest posts for the thread "2000 point Space Wolf with Imperial Guard alies (mechanized)"]]></title>
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				<title>2000 point Space Wolf with Imperial Guard alies (mechanized)</title>
				<description><![CDATA[ Oh I remember just a couple years ago, Space Wolves were top of the pack, but know with all the new Xenos books, new Marine books taking point costs down, flyers everywhere, it's getting harder and harder for <span class="glossaryitem" onmouseover='gp(124);'>SW</span> to stay competitive.  I know many people are running with Guard Blobs and abusing Njall or Rune Piests, but this isn't that kind of list.  I was trying to make an emphasis on speed and firepower.  I feel like this list can take on just about anything if played right, but would love to get some feedback from all the Space Wolf (& Imperial Guard) players out there about what I could change to make the list more competetive.  It's going to entered into a campaign style series of games at my local gaming store, so I will have little opportunity to change the list after it get's underway.  (list can be changed once to be specific)<br /> <br /> SPACE WOLF (primary detachment) - 1280 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Rune Priest, Chooser of the Slain<br /> Troop 1 - Grey Hunters x10, Rhino, Plasma-Gun x2, Wolf Standard<br /> Troop 2 - Grey Hunters x10, Rhino, Plasma-Gun x2, Wolf Standard<br /> Troop 3 - Grey Hunters x10, Plasma-Gun x2, Wolf Standard<br /> Fast Attack - Thunderwolf Cavalry, Thunderhammer, Storm Shield<br /> Heavy 1 - Long Fangs x6, Missile Launcher x5<br /> Heavy 2 - Long Fangs x6, Missile Launcher x5<br /> Fortification - Aegis Defense Line, Quad Gun<br /> <br /> IMPERIAL GUARD (allied detachment) - 720 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Company Command Squad, Chimera, Flamer x4<br /> Troop 1 - Veterans, Chimera, Melta x3<br /> Troop 2 - Veterans, Chimera, Melta x3<br /> Fast Attack - Vendetta Gunship x2 (squadron)<br /> Elite - Guardsman Marbo<br /> Heavy - Manticore<br /> <br /> Transports move forward.  everything Shoots.  Rune Priest mans the Quad Gun, joins a pack of Long Fangs and takes divination.  The Chimeras Lead.  The Rhinos run behind them.  The Thunderwolves tuck close behind to countercharge.    If the Chimeras get shot, the Grey Hunters disembark in front to protect the Guardsmens advance. Usually the army dominates the center of the battlefield rather nicely.  Only against serious close combat hordes, does this army have to use it's speed in a defensive fashion.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 01:44:09]]> GMT</pubDate>
				<author><![CDATA[ Erik the Red]]></author>
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				<title>Re:2000 point Space Wolf with Imperial Guard alies (mechanized)</title>
				<description><![CDATA[ You mention Thunderwolves in your tactics, but not in your list?<br /> <br /> Otherwise, it's solid against other footslogging armies. I'm not sure I'd try it against Tau, and I definitely wouldn't try it against Eldar.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 02:14:44]]> GMT</pubDate>
				<author><![CDATA[ zbg97]]></author>
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				<title>2000 point Space Wolf with Imperial Guard alies (mechanized)</title>
				<description><![CDATA[ Fixed list to show thunder wolf cavalry...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Why don't you think the list can take on eldar? My roommate plays eldar so I'll be playing him often...]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 02:31:49]]> GMT</pubDate>
				<author><![CDATA[ Erik the Red]]></author>
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				<title>Re:2000 point Space Wolf with Imperial Guard alies (mechanized)</title>
				<description><![CDATA[ The friend I play most often runs Eldar, and he takes my Wolves apart pretty readily. Thought, admittedly, I don't have the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> mech support.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 02:37:38]]> GMT</pubDate>
				<author><![CDATA[ zbg97]]></author>
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				<title>2000 point Space Wolf with Imperial Guard alies (mechanized)</title>
				<description><![CDATA[ New Eldar can be tough, but the trick is not to let them isolate your units.  This list can really wreak havoc on the new Wave Serpent spam with mass S7-10 firepower (plasma-guns, melta-guns, rocket launchers, lascannons, the Manticore & Marbo).  It's got a <span class="glossaryitem" onmouseover='gp(612);'>lof</span> of anti-infantry firepower as well with the flamers, bolters, lasguns, frag missiles and the manticore if need be.  I feel like this would be a touch matchup for a lot of Eldar Armies.  It can down bikes and skimmers easily as well as heavy spearheads like wraithguard / wraithlord kinda stuff.  The Hunters + Thunderwolf Cavalry are usually adequate to deal with Eldar <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as long as I can avoid getting charged by full squads of Harlies.   Maybe you should consider taking some allies, as the Wolf codex is getting sort of dated.  Also, what kind of lists are you and your friend running?]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 03:45:52]]> GMT</pubDate>
				<author><![CDATA[ Erik the Red]]></author>
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				<title>Re:2000 point Space Wolf with Imperial Guard alies (mechanized)</title>
				<description><![CDATA[ I've been slowly building my army, messing around with a few different concepts (we play tabletop and on Vassal, which allows for trying out stuff I'm thinking about buying), but my <span class="glossaryitem" onmouseover='gp(124);'>SW</span> forces are growing pretty slowly, as is - I'm not going to be able to supply my own allies anytime soon, though I also have some deep-seated reluctance to run two-army forces, anyway (mostly for fluff reasons). My friend has a reasonably large and diverse army (I think he's pushing 4k, though it may be 5k), and he tends to run a couple Wave Serpents, a couple jet bike squads (seers and guardians), and a couple units of War Walkers, with some Warp Spiders Deep Striking. His <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is usually Dire Avenger based. He's got an Avatar and has tried out Fuegan, Wraithguard, Wraithlords, and Swooping Hawks. Your <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Mech and shooting may make a lot of difference, relative to what I field, though.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 07:17:57]]> GMT</pubDate>
				<author><![CDATA[ zbg97]]></author>
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