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		<title><![CDATA[Latest posts for the thread "Close"]]></title>
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				<title>Close</title>
				<description><![CDATA[ [img]1stly, is there a way i can delete a previous thread? <br /> <br /> Anyways. Had some feedback and i have revised my 1500 list for necrons.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Destroyer lord with weave, mind scarabs, tachyon arrow<br /> <br /> Troops<br /> 12x warriors<br /> 12x warriors<br /> 5x warriors with Ghost Ark<br /> 5x warriors with Ghost Ark<br /> <br /> Fast Attack<br /> 6x wraiths with 6 coils<br /> 6x Scarabs<br /> 6x Scarabs<br /> <br /> Heavy Support<br /> 2x Annihilation Barges<br /> <br /> Destroyer Lord will head up the board with wraiths / scarabs to shield off hits. Depends on whether my friend brings a lot of vehicles or not. If he does then the destroyer lord can go with a set of scarabs.<br /> <br /> Any feedback is appreciated, ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 12:11:25]]> GMT</pubDate>
				<author><![CDATA[ Carl4t7]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ This list looks like it will be a lot of fun to play and makes a refreshing change to the flier spam necrons usually put out. <br /> <br /> Seems fairly balanced, my only suggestion would be to have fun testing it and see what you think needs changing. Not 100 prevent sold on the barges <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. I still carry a bit of a candle for the monolith though so I probably can't be trusted]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 12:18:49]]> GMT</pubDate>
				<author><![CDATA[ George L.]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ I disagree - Barges are THE best thing in the dex for their points. Plus if you have no scythes you need them for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. Check a few pages back in the tactics section - someone asked about ABs the response was overwhelmingly positive in the ABs favour. They are game winners for me.<br /> In fact I would say drop the arrow on your D Lord (30pts off the top of my head), drop 4 scarab bases and get another barge!]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 12:23:32]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/570790/6387762.page"><b>George L. wrote:</b></a><br/>This list looks like it will be a lot of fun to play and makes a refreshing change to the flier spam necrons usually put out. <br /> <br /> Seems fairly balanced, my only suggestion would be to have fun testing it and see what you think needs changing. Not 100 prevent sold on the barges <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. I still carry a bit of a candle for the monolith though so I probably can't be trusted</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. Thanks for that. Monoliths look awesome but from all the youtube videos ive seem, they seem to not do much for the points cost?]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 12:24:01]]> GMT</pubDate>
				<author><![CDATA[ Carl4t7]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ Here found it. Check this out (took me so long cos I was looking in the wrong forum!)<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/569002.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/569002.page</a>]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 12:37:51]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ This is a wonderful <span class="glossaryitem" onmouseover='gp(167);'>tac</span> list, and should serve you well for everything short of a competitive tournament. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 12:40:30]]> GMT</pubDate>
				<author><![CDATA[ robam45]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ Thanks for that<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Poly. Im finding it hard to take out those scarabs. Will anything else be able to handle av13-14 tanks?<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Just had a quick calculation..<br /> <br />  I have 8 points spare anyway. <br /> <br /> Could remove the arrow, and remove 4 warriors?]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 12:40:38]]> GMT</pubDate>
				<author><![CDATA[ Carl4t7]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ Your warriors can deal with av13/14 with their gauss. 12 rapid firing warriors will hit 16 times which will result in just under 3 glances on average.<br /> Anni barges can glance av13 to death if you have 3 of them, between them they will get ~ 15hits with the destructor, which is 2 and a half <span class="glossaryitem" onmouseover='gp(661);'>hps</span> down.<br />  Don't get me wrong - I love scarabs and they are my 3rd favourite unit in the dex after the anni barge and stormtek, but I find it best to use them in units of three. Each unit is 45pts, your opponent has to dedicate far more points than this to destroy the unit (so they are ideal distraction units). If your opponent is stupid enough to ignore them they will devestate his/her mech! Also perform the role of speedbumps against assault orianted armies verywell, where anymore than 3 becomes wasted points.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Yeh dropping the arrow and warriors is a better shout <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 12:54:08]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ So long time necron player, newer to dakka.<br /> <br /> A-barges are the best heavy support option for the points if you don't want to take flyer spam(it's a winning list but if find it incredibly boring) and you don't include forgeworld. Sentry pylons (in any variety) are destructive and with tough 7 on a skysheild they are pretty well protected they can also have it will not die. But I digress, if you're going to bring scarabs please bring at least 1 group of 3 spiders, the will help replenish losses or in general just generate points(which is what necrons need to be doing). Each base is 15 points so that means each spider squad can generate 45 points per turn, if they survive for 5 turns that's an extra 225 points worth of scarabs aka more points than the spiders were worth in the first place, and that's assuming the never fight anything. So my advise is do away with the scarabs though or start trying to spam them, not many people bring vehicle spam so the scarabs in my army have trouble finding a juicy target. Also combine the two 12 warriors into 1 20 man group and consolidate the rest of the warriors. Again it's a question of points generation(or regeneration) 20 warriors is almost unkillable spare assualt, people just can't do enough wounds(I find the limit around 15 that get through) that leaves 15 reanimation protocols(hopefully you brought a res orb) so 7 of the should get back up and if you can squeez in the two ghost archs that will be another 4 so 11 x 13 = 143 in 1 turn. With all this gauss again I don't know what you want those scarabs doing other than tarpit somebody. Bring 3 a barges if you can or bring a unit of spiders, drop one or both of the units of scarabs, consolidate the warriors and either add you should have a more competitive list without devolving into flyer spam.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 13:35:30]]> GMT</pubDate>
				<author><![CDATA[ Epartalis]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ Ok so i think im gonna run with 8 scarabs and add a 3rd barge. <br /> <br /> Im sorta going for a smash and grab with my wraiths/<span class="glossaryitem" onmouseover='gp(585);'>dlord</span>/scarabs then followed up by the 3 annihalaters from the go so dont wana have to wait on spyders spawning. So think illleave them out.<br /> <br /> I have no orb with my warriors. Is it worth removing some to get a lord in there? ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 17:41:20]]> GMT</pubDate>
				<author><![CDATA[ Carl4t7]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ As a non Necron player, I would answer that thusly: my least favorite part about Necron opponents is them getting back up, particularly when I have nearly but not quite taken out a unit. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 17:43:52]]> GMT</pubDate>
				<author><![CDATA[ Verthane]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ I mean it depends what you're going for honestly. If you really want to keep the destroyer lord AND the scarabs then you don't really need the res orb because to take one would be too many more points for your list. Here is my cost analysis breakdown(which I do every time I'm making a decision regarding list making) You can still re animate on a 5+ and you will still have the two ghost archs, so in that 20 man squad taking 15 casualties example you would have 5 get back up and then generate another 4 giving you a total of 9 x 13 = 117, you only loose 26 points there and a res orb is 30 plus the Lord/Overload to carry it. So no it's not worth it. I would however still recommend you reconsider taking the squad of scarabs and the wraiths with destroyer lord. A destroyer lord has a warsythe which is more than enough anti tank(strength 7 armorbane) plus wraiths have rending which makes them capable can openers in their own regard, that and all the gauss you have with your warriors makes the scarabs a little useless. A good player will either hit them with blasts that are s6 or better, giving double wounds and instant kill or just ignore them and wait to tarpit with one of their units. <br /> <br /> Also I would take off 3 of your 6 whip coils, here is my reasoning for that. If you have them and the destroyer lord he can tank with 2+ until you need to get an invuln which he can look out sir to one of the wraiths without whip coils, you can also get them to take the strength 8 or better shots which will cause instant death. Generally speaking you will loose 2-3 wraiths before you can get into melee and you only gain the benifit of whip coils when you are "in base to base contact" so the wraiths in the back line can't even utilize their whip coils if they are alive generally. With some clever shuffling you can get all the benifits of whip coils with a 30 point reduced cost.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> A side note...Really if you could just take a lord I would say it could be worth it but because a destroyer lord can't take a royal court It means you'd have to really rework your list to find the points.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 18:41:17]]> GMT</pubDate>
				<author><![CDATA[ Epartalis]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ I get what your saying about the wraiths being enough for the av13s but <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather them going toe to toe with the best squads. Terms etc especially with those whip coils. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 23:03:54]]> GMT</pubDate>
				<author><![CDATA[ Carl4t7]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/570790/6389283.page"><b>Carl4t7 wrote:</b></a><br/>I get what your saying about the wraiths being enough for the av13s but <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather them going toe to toe with the best squads. Terms etc especially with those whip coils. </div></blockquote><br /> Well, whip coils are not a must-have since models that hurt Wraiths most are initiative 1 anyway, like most of the Termies.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 09:23:44]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>New to game Revised 1500 Necron List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/570790/6388724.page"><b>Epartalis wrote:</b></a><br/>A good player will either hit them with blasts that are s6 or better, giving double wounds and instant kill </div></blockquote> Didn't they <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that a while back?<br /> (it's no longer both. It's either instant death OR double wounds... though, I can't remember which).<br /> <br /> Regardless, yes, <br /> 3 Annihilation Barges<br /> 6 Wraiths w/ 3 Whip coils, lead by a Destroyer Lord w/ <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> and Weave<br /> These are going to be the biggest threats in your list.<br /> <br /> As far as anti-<span class="glossaryitem" onmouseover='gp(9);'>AV</span> goes, <br /> It's usually best not to rely on Gauss to strip hull points, but without N.Scythes you need some way to get your guys onto objectives, meaning G.Arks (and massed Warriors love a Ghost Ark). Agree that one large block flanked by two Arks is better than two smaller blocks.<br /> Scarabs, as outlined above, are still pretty versatile. Fast, easily hidden, put out a ton of attacks. Entropic Strike is only icing on the cake (though, it's particularly useful if you end up facing a Riptide).]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 12:35:48]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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