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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ <br /> The list below comes to 1757 points of the 1850. I have 93 pts for upgrades or extra units. What do you Dakkanaughts think I am missing or what would you change / add?<br /> <br /> I think I am missing some anti air really and also more high strength shooting. The Dark Angels codex is a little light in that department unless I want to pay a fairly large amount of points.<br /> <br /> A Nephilim Jetfighter would be good but I would have to drop points somewhere, the only place I can think of is by ditching the Veteran Squad which would leave Azrael pondering the meaning of being lonely...<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> 1x Azrael<br /> <br /> <b>Elites</b><br /> 5x Company Veterans - 5x Bolt Pistol and Chainsword - Rhino (Storm Bolter)<br /> 1x Dread - Multimelta, Power Fist with Heavy Flamer - Drop Pod<br /> 1x Dread - Multimelta, Power Fist with Heavy Flamer - Drop Pod<br /> <br /> <b>Troops</b><br /> 5x Deathwing Terminators - Heavy Flamer<br /> 5x Deathwing Terminators - Heavy Flamer<br /> 1x Ravenwing Attach Squadron - 6x Bikes (All Boltguns), Attack Bike (Heavy Bolter), Land Speeder (2x Heavy Bolters)<br /> 1x Ravenwing Attach Squadron - 6x Bikes (All Boltguns), Attack Bike (Heavy Bolter), Land Speeder (2x Heavy Bolters)<br /> <br /> <b>Heavy Support</b><br /> 1x Whirlwind<br /> 1x Whirlwind<br /> <br /> <br /> Comments / help appreciated!!!]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 13:10:54]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Are you playing towards a Deathwing list, or a dual wing or multi wing list?<br /> <br /> I ask because you're using <span class="glossaryitem" onmouseover='gp(412);'>DW</span> as your troops, you might be better off dropping the vets and whirlwinds, and buffing up with Ravenwing.  Also, I would drop the heavy flammers in favor of <span class="glossaryitem" onmouseover='gp(417);'>CML</span>.  More versatile.  Give the carrier a <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> and watch him live until the end of the game and keep popping off those missile shots with his 2+/3++ saves.<br /> <br /> If you're looking to go full <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, I'd recommend giving Azrael a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and a full squad attached to him with two heavy flammers, and use him to precision strike them onto whatever squishies you want to burn.  In addition, take one dread in a pod with the flammer arm and a twin heavy flammer arm and take the other one as mid-long range support.<br /> <br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> strike half your termies in, Azrael precision drops onto said squishies with his burninator squad.  Flammers auto hit and reroll wounds that turn.  Same with the ball of fire dreadnought that Drop pod strikes in as well.  Well his twin linked arm does at least.   Support it with whatever you like.  <br /> <br /> If you want a multi wing with some air support, perhaps think about <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad with some flak missile launchers, or perhaps a scout squad with the Aegis line perhaps?<br /> <br /> Just some thoughts.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 17:42:48]]> GMT</pubDate>
				<author><![CDATA[ hex]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ I didn't think Azrael could deep strike with terminators?]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 18:27:58]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Azrael can't deepstrike. <br /> <br /> I would suggest dropping the dreads adn vets (maybe keep 1 dread)<br /> <br /> Then I would either add more termies or more bikes and then get special weapons on the bikes plasma or melta first. If you are using Azrael its best either to go dual-wing or greenwing with command squads and banners]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 18:35:01]]> GMT</pubDate>
				<author><![CDATA[ FirePainter]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/571114/6397487.page"><b>Shingen wrote:</b></a><br/>I didn't think Azrael could deep strike with terminators?</div></blockquote><br /> <br /> Yes.  He would start the game attached to the 10 man squad, and be held in reserves. Both Azrael and the squad can <span class="glossaryitem" onmouseover='gp(412);'>DW</span> strike, and since Azrael is attached to the ten man, they gain the benefit of not scattering upon Deepstriking.  This, paired with the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> assault rules for having twin linked when they come in, allow you to surgically place them exactly where you want them without fear of being destroyed or lost, i.e. 1" away in order to maximize your flamers casualties.  Just make sure you position those flamers correctly when you place them, you don't want to burn your own guys. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Haha, oh wait, my bad.  Belial.  That entry should be Belial not Azrael.  It's been a long morning at work with zero coffee. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 19:14:50]]> GMT</pubDate>
				<author><![CDATA[ hex]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ To the above I think you have Belial and Azrael mixed up. Azrael cannot deepstrike as he is not in terminator armor. <br /> <br /> Belial is the terminator <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that allows for no scatter on deepstrike.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 19:16:57]]> GMT</pubDate>
				<author><![CDATA[ FirePainter]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92e7894f7e6228aff7d40cdf54be4136.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571114/6397642.page"><b>FirePainter wrote:</b></a><br/>To the above I think you have Belial and Azrael mixed up. Azrael cannot deepstrike as he is not in terminator armor. <br /> <br /> Belial is the terminator <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that allows for no scatter on deepstrike.</div></blockquote><br /> <br /> You are correct sir, as I corrected myself just now.  Thank you. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 19:19:43]]> GMT</pubDate>
				<author><![CDATA[ hex]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ We'll I played with the marines for the first time tonight. Belial and 3 deathwing squads. Stars of the game? The 2 Dreads.<br /> <br /> Not sure on terminators, I like seeing an opponent bring them against me and they died very easily. Some unlucky rolls but 1 squad of 5 died to a single plasma cannon shot. Total waste of points if I'm honest so back to the drawing board I think.<br /> <br /> I think I'll exchange them for whirlwinds, preds and jetfighters.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 21:54:24]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ I'm very biased towards Ravenwing, so take what I say with a pinch of salt, but 5 Ravenwing black knights beats 5 deathwing terminators in my mind! They're roughly the same points but in a ranges fight the knights will always win! Add to that the cover save from jink, the addition from skilled rider, the speed, the scout and outflank possibilities, the speed, the twin linked plasma talons, the added toughness, oh and did I mention the speed? They'd give terminators a horrific time, and I'd almost guarantee they'd come out on top!<br /> <br /> Just a thought! I know they're not scoring but 2 full attack squadrons will almost cover that! You could add a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> on a bike, take a command squad and take the banner of devastation (a new love of mine with bikes! Thanks Hex!) making your attack squadrons bolters be 4 shots at 24"!! That's some half decent crowd control!]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 16:30:14]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Sounds good to me. Think I'll go bike, speeders, dreads and some flyers. Should be fUN to play.<br /> <br /> Is sammaels land speeder worth it or stick to bike?]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 18:38:30]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ If you take sammael, then I'd stick to his bike. Personally, I think he has better weapons, better survivability, and poses a higher threat with more battlefield options. Take a S10 hit for example - it could cause a pen hit on the speeder - you lose sammael to a single hit. On the jet bike he has the same number of saves, bus has eternal warrior. He also has the option of running a Ravenwing command squad with him - add in an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> for some feel no pain goodness he becomes uber tough, flying around popping off his plasma cannon! Add a darkshroud in behind him and along with skilled rider he has a 3+ cover save!]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 18:47:52]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Re:Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Okay so how about this list, comes to 1849...<br /> <br /> Seems to have everything I would need in an 1850 list.<br /> <br /> &gt; 8 Separate units with Multi Melta's for <span class="glossaryitem" onmouseover='gp(9);'>AV</span> (12 Total).<br /> &gt; 4 Flamers for killing swarms.<br /> &gt; Darkshroud for its Stealth.<br /> &gt; Auto pass hit and run.<br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Sammael<br /> 5x Ravenwing Command Squad - Apothecary, Ravenwing Champion, Ravenwing Company Banner (I am assuming the Apothecary isnt a separate unit and just an upgrade?)<br /> <br /> <b>Troops</b><br /> Ravenwing Attack Squad - 6x Ravenwing Biker (1x Flamer), 1x Attack Bike (Multi Melta), 1x Land Speeder (2x Multi Melta)<br /> Ravenwing Attack Squad - 6x Ravenwing Biker (1x Flamer), 1x Attack Bike (Multi Melta), 1x Land Speeder (2x Multi Melta)<br /> Ravenwing Attack Squad - 6x Ravenwing Biker (1x Flamer), 1x Attack Bike (Multi Melta), 1x Land Speeder (2x Multi Melta)<br /> Ravenwing Attack Squad - 6x Ravenwing Biker (1x Flamer), 1x Attack Bike (Multi Melta), 1x Land Speeder (2x Multi Melta)<br /> <br /> <b>Fast Attack</b><br /> Ravenwing Darkshroud - Assault Cannon<br /> <br /> <b>Heavy Support</b><br /> Predator - Heavy Bolters, Assault Cannon<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Random Question!!!<br /> <br /> If I combat squad the bikes I assume I would have 4 squads with a sergeant and 4 squads without? You don't get another sergeant in the other squads?<br /> <br /> Sorry if that's a bit of a silly question but I don't know the marine rules very well!!!]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 20:21:30]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> is just an upgrade to an existing champion.<br /> <br /> You lack the best unit in the dex: Black Knights. Look at them. Then look again. Those guys are the best you can field.<br /> Drop 1-2 Attack Squads and take Black Knights instead.<br /> For the bikes a Banner of Devastation kicks the feth out of stuff. It makes the relentless bikes a Salvo 4. That means every bike puts out 4 shots at 24" range... Say you have 6x2 bikes, thats 48 boltershots.<br /> You can Combat Squad the Attack Bike and the Speeders to operate independetly.<br /> <br /> The most common setup for the Speeders is <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and TML -  gives the fragile Speeders a long range fire support role. The <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Variant is most used to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and blow up a vehicle or two, then die in the retaliation.<br /> If you switch out the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Speeders to above setup, you might want to give 1 Squad the Flamers and the other Squad 2 Meltas to increase your anti vehicle count since you lost some from the Speeders.<br /> <br /> Definaltey drop the AssCan from the Darkshroud. This thing is the priority target for your opponent. Therefore you want to turbo boost it every turn to increase its cover save, you'll never shoot it.<br /> <br /> The Pred doesn't really add anything to that list - it#s just gonna draw all the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> fire your opponent has and die immediately.<br /> <br /> Combat Squadding the bikes works as follows: You get 6 bikes, including the seargeant, a separate attack bike and a separate Speeder, if I'm not mistaken,<br /> <br /> In total... For 1850 you can get Sammael, a Command Squad with the Dakka Banner, a Libby on a Bike for support, 3 full Squads with Meltas, Bikes with Meltas and the mentioned <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/TML Speeders plus 4 extra Black Knights and a Darkshroud.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 20:54:58]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Ok, a lot of what was just said is really really good advice! If you're going for a Ravenwing army then I would also drop the pred!! It doesn't help and is valuable black knights points! <br /> <br /> Combat squads - this IS how it works, you get;<br /> 2 bikers + sergeant,<br /> 3 bikers,<br /> Attack bike,<br /> Land speeder. That's 4 scoring units. So, in your list, if you combat squad you'll get 16 scoring units!! <br /> <br /> I'd honestly look at not taking multi meltas on the speeders, you want to keep them away from the enemy! Far away! Typhoons are awesome for long ranged fire support and are pretty all rounded! <br /> <br /> So here's what I would do, drop the pred and drop one attack squad. You'll still have 12 scoring units with combat squads. <br /> <br /> I'd then make the 3 speeders typhoons, and he's right - no assault cannon on the shroud. Turbo boost that every round for 2+ cover! <br /> <br /> Ok, what to do with saves points - put a melta gun in each attack squad, it means when you combat squad down, one group of 3 has a Meltagun, 1 group of 3 has the flamer you then have set purposes.<br /> <br /> Then upgrade that Ravenwing banner to a banner of devastation. With your level of bike mounted boltguns that banner will be awesome! Keep the units close, each bike licks out 4 shots at 24"! It's a lot more useful in this list than hit and run. Anything left over? Plow it into a unit of black knights. Those guys really are one of the best units in the dex! They are so so so good! Keep them near the shroud for a number tough and survivable unit! <br /> <br /> Hey, these are just my thoughts. I like the list, I just think there's some wasted points that need tweaking! It's opinion though! It might be wrong ;-)]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 21:13:50]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ I shoved the pred in because I had the spare points <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I was actually going to stick a Whirlwind in instead but I decided against it because of the minimum shooting range which would drive me up the wall!!!<br /> <br /> Let me have another go, back in 5 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks for the comments guys...<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 21:20:32]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Hey, no problems dude!! You can leave it as is if happy, but we'll try and help you build the most competitive and fun list you can! I really think you'll enjoy black knights!!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Let me know how you get on with tweaking!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 21:26:10]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Is it worth taking a Techmarine on a bike for "Bolster Defences"?<br /> <br /> I figure, 9 black knights, Sammael and a Techmarine will ruin someones day.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 21:31:11]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/571114/6401228.page"><b>Shingen wrote:</b></a><br/>Is it worth taking a Techmarine on a bike for "Bolster Defences"?<br /> <br /> I figure, 9 black knights, Sammael and a Techmarine will ruin someones day.</div></blockquote><br /> <br /> ......bolster defences has absolutely no effect on bikes at all, and is an utter waste of points in a Ravenwing build!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 21:33:48]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Right well I wont do that then <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 21:36:59]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ The only purpose for a Tech is the PFG he can carry. But in <span class="glossaryitem" onmouseover='gp(744);'>RW</span> lists a Libby can do the same and is generally more useful.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 21:47:52]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Haha! Sorry for being brutal dude!!<br /> <br /> Let me explain,<br /> <br /> Jink is a type of cover save, it isn't an improvement on a cover save!  So, if you drive your bike behind 4+ cover then you would use that as it's better than a standard jink save! Things you want to help jink is skilled rider, stealth, shrouded as they improve cover saves! <br /> <br /> So, black knights! <br /> <br /> Moving is 5+ cover because of jink,<br /> Skilled rider is +1 cover <br /> A darkshroud gives them stealth (+1 cover)<br /> That's a total of 3+ cover - the same you'd get with bolster. The problem with bolster is it is a single piece of terrain so you have to stay still, with using and improving the jink save it becomes a mobile save that goes with them everywhere! See the bonus? The only <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> other than sammael worth thinking about is a librarian - on a bike.<br /> <br /> Sorry for being brutal! :-(]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 21:48:39]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Nothing brutal about it mate, that helps a lot <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 23:12:56]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Ok buddy! I'm just aware of how people can come across on here. I can't stand being told what to do! So I try not to do the same, I like to just say what I would do... For what it's worth!]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 23:17:28]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Worth more than anything else, I dont mind constructive crit etc, I have a hard skin <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Okay I changed it to the following, it suits the way I play more than anything plus a few tips of yours.<br /> <br /> Command Squad - <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Standard, <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span><br /> Sammael on bike<br /> 3x Ravenwing Squadrons - 6 bikes, 1 flamer, 1 melta, 1 land speeder (twin melta), 1 attack bike (heavy bolter)<br /> 1 darkshroud with just the heavy bolter<br /> 3x land speeders with melta<br /> 2x whirlwind<br /> <br /> <br /> Some of your ideas are in there, like the melta / flamer squads, standard of <span class="glossaryitem" onmouseover='gp(29);'>dev</span> etc and some of the ideas I came up with, i love multi melta's so they are staying, however I did drop the attack bikes down to heavy bolters.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 12:07:00]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ It's taking shape - as long as it's stuff you like and things you want to play with. It's ashame the attack bikes have lost the meltas, those dudes excel at tank hunting,  but I am also a melta fan. Any room for typhoons? Those missiles on speeders are really good? Though I'm sensing you're not sold on the idea? I also get the feeling you don't have any love for the knights? The <span class="glossaryitem" onmouseover='gp(29);'>dev</span> banner with all those bikes will be awesome though!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, if you're interested, I'm kit bashing a bike librarian over in the modelling section of the forum!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 13:07:40]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Too lazy to read though all the comments, just gonna comment on the innitial list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>'d at the veterans withCS&<span class="glossaryitem" onmouseover='gp(260);'>BP</span>. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. why.Just don't.Especially in a rhino.<br /> <br /> I rarely find Azreal useful apart from the whole Dualwing thing, otherwise just take the apropriate <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, or better yet Libbies.<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> part isn't the place where you want to spend with <span class="glossaryitem" onmouseover='gp(25);'>DA</span>.<br /> <br /> Termies, especially <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, dont really benefit from heavy flamer. Itlly probably get 1-2 template shots at best. Also, doesnt benefit from splitfire. Take Assault Cannon to kill tanks and other nasty things.<br /> <br /> 12 bikers with just boltpistols is a waste. If you want to keep them as cheap as possible, park them behind a terrain and at last possible moment turboboost to objective. Otherwise take meltas, plasmas, or better yet, just tspend the points on Black knights.Theyre dope.<br /> <br /> I never freaking ever take landspeeders without rockets. 24" with 10/10/10 is just bad. Also,heavy bolters are meh at best, so without rockets they are seriously outperformed in points by pretty much everything. Well, aside from chainsword veterans, <span class="glossaryitem" onmouseover='gp(462);'>ofc</span>.(same thing for melta speeders)<br /> <br /> And <span class="glossaryitem" onmouseover='gp(29);'>dev</span> banner just gives more bolters. Whoptifuckingdoo. If it can be killed by a bolter, it can be killed with impact hits, sarges with powerweps/fists, termies and everything else.<br /> <br /> To me, ravenwing is strong because of speed and blackknights, not because of that redicilous banner.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 13:33:02]]> GMT</pubDate>
				<author><![CDATA[ vWreN]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/571114/6402919.page"><b>vWreN wrote:</b></a><br/>Too lazy to read though all the comments, just gonna comment on the innitial list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>'d at the veterans withCS&<span class="glossaryitem" onmouseover='gp(260);'>BP</span>. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. why.Just don't.Especially in a rhino.<br /> <br /> I rarely find Azreal useful apart from the whole Dualwing thing, otherwise just take the apropriate <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, or better yet Libbies.<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> part isn't the place where you want to spend with <span class="glossaryitem" onmouseover='gp(25);'>DA</span>.<br /> <br /> Termies, especially <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, dont really benefit from heavy flamer. Itlly probably get 1-2 template shots at best. Also, doesnt benefit from splitfire. Take Assault Cannon to kill tanks and other nasty things.<br /> <br /> 12 bikers with just boltpistols is a waste. If you want to keep them as cheap as possible, park them behind a terrain and at last possible moment turboboost to objective. Otherwise take meltas, plasmas, or better yet, just tspend the points on Black knights.Theyre dope.<br /> <br /> I never freaking ever take landspeeders without rockets. 24" with 10/10/10 is just bad. Also,heavy bolters are meh at best, so without rockets they are seriously outperformed in points by pretty much everything. Well, aside from chainsword veterans, <span class="glossaryitem" onmouseover='gp(462);'>ofc</span>.(same thing for melta speeders)<br /> <br /> And <span class="glossaryitem" onmouseover='gp(29);'>dev</span> banner just gives more bolters. Whoptifuckingdoo. If it can be killed by a bolter, it can be killed with impact hits, sarges with powerweps/fists, termies and everything else.<br /> <br /> To me, ravenwing is strong because of speed and blackknights, not because of that redicilous banner.<br /> <br /> </div></blockquote><br /> <br /> .....yeah, this guys a douche!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 14:05:48]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd0cd2d84260b36c85ed8fe28ecafe34.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571114/6402998.page"><b>Khaine's Wrath wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/571114/6402919.page"><b>vWreN wrote:</b></a><br/>Too lazy to read though all the comments, just gonna comment on the innitial list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>'d at the veterans withCS&<span class="glossaryitem" onmouseover='gp(260);'>BP</span>. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. why.Just don't.Especially in a rhino.<br /> <br /> I rarely find Azreal useful apart from the whole Dualwing thing, otherwise just take the apropriate <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, or better yet Libbies.<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> part isn't the place where you want to spend with <span class="glossaryitem" onmouseover='gp(25);'>DA</span>.<br /> <br /> Termies, especially <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, dont really benefit from heavy flamer. Itlly probably get 1-2 template shots at best. Also, doesnt benefit from splitfire. Take Assault Cannon to kill tanks and other nasty things.<br /> <br /> 12 bikers with just boltpistols is a waste. If you want to keep them as cheap as possible, park them behind a terrain and at last possible moment turboboost to objective. Otherwise take meltas, plasmas, or better yet, just tspend the points on Black knights.Theyre dope.<br /> <br /> I never freaking ever take landspeeders without rockets. 24" with 10/10/10 is just bad. Also,heavy bolters are meh at best, so without rockets they are seriously outperformed in points by pretty much everything. Well, aside from chainsword veterans, <span class="glossaryitem" onmouseover='gp(462);'>ofc</span>.(same thing for melta speeders)<br /> <br /> And <span class="glossaryitem" onmouseover='gp(29);'>dev</span> banner just gives more bolters. Whoptifuckingdoo. If it can be killed by a bolter, it can be killed with impact hits, sarges with powerweps/fists, termies and everything else.<br /> <br /> To me, ravenwing is strong because of speed and blackknights, not because of that redicilous banner.<br /> <br /> </div></blockquote><br /> <br /> .....yeah, this guys a douche!</div></blockquote><br /> <br /> Haha +1!<br /> <br /> On to the actual list and discussion,<br /> <br /> I'm still wanting to run the Dakka banner inside a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with two RAS with melta's, plasma's, <span class="glossaryitem" onmouseover='gp(447);'>AB</span>'s and Land Speeders backup by RWBK's, a Biker Libby, Sammael and a squad of <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s. The only thing holding me back is the notion (or at least, my perception) of their low model count. Shooting up bikers is really easy for most armies (especially Eldar, Tau and Necrons). I fear I will get wiped easily with the bolter shots not doing a whole lot.<br /> <br /> How does the Dakka banner fare against these armies?]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 14:15:25]]> GMT</pubDate>
				<author><![CDATA[ Barnie25]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Actually, it helps you out a lot. Low model count is an issue for ravenwing, and you can't really play the same tactics against any army! So against these armies it depends on what you're facing. I've only faced tau and eldar. <br /> <br /> Tau wise I face both farsight and regular forces quite a lot, the banner is good for both, but this is why I take shrouds. Either army normally has riptides. Tau players love riptides. To get the best from the banners you need close formations, this makes riptides ejaculate pie plates in your direction! So, jink with the shrouds stealth actually offers you pretty good protection from blast templates! Otherwise they need to get close to you to hurt you (except fire warriors)<br /> <br /> Now let's take 6 bikes. Without the banner they have 6 shots at maximum range. Just 6. With the banner, that goes up to 24! And as good as tau and eldars shooting is, their toughness and armour is not great, and will struggle under mass bolter fire. <br /> <br /> As for eldar, they have pathetic range! So 4 shots at 24" will shred them! Just keep them far away.<br /> <br /> And don't forget! Those 24 shots ARE ALSO TWIN LINKED! It makes the bikes almost equal on points as a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, but a HELL of a lot more powerful, and flexable!<br /> <br /> This is why the dakka banner is awesome.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 14:55:49]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ The range on Eldar troops are indeed bad but the range on their tanks and hard hitters (wraithknights, Wave Serpents, Fire Prisms ect.) are better than '24 making it easy to stay out of range.<br /> <br /> I also play eldar and my Dark Reapers really like some dead bikers. 5 Dark Reaper with Prescience/Guide will put out 10 s5 ap3 ignore jink shots at 48 inch range. But I get your point. This is an army in which variance plays a big role and if luck is on your side you will often have a good time.<br /> <br /> I'm looking forward to fielding my Ravenwing and seeing how they before nonetheless <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 15:12:06]]> GMT</pubDate>
				<author><![CDATA[ Barnie25]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Haha, I play eldar too! Don't get me wrong I know my serpents would laugh at the banner - you have to pick your targets. What the dakka banner is good for is turning mediocre anti infantry into pretty decent anti infantry! So, hitting most footdar it'll do really well. If I was playing that list, my knights would go for things like reapers, and my meltas would go hunting tanks. I'm not saying I win every time! But I'm saying there is always a way! Haha]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 15:19:40]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ First, a disclaimer:<br /> <br /> Play what you want to play, how you want to play it.<br /> <br /> That being said; to compete with Dark Angels you've pretty much just got to embrace the rock paper scissors. Right now, your list is like, wet paper. Not gonna cut it. <br /> <br /> You can certainly do the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> rush. It has trouble against flier heavy and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> heavy; or of course anyone with enough melta. BUT; it can certainly blow away hordes and if you play carefully, you can effectively employ a board control/area denial strategy.<br /> <br /> My favorite <span class="glossaryitem" onmouseover='gp(25);'>DA</span> list? Black Knight/RWCS spam. It's actually a close combat list at heart; but obviously has good shooting as well with all the plasma. It looks something like this:<br /> <br /> Sammael (Jetbike)<br /> Librarian: BIke, ML1, PFG- 115<br /> <br /> RWCS x5: Apothecary, RWCB- 245<br /> RWCS x5: Apothecary- 230<br /> <br /> RWAS x3- 80<br /> RWAS x3- 80<br /> RWAS x3- 80<br /> <br /> Land Speeder: <span class="glossaryitem" onmouseover='gp(330);'>MM</span>- 60<br /> Land Speeder: <span class="glossaryitem" onmouseover='gp(330);'>MM</span>- 60<br /> Land Speeder: <span class="glossaryitem" onmouseover='gp(330);'>MM</span>- 60<br /> <br /> RWBK x5: Meltabombs, 1 RWGL- 215<br /> RWBK x5: Meltabombs, 1 RWGL- 215<br /> RWBK x5: 1 RWGL- 210<br /> <br /> Total: 1850<br /> <br /> Your troops are extremely weak so they're reserved and subsequently hidden until they need to gun for an objective. Other than that, your 25 black knights beat face; <span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeders are there in case you run into AV14. It's a glass cannon list, but it is fun to play. Just figured I'd add options.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 15:32:02]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Yeah, about the douche thing, you actually might want to argue a point instead being overprotective, white knight or whatever. in this game you've got to think and think critically. That's what the army list forum is for, right? <br /> <br /> Also, the player asked for HELP not positive encouragement, I mean if the heavy bolter landspeeder is bad, it is just bad. And calling it bad, telling to stay the feth away from it is a way greater help(to me) than finding idiotic situations or excuses to use it.<br /> <br /> Anyway,right now I've gotta bail, I'd be happy to respond to any more opinions of harsh love.<br /> <br /> Oh, and if anyone wants to defend Dakka banner and how it just adds to the redundancy of bolters(especially with two fething whirlwinds, or black knights on the field) be my guest.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 18:09:29]]> GMT</pubDate>
				<author><![CDATA[ vWreN]]></author>
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				<title>Re:Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Why are you using veterans with Pistol+ Chainsword? Those units in a non- <span class="glossaryitem" onmouseover='gp(9);'>AV</span> vehicle are just an awful combination.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 18:19:25]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/571114/6403515.page"><b>vWreN wrote:</b></a><br/>Yeah, about the douche thing, you actually might want to argue a point instead being overprotective, white knight or whatever. in this game you've got to think and think critically. That's what the army list forum is for, right? <br /> <br /> Also, the player asked for HELP not positive encouragement, I mean if the heavy bolter landspeeder is bad, it is just bad. And calling it bad, telling to stay the feth away from it is a way greater help(to me) than finding idiotic situations or excuses to use it.<br /> <br /> Anyway,right now I've gotta bail, I'd be happy to respond to any more opinions of harsh love.<br /> <br /> Oh, and if anyone wants to defend Dakka banner and how it just adds to the redundancy of bolters(especially with two fething whirlwinds, or black knights on the field) be my guest.</div></blockquote><br /> <br /> I'm in utter agreement about heavy bolter speeders, in fact I was in agreement with pretty much everything you said, until you got about 4 lines from the end.<br /> <br /> If you'd of bothered your arse to read all the thread, rather than 'I can't be bothered' you'd of seen that bolter speeders aren't being suggested. But to throw suggestions out after not bothering to read the thread, I guess you were kinda stabbing in the dark. It actually makes your post pretty null and void.<br /> <br /> Lastly, the dakka banner, you are the ONLY person voting against it, doesn't that tell you something? It works, and is good, and for quite a measly amount of points it greatly increases the effectiveness of any RAS in range, by quite a substantial amount.<br /> <br /> Anyone who is going to take full a RAS or two as their troops choices should always take that banner! Otherwise they can be out gunned by <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines. In a <span class="glossaryitem" onmouseover='gp(744);'>RW</span> list where model count is low, you need to get the most out of every single unit on the field, the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> banner is best for that. <br /> <br /> For your info, I run a 2K <span class="glossaryitem" onmouseover='gp(744);'>RW</span> list, I have 2 command squads of 5, 2 BK squads of 5, 2 full RAS with 2 melta guns, a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on each attack bike and a TML on the speeders. Plus a shroud, Sammy and a Libby on a bike....pretty much the things YOU suggested, so in fact we actually have pretty similar ideas...apart from the banner! (I have it!)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c22d80e0ee0167500285a7887ef53e41.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571114/6403528.page"><b>sing your life wrote:</b></a><br/>Why are you using veterans with Pistol+ Chainsword? Those units in a non- <span class="glossaryitem" onmouseover='gp(9);'>AV</span> vehicle are just an awful combination.</div></blockquote> those units are gone PLEASE read the full tread people!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 18:23:49]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ The banner might be okay-ish in ravenwing exclusive setting, and even then it is doubtful, since the things you would normally shoot down with bolters are things that generally are glass cannon types, especially in todays shooting metagame, so it is much better to use the bikes speed to kill them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> In a mixed setting, pretty much everything can outperform it. Well, aside from Vengeance, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 18:44:23]]> GMT</pubDate>
				<author><![CDATA[ vWreN]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ We will have to agree to disagree. I use it, I think it's epic, it ensures that I can shred infantry. I play against blood angels, tau, farsight, eldar, orks, guard and space wolves, it is so useful shredding their infantry units quickly, reducing them to elite units only. Perhaps farsight is the opponent it's least effective against, but it still helps. 4 shots in place of 1 is never a negative. And it's not that expensive really.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 19:24:16]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Yeah,sure, just in my book, if your bikes are standing, ever, it's a bloody waste. And is <span class="glossaryitem" onmouseover='gp(156);'>RCS</span> that good? I'd rather use those points for black knights. or devastators. Or Vindicators, or whatever.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 20:32:32]]> GMT</pubDate>
				<author><![CDATA[ vWreN]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(156);'>RCS</span> Are black knights, but aren't on the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>. And my bikes are never still, I always want that jink save!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, <span class="glossaryitem" onmouseover='gp(156);'>RCS</span> means if you're clever enough you can have 5 units of knights....]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 21:38:28]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Yeah, though it might sound nice, you will never be able to afford 5(<span class="glossaryitem" onmouseover='gp(84);'>lol</span>) units of knights.<br /> <br /> And since you always want that jink save the banner loses the best part of it's bonus. But yeah, going to bed now, it;s been an age old debate and always will remains such. Each to their own, anyway.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 00:55:39]]> GMT</pubDate>
				<author><![CDATA[ vWreN]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ I JUST posted a list that does have five units of knights. Do you people READ?!!]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 02:57:05]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ I did read your list. It wasn't that great. Granted you had squeezed 5 units of knights in, but at what cost? 2 squads of 3 bikes as troops are never going to cut it, wether you hold them in reserve or not. It's just not good enough and will mean 99% or armies will obliterate your scoring units taking out your most effective way of gaining victory points. Also, speeders with multi-meltas are awful. As has been touched on repeatedly in this thread. <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 all round is too flimsy to risk getting that close.<br /> <br /> As for the banner loses NO part of its ability if the bikes move? I don't know what on earth you are on about? I can only assume that as it means they are salvo weapons you are suggesting that moving means they only get the first profile. However, bikes have the relentless <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, and if you read the rule book on relentless related to salvo, it clearly states that the second profile is always used. This means the bikes ALWAYS count as stationary for the purposes of resolving shooting attacks, even if they moved.<br /> <br /> Jesus this is hard work with you kids!]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 06:53:42]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ It was 3 squads of bikes. You can leave the suicide speeders at home if you want; but then you're putting meltaguns on your troop squads and having them do dirty work; the last thing they should be doing. They should be hiding. <br /> <br /> Anyway; this whole conversation is a moot point. <span class="glossaryitem" onmouseover='gp(25);'>DA</span> cannot compete in this meta. You can go <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> spam and hope to rock-paper-scissors people, or as I laid plain, hope to overwhelm them with a plasma volley and assault...both are incomplete. <br /> <br /> At least my version can beat Wave Serpents.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 07:08:18]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<description><![CDATA[ Wasnt aware of the relentless, totally my bad. Does change things.A bit.<br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span> competing, well....I honestly think it just depends on the terrain. If not for the bloody things that take away cover saves....<br /> <br /> What you do need,though is Drop-pods with libbies who force initiative tests. That's for damn sure.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 10:30:53]]> GMT</pubDate>
				<author><![CDATA[ vWreN]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Drop pod lists are nice, but they don't really work for dark angels. It depends on what you are going for. They're are never going to be super competitive in any form. But the games not always about being super competitive. It's about enjoying it and having fun too. I think ravenwing armies are fun. So much can balance on so little, and they can be fun games to play.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 17:06:58]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd0cd2d84260b36c85ed8fe28ecafe34.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571114/6402879.page"><b>Khaine's Wrath wrote:</b></a><br/>It's taking shape - as long as it's stuff you like and things you want to play with. It's ashame the attack bikes have lost the meltas, those dudes excel at tank hunting,  but I am also a melta fan. Any room for typhoons? Those missiles on speeders are really good? Though I'm sensing you're not sold on the idea? I also get the feeling you don't have any love for the knights? The <span class="glossaryitem" onmouseover='gp(29);'>dev</span> banner with all those bikes will be awesome though!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, if you're interested, I'm kit bashing a bike librarian over in the modelling section of the forum!</div></blockquote><br /> <br /> Linky <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 18:15:58]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/571626.page#6406601" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/571626.page#6406601</a>]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 18:34:39]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ I'm not talking about a drop pod list, just a pod. Or just a librarian who can insta gib tides, crisis teams and such douchedickeries, probably via bike, <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or Pod.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 21:00:04]]> GMT</pubDate>
				<author><![CDATA[ vWreN]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/571114/6407453.page"><b>vWreN wrote:</b></a><br/>I'm not talking about a drop pod list, just a pod. Or just a librarian who can insta gib tides, crisis teams and such douchedickeries, probably via bike, <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or Pod.</div></blockquote><br /> <br /> Now you're totally talking my language! Libby's on bikes - love em!]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 22:11:12]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Thanks for all the comments so far guys. This all is starting to make sense in my head now which is good!]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 12:14:14]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/571114/6409340.page"><b>Shingen wrote:</b></a><br/>Thanks for all the comments so far guys. This all is starting to make sense in my head now which is good!</div></blockquote><br /> <br /> A lot of it does depend on what balance you're going for, just fun, super competitive, a middle ground of both?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 17:00:44]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<description><![CDATA[ I am really interested in this thread. So guys any ideas on a final list? Thanks.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 20:02:36]]> GMT</pubDate>
				<author><![CDATA[ Baines4652]]></author>
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				<description><![CDATA[ What points limit bud?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 20:04:34]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ If that's for me I would go with 1500 vs tau and <span class="glossaryitem" onmouseover='gp(305);'>GK</span>]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 20:07:53]]> GMT</pubDate>
				<author><![CDATA[ Baines4652]]></author>
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				<title>Re:Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Ok, my primary opponent is Tau, and this is the 1500 point list I'm playing with, it needs a little work. I really want to squeeze in my librarian biker, but I really don't know where to drop the 85 points from... Here it is -<br /> <br /> 1500 Pts - Codex: Dark Angels Roster<br /> <br /> Total Roster Cost: 1498<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Sammael on Corvex (1#, 200 pts, Warlord)<br />    1 Sammael on Corvex<br /> <br /> : Ravenwing Command Squad (5#, 295 pts)<br />    4 Ravenwing Command Squad<br />       1 Ravenwing Apothecary<br />       1 Standard of Devastation<br /> <br /> Troops: Ravenwing Attack Squadron (8#, 321 pts)<br />    1 Ravenwing Attack Squadron<br />       5 Ravenwing Biker + Meltagun x2 + Ravenwing Sergeant <br />          1 Ravenwing Sergeant + Upgrade to Veteran Sergeant<br />       1 Ravenwing Attack Bike + Multi-melta<br />       1 Land Speeder + Typhoon Missile Launcher<br /> <br /> Troops: Ravenwing Attack Squadron (7#, 266 pts)<br />    1 Ravenwing Attack Squadron<br />       5 Ravenwing Biker + Meltagun x2 + Ravenwing Sergeant<br />          1 Ravenwing Sergeant + Upgrade to Veteran Sergeant<br />       1 Land Speeder + Typhoon Missile Launcher<br /> <br /> Fast Attack: Ravenwing Black Knights (4#, 168 pts)<br />    3 Ravenwing Black Knights<br />       1 Ravenwing Huntmaster<br /> <br /> Fast Attack: Ravenwing Black Knights (4#, 168 pts)<br />    3 Ravenwing Black Knights<br />       1 Ravenwing Huntmaster<br /> <br /> Fast Attack: Ravenwing Darkshroud (1#, 80 pts)<br />    1 Ravenwing Darkshroud]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 20:18:20]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<description><![CDATA[ You could drop 1 black knight squad and make the other a bit bigger. Should have points for a Libby and another 1/2 knights. <br /> <br /> I would be tempted to drop the vet sarge upgrades off the ravenwing bikes.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 09:26:40]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Dark Angels 1850 - Help!</title>
				<description><![CDATA[ Yeah, and get a <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Champion. Simply because you get more Precision Shots that way, 2 Characters snipe more than 1 <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Trading Rending for AP3 is kinda meh, but ok too.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 09:59:40]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<description><![CDATA[ I didn't think you traded rending? I thought he kept his hammer too?]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 17:16:58]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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